Hi,
I got F1 Manager in Dedember and I can only be happy about the game.
I played almost 120h in 5 weeks and I really enjoyed the game.
I posted this message in Steam but wanted to post it here to eventually get it seen by someone working on the game.
I truly love F1 manager, i am often frustrated and speechless with bashing and negative feedback on it.
Now that does not mean the game cannot improve, obviously after a first version, which i truly love and enjoy, there is plenty of potential and room for an amazing game.
Notes:
First i will exclude any addition like creating a team/Manage a F2-F3 team. First because i dont care much, second, because this game is F1 licensed, and all about F1. I mean no one complain of Madden being NFL only so i consider this out of topic. If you want to play F2/F3 go to the excellent MM.
Then, in 116 hours of game I (honestly) did not have major glitch and never (not a single time) had a blocking issue. So for me i consider the game stability as granted and one of the main strength in a game where sometimes you play 90mn without a save. This game is rock solid when it comes to stability and I expect it to remain as such.
So if we focus on F1 Manager improvements wish list for 23 version.
This is what I would list
More statistic content
One of the main limit i see in the game is the lack of statistics and data.
(More statistic content) Especially for drivers
We dont have any driver stats during the season. why not keep the number of overtake, defence, ... which we get at end of the race.
There is no record for the driver of the number of incidents he creates during races.
There is a glitch, all races are marked as completed so we should get a more reliable record.
This includes F2/F3 drivers. Ok this game is all about F1 but why can we not have F2/F3 stats like 2K gives minor league stats if you need them. It could help assessing a prospect value.
More staff details
Something similar a bit to FM player expectations would be beneficial for staff.
I think the director and aerodynamic lead roles should be expanded for more imerssion.
They could suggest improvements or way to improve the car and get frustrated if you ignore them to the point to not resign/leave your team.
I would like to really hire scouts and Pit team staffs.
There could be a kind of cohesion rating in the Pit team for instance with an impact on their effectiveness or morale.
More variety in accident during GP
We need more variety of accidents.
I mean for a given GP, over the weekend, all accidents always happen at the same place. With the exact same pattern
So we have accident and frequency is good but the way they happen live during a race is too often the same and it deteriorate immersion (in an otherwise extremely immersive game).
More technical incidents during GP
In a full season, outside of accidents, if not using motor pieces with less than 5% i never ever saw or had any issue with any kind of piece.
it would be good to have pieces issues which force you to stop or even abandon during races just like we do in Codemnaster F1.
Enhance car setup
Car setup in this game is too limited.
First car setup has an impact on tyres and this should be reflected in the game.
Second there should be an impact of weather on the setup.
Last I am not sure as race director we should be involved in the details of the setup itself.
So we may imagine a system where the driver has an attribute/skill to setup its car with his engineer.
As team director we should give guidance regarding what type of aspect we want to favour (dry vs wet, speed vs control, tyre usage...).
Then between driver and engineer (based on chemistry and skills) and depending on how we run practices they should end with a better/worse setup result.
And that setup result should influence in the race performance depending on weather and influence tyres usage.
At the very least the system should be reviewed, i think it is the main limitation in the game at the moment.
AI improvement for car development
I think the main flaw for AI is the lack of efficiency in the car development.
AI should get improved in its path to develop cars.
Best case there could be different approaches to do so depending on team lead directors.
AI improvement for races
Overall in races AI is doing fairly well, now I had couple of instances, mostly with specific race condition (accident, rain), where AI made very questionable pit stops.
Once for instance I had a couple of AI teams which had a pit stop while we were like 5 laps before the end and they had a pretty good position.
This does not happen often but may worth a look.
Allow capacity to change team
As team director i should have a contract and ability to change eventually team.
Since we can get fired we could as well earn promotion...
A mod exists but this should be a base feature for offline.
Make F1 manager a legendary game: Online (users) league
If you allow 1 to 10 users to run an online (private) league.
Each one controlling one team.
This would be very similar to online franchise mode in Madden or myNba online in 2K.
This would eventually save efforts on AI development.
This game would become a pure legend if you add such a feature.
So here is my list.
I got F1 Manager in Dedember and I can only be happy about the game.
I played almost 120h in 5 weeks and I really enjoyed the game.
I posted this message in Steam but wanted to post it here to eventually get it seen by someone working on the game.
I truly love F1 manager, i am often frustrated and speechless with bashing and negative feedback on it.
Now that does not mean the game cannot improve, obviously after a first version, which i truly love and enjoy, there is plenty of potential and room for an amazing game.
Notes:
First i will exclude any addition like creating a team/Manage a F2-F3 team. First because i dont care much, second, because this game is F1 licensed, and all about F1. I mean no one complain of Madden being NFL only so i consider this out of topic. If you want to play F2/F3 go to the excellent MM.
Then, in 116 hours of game I (honestly) did not have major glitch and never (not a single time) had a blocking issue. So for me i consider the game stability as granted and one of the main strength in a game where sometimes you play 90mn without a save. This game is rock solid when it comes to stability and I expect it to remain as such.
So if we focus on F1 Manager improvements wish list for 23 version.
This is what I would list
More statistic content
One of the main limit i see in the game is the lack of statistics and data.
- We loose practice data during a race weekend, while in fact testing tyre condition is important.
- For a race we can only see previous season results.
(More statistic content) Especially for drivers
We dont have any driver stats during the season. why not keep the number of overtake, defence, ... which we get at end of the race.
There is no record for the driver of the number of incidents he creates during races.
There is a glitch, all races are marked as completed so we should get a more reliable record.
This includes F2/F3 drivers. Ok this game is all about F1 but why can we not have F2/F3 stats like 2K gives minor league stats if you need them. It could help assessing a prospect value.
More staff details
Something similar a bit to FM player expectations would be beneficial for staff.
I think the director and aerodynamic lead roles should be expanded for more imerssion.
They could suggest improvements or way to improve the car and get frustrated if you ignore them to the point to not resign/leave your team.
I would like to really hire scouts and Pit team staffs.
There could be a kind of cohesion rating in the Pit team for instance with an impact on their effectiveness or morale.
More variety in accident during GP
We need more variety of accidents.
I mean for a given GP, over the weekend, all accidents always happen at the same place. With the exact same pattern
So we have accident and frequency is good but the way they happen live during a race is too often the same and it deteriorate immersion (in an otherwise extremely immersive game).
More technical incidents during GP
In a full season, outside of accidents, if not using motor pieces with less than 5% i never ever saw or had any issue with any kind of piece.
it would be good to have pieces issues which force you to stop or even abandon during races just like we do in Codemnaster F1.
Enhance car setup
Car setup in this game is too limited.
First car setup has an impact on tyres and this should be reflected in the game.
Second there should be an impact of weather on the setup.
Last I am not sure as race director we should be involved in the details of the setup itself.
So we may imagine a system where the driver has an attribute/skill to setup its car with his engineer.
As team director we should give guidance regarding what type of aspect we want to favour (dry vs wet, speed vs control, tyre usage...).
Then between driver and engineer (based on chemistry and skills) and depending on how we run practices they should end with a better/worse setup result.
And that setup result should influence in the race performance depending on weather and influence tyres usage.
At the very least the system should be reviewed, i think it is the main limitation in the game at the moment.
AI improvement for car development
I think the main flaw for AI is the lack of efficiency in the car development.
AI should get improved in its path to develop cars.
Best case there could be different approaches to do so depending on team lead directors.
AI improvement for races
Overall in races AI is doing fairly well, now I had couple of instances, mostly with specific race condition (accident, rain), where AI made very questionable pit stops.
Once for instance I had a couple of AI teams which had a pit stop while we were like 5 laps before the end and they had a pretty good position.
This does not happen often but may worth a look.
Allow capacity to change team
As team director i should have a contract and ability to change eventually team.
Since we can get fired we could as well earn promotion...
A mod exists but this should be a base feature for offline.
Make F1 manager a legendary game: Online (users) league
If you allow 1 to 10 users to run an online (private) league.
Each one controlling one team.
This would be very similar to online franchise mode in Madden or myNba online in 2K.
This would eventually save efforts on AI development.
This game would become a pure legend if you add such a feature.
So here is my list.