FA Off Bobble/Wobble Issues

I use a Logitech Joystick that comes with software to adjust sensitivity, range, inputs, etc, but even with 0% sensitivity I have a bad wobbling issue while FA Off. What this does is it makes it very hard to maintain target alignment in combat and makes it pretty annoying to land as well. Landing less so than combat. Basically, each little adjustment turns into an over adjustment. It feels like a sensitivity issue, but with sensitivity at its lowest I'm not sure how to fix this. If you're wondering why I want to even bother, it's because there are certain ships and instances where being in FA Off is the ideal way to fly. If anyone knows of anything I can do settings wise I would appreciate the info.
 
Edit.sorry I misread your post

Is the joystick leaning to one side even if it’s so very slightly? Could be throwing off the game

Plus FA off is ridiculously sensitive
 
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Setup wise I'm not sure, used a Logitech Attack 3 for a few years, now using the T1600M. I'll check my settings.

I should point out there is a term used for new guys transition to the A3xx series, it is called stirring the pot, happens to everyone in the simulator until they are trained, just over-controlling the machine, a lot more difficult to fly FA-OFF then it is to hand fly a fbw machine.

These are my settings, pretty much standard, a little dampening on the pitch axis. Previously used joystick curves, found it not necessary with the T1600M https://www.xedocproject.com/joystickcurves.html





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It’s due to the Newtonian physics of FA off

It feels like every turn is an over adjustment because there is no thrust counteracting on the vectors and movements of the ship

With even the slightest of turns with FA on, there’s a counter acting thrust applied as soon as you stop adjusting your bearing

Hmm, I suppose that makes sense.. though you're saying there's not much I can do about it except break my wrist trying to keep control.
 
The granularity of the controllers' input could be a factor, I used to use a HOTAS-X (with regular pots) switched to a T16000 HOTAS & it gives finer control of small movements.

Practice & a light touch is best, as 777 says.
 
The granularity of the controllers' input could be a factor, I used to use a HOTAS-X (with regular pots) switched to a T16000 HOTAS & it gives finer control of small movements.

Practice & a light touch is best, as 777 says.

Possibly, this stick, especially with FA Off, it has sort of light, extra medium and omg turn now. None of those really help when you're trying to aim a fixed weapon without FA.
 
I use a Logitech Joystick that comes with software to adjust sensitivity, range, inputs, etc, but even with 0% sensitivity I have a bad wobbling issue while FA Off. What this does is it makes it very hard to maintain target alignment in combat and makes it pretty annoying to land as well. Landing less so than combat. Basically, each little adjustment turns into an over adjustment. It feels like a sensitivity issue, but with sensitivity at its lowest I'm not sure how to fix this. If you're wondering why I want to even bother, it's because there are certain ships and instances where being in FA Off is the ideal way to fly. If anyone knows of anything I can do settings wise I would appreciate the info.

An inconsistent output from a potentiometer / rheostat is a classic sign of a worn-out unit.

You can use this DX sampling app from my Googledrive to see if your device is generating a steady output - if an axis value is changing when the device is stationary, you probably need to replace that pot..
 
An inconsistent output from a potentiometer / rheostat is a classic sign of a worn-out unit.

You can use this DX sampling app from my Googledrive to see if your device is generating a steady output - if an axis value is changing when the device is stationary, you probably need to replace that pot..

Thanks, but I'm pretty sure that's not it. The input is coming from me, it's just that it's sensitive enough that I end up in an over adjustment loop making it hard to keep my firing line consistent with flight assist off.
 
It sounds like you just need more practice. Let's take a basic action. You're flying below your target and you want to pitch up to face them. With FA ON, you hold back on the stick until it is where you want to be, and then release. With FA OFF, you can accomplish the same action by a quick pull on the stick and then release, while slowly putting pressure forward on the stick to stop pitching monentum until you get to zero.

The amount and speed of the counter force is more important than the initial action, because that is where your fine control will be found. Thus, how you aim precisely is regulating the counter force. Once you get a feel for it, it becomes intuitive and you will start to resent how the ship fights you in FA ON.

I learned Aiming (and really all FA OFF) while mining in asteroid fields. Pick stationary targets, then pick a single spot on a spinning asteroid and hit that. Then do the same while orbiting the asteroid, etc.
 
First do not use the Logitech software...E: D has settings galore that will work just as well!

Add a dead zone to your joystick..this way it will have an area that will not respond to the slightest breeze...you can do this in the setup menu...

Also only use the axis setting with your joystick...not the 'movement X' 'movment y' (those are ditial slots and joysticks are analog:

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Question.

Why did you expect a smoother flight experience by turning the "Flight Assist" off?

That's not how Flight Assist works.

FA-Off in combat works best when you toggle it off when you need to flip and powerslide around to keep your nose on an enemy that just tried to dogfight you. At this point in time you shouldn't be pulling the trigger. Keeping your nose pointed is your main focus.

Once they're heading in a straight line from you again, flip the FA back on to steady the ship before you start blasting.

Flying completely FA-off is meant to be a challenge since there is no computer to automatically counter your input. You have to counter every movement yourself via Newton's First Law.
 
Question.

Why did you expect a smoother flight experience by turning the "Flight Assist" off?

I don't think I ever stated that I expected a smoother flight experience. I was just looking to see if there were any settings to make movement a bit more controllable, much like you'd do with your mouse sensitivity in an FPS. If there is no setting, then the answer is practice and I am fine with that. *shrug*
 
If you can edit the response curves of your stick, you want an S-shaped curve, in my experience.
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I have to say though, fixed with FA-off is just really hard. Practice, practice, practice!
 
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Hmm, I suppose that makes sense.. though you're saying there's not much I can do about it except break my wrist trying to keep control.

FA off is stupidly sensitive. It takes time to dial in your arms, hands and wrist to make the tiny, tiny little movements you need to make for proper FA off control.

Z...
 
FA off is stupidly sensitive. It takes time to dial in your arms, hands and wrist to make the tiny, tiny little movements you need to make for proper FA off control.

Z...

It's no more sensitive than driving a car on the limit (or probably flying a plane IRL, I've never done it). Using a controller with higher granularity (ie more digital values between max & min) can help but really it's just fine control.

Try practicing with just a single finger on top of the flightstick, it's how I learned to drive fast.
 
Hmm, I suppose that makes sense.. though you're saying there's not much I can do about it except break my wrist trying to keep control.

You’ll find that FA-On teaches you that you need massive over correction to “fight” the FA. It is very easy to over exert FA-Off controls as the entire point is highly sensitive response. There is essentially no dampening. That’s up to you ;)

As 777driver days, stirring the pot. You will absolutely be inputting to much control initially, due to FA-On muscle memory and naturally trying to fight something that now doesn’t exist.

I still occasionally over-cook input. Even now. Over time you re-learn to fly. Muscle memory shifts. It just takes time.



I can recommend drop ship and gunship for learning FA-off though. FGS in particular. But they both have a very good FA-off flight module and will absolutely help you dial in that fine control. FAS is like a ferret on speed, do not recommend. ;)
 
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You’ll find that FA-On teaches you that you need massive over correction to “fight” the FA. It is very easy to over exert FA-Off controls as the entire point is highly sensitive response. There is essentially no dampening. That’s up to you ;)

As 777driver days, stirring the pot. You will absolutely be inputting to much control initially, due to FA-On muscle memory and naturally trying to fight something that now doesn’t exist.

I still occasionally over-cook input. Even now. Over time you re-learn to fly. Muscle memory shifts. It just takes time.



I can recommend drop ship and gunship for learning FA-off though. FGS in particular. But they both have a very good FA-off flight module and will absolutely help you dial in that fine control. FAS is like a ferret on speed, do not recommend. ;)

The interesting thing about this, is there are other games like Evochron Legacy that only have newtonian flight and this isn't an issue. I'll get some more practice at some point though, I'll need it because I tend to end up settling on ships (like my Cutter and I do want an FGS) who get a benefit for at least some time in FA off.
 
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