Sorry my friend, as much as you flame other people and continue futile arguments that this game needs solid newtonian physics, the developers have already put their foot down.
Besides, when you think about it, how much fun would it be (for the masses) with ships flying in excess of 50,000m/s around stations and in combat zones? There'd be mass casualties due to inexperience or straight up mistakes. Combat would be a futile effort. I mean, no need to get rid of combat logging! All you have to do to escape a battle is just boost off in random directions and keep on speeding up!
Another thing, which you have never mentioned in any of the posts of yours that I have read is the fact that orbital velocity is completely neglected in this game. When you pop out of supercruise, you may be instantly traveling at the planet's orbital speed, but if you stay there long enough you won't (at least from my experience) travel around the body. You'll travel with the planet, but even if you are not accelerating in any direction, you won't orbit the planet. (I may be wrong as I haven't just sat there recording or watching what happens for an extended period of time, as in over an hour). You can't decay an orbit either. If you accelerate in the opposing direction of what would be expected to be the orbital velocity, you'll never start falling to the planet due to total velocity loss.
To start, this is a game. Game's need balance and gameplay. These changes and decisions made by the developers are there for a reason. They have a vision for their game, and they'll try to keep it in the shape they planned on (while still taking into account how player's experience their game and make changes accordingly if enough people feel there is an issue). I never played the other Elites, but I have seen that one of the previous games used these newtonian flight models, and from what I've understood, it wasn't received that well and the learning curve was enormous.
There is a time and place for Newtonian flight models. Elite, sadly isn't one. This is not Kerbal Space Program..
I offer you a challenge, as well. Please provide some positive gameplay effects that such a flight model would have. If possible, try to think of the cons as well, and list any and all of the ones that come up.