FA Off boost + lateral/vertical thrust to mantain speed fixed in 1.3

As per title, this old trick will be fixed and no longer works in 1.3. For those who often make use of this, note the change and prepare for it while module change is still free (upgraded thruster & distributor for normal boost maybe?). You have been warned.
 
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Well I only used it in the early days , but I stop that due to my finding out it was not intended
thanks for the head's up
 
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Inb4 QQing about not being able to maintain speed without pips to engines.

You would be celebrating. This little modification of Netwon's first law was just for you and your blood thirsty kind. The innocent blood will flow more freely now that FD has removed that pesky inertia thingy that Newton was whining about in his Principia Mathematica.


Who needs science when you are swimming through the dark ocean of the luminiferous aether and its magic vacuum friction?
 
You would be celebrating. This little modification of Netwon's first law was just for you and your blood thirsty kind. The innocent blood will flow more freely now that FD has removed that pesky inertia thingy that Newton was whining about in his Principia Mathematica.


Who needs science when you are swimming through the dark ocean of the luminiferous aether and its magic vacuum friction?

Sorry my friend, as much as you flame other people and continue futile arguments that this game needs solid newtonian physics, the developers have already put their foot down.

Besides, when you think about it, how much fun would it be (for the masses) with ships flying in excess of 50,000m/s around stations and in combat zones? There'd be mass casualties due to inexperience or straight up mistakes. Combat would be a futile effort. I mean, no need to get rid of combat logging! All you have to do to escape a battle is just boost off in random directions and keep on speeding up!

Another thing, which you have never mentioned in any of the posts of yours that I have read is the fact that orbital velocity is completely neglected in this game. When you pop out of supercruise, you may be instantly traveling at the planet's orbital speed, but if you stay there long enough you won't (at least from my experience) travel around the body. You'll travel with the planet, but even if you are not accelerating in any direction, you won't orbit the planet. (I may be wrong as I haven't just sat there recording or watching what happens for an extended period of time, as in over an hour). You can't decay an orbit either. If you accelerate in the opposing direction of what would be expected to be the orbital velocity, you'll never start falling to the planet due to total velocity loss.

To start, this is a game. Game's need balance and gameplay. These changes and decisions made by the developers are there for a reason. They have a vision for their game, and they'll try to keep it in the shape they planned on (while still taking into account how player's experience their game and make changes accordingly if enough people feel there is an issue). I never played the other Elites, but I have seen that one of the previous games used these newtonian flight models, and from what I've understood, it wasn't received that well and the learning curve was enormous.

There is a time and place for Newtonian flight models. Elite, sadly isn't one. This is not Kerbal Space Program..

I offer you a challenge, as well. Please provide some positive gameplay effects that such a flight model would have. If possible, try to think of the cons as well, and list any and all of the ones that come up.
 
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You would be celebrating. This little modification of Netwon's first law was just for you and your blood thirsty kind. The innocent blood will flow more freely now that FD has removed that pesky inertia thingy that Newton was whining about in his Principia Mathematica.


Who needs science when you are swimming through the dark ocean of the luminiferous aether and its magic vacuum friction?

Lol by the same logic we should really question why there is a max speed to begin with in normal flight.

Thank you for the compliment, I am quite bloodthirsty.

(Because of video game, I know)
 
Sorry my friend, as much as you flame other people and continue futile arguments that this game needs solid newtonian physics, the developers have already put their foot down.

Besides, when you think about it, how much fun would it be (for the masses) with ships flying in excess of 50,000m/s around stations and in combat zones? There'd be mass casualties due to inexperience or straight up mistakes. Combat would be a futile effort. I mean, no need to get rid of combat logging! All you have to do to escape a battle is just boost off in random directions and keep on speeding up!

Another thing, which you have never mentioned in any of the posts of yours that I have read is the fact that orbital velocity is completely neglected in this game. When you pop out of supercruise, you may be instantly traveling at the planet's orbital speed, but if you stay there long enough you won't (at least from my experience) travel around the body. You'll travel with the planet, but even if you are not accelerating in any direction, you won't orbit the planet. (I may be wrong as I haven't just sat there recording or watching what happens for an extended period of time, as in over an hour). You can't decay an orbit either. If you accelerate in the opposing direction of what would be expected to be the orbital velocity, you'll never start falling to the planet due to total velocity loss.

To start, this is a game. Game's need balance and gameplay. These changes and decisions made by the developers are there for a reason. They have a vision for their game, and they'll try to keep it in the shape they planned on (while still taking into account how player's experience their game and make changes accordingly if enough people feel there is an issue). I never played the other Elites, but I have seen that one of the previous games used these newtonian flight models, and from what I've understood, it wasn't received that well and the learning curve was enormous.

There is a time and place for Newtonian flight models. Elite, sadly isn't one. This is not Kerbal Space Program..

I offer you a challenge, as well. Please provide some positive gameplay effects that such a flight model would have. If possible, try to think of the cons as well, and list any and all of the ones that come up.

Frontier used Newtonian flight and it was game breakingly bad. Everything had to be done with autopilot. It got relegated to the bin quite quickly.
 
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