FA-OFF configuration for T-Flight HOTAS-X + TrackIR?

Does anyone have a recommendation for configuration of T-Flight HOTAS-X with TrackIR for use with FA-Off?

I'm trying to learn FA-Off (exclusively) and have recently added TrackIR to the mix. Not only is my setup kinda poor, but I seem to have to turn my head to the corner of the monitor, and then look out of the corner of my eyes to get HUD menus to appear. I don't really know what I'm doing in the configuration options, so any help would be appreciated.

Suggestions for deadzone sensitivities, and Look sensitivies are welcome. (for the former, I seem to bounce from over-correction to over-correction when tapping my joystick for stabilization).
 
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I would can track ir for now till you have mastered FA off as it will only serve to confuse your orientation methinks
practice flight assist of just over a planetary base to aid in getting those tiny correctional taps right and not overdoing it
itsa lota practice to get right..................... as for joystick settings i cant help as I use an x box pad
another good place to practice are planetary rings practice fast orbit's of an an asteroid whilst guns are trained on it
don't use track ir too look at panels always override with keyboard or voice attack its just not a vr unit and you can never seem to get this right in that respect
 
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If you use Opentrack, you can set a custom curve for the headlook that dampens the input around the centre and exaggerates it towards the edges. You can even set a wee hitch so that the headlook will hover around the panels (you might find this disorienting though; I did). As the radioactive canine above suggests, though, it's not ideal to trigger the panels with headlook - they actually end up getting in your way. The TrackIR softrware should have this functionality. If it doesn't, you can use the headset with Opentrack, which does.

Essentially, you want an S-curve on your headlook response with about a 60° rotation zone, meaning that 30° right moves the head 90° right, and vice versa.

As for deadzones, you actually want Joystick Curves. You want to dampen the joystick inputs around the centre to give you fine control, witgh it quickly reaching 100% at the edges of the travel arc so you still have maximum impulse on your rotation thrusters.

Learn FA-off in a medium ship like a Python, or one that responds slowly. An Eagle or DBS is not the best choice at first, as you need to develop the schematic knowledge and muscle memory of how ships behave without automatic counter-thrust. Having that big rebuy really helps to make the learning experience keener too ;)
 
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