Fa off on console?

This is a thread to dissguss the use of fa off on consoles.

On pc, especialy amoung pvpers there is a growing meta of using faoff almoste constantly in pvp. Is this also the case on consoles or is faoff more of a situational thing that is toggled on and off. As you will lose controll of the ship to the point of being a dissadvantage if you fly faoff constantly?
 
i fly with a HOTAS and toggled FA on and off.

i am not a good enough pilot to fly FA off full time.

but i think that a lot of the PC cmndrs flying FA off are using a gaming mouse and that helps. from what i've read.
 
I'm not sure many of the PvP only guys are left


But there was a quite a few that flew FA OFF with fixed loaded outs, yes it helps, as you can do alot of maneuvers that are not possible in FA ON.
 
It's always been a PvP meta game thing. If you don't play E-D just for the PvP element, there's no real point to using it unless you enjoy a pointless challenge.

I always liken FA-off in E-D to riding my 1929 Sunbeam motorbike that has a 3 speed suicide shifter hand change and a foot clutch...just awesome when folks think you're a motorcycling god :D
 
It's good to use intermittently in combat. But using it full time isn't possible with a controller. Flight stick, yeah.
 
I use the standard controller and have been toying g around with FA off. Mainly in combat but every now again for some useful maneuvering. For example when trying to land on a platform, if I drop into normal space on the wrong side, I will request docking, get my pad number and boost towards the platform (slightly off center of course) toggle FA off so that I can turn the ship to see the platform and landing pad. Once I am far enough, toggle it back on for the line up and landing. Or sometimes if I just get a little bored and want mess around ..
 
FA-off with a pad's a bit of a frustrating joke, but with a HOTAS it's entirely doable. I have B2/4 as the toggle.

It's always been a PvP meta game thing. If you don't play E-D just for the PvP element, there's no real point to using it unless you enjoy a pointless challenge.
Oh c'mon, that's not accurate or fair at all, at least not to toggling to utilise the best of both worlds, and I never play PvP.

There is plenty of purpose in simply being able to master maneuvers those shackled to FA-on could never pull off. You have more efficient options for docking (particularly at orbital outposts), positioning during mining and combat, and then there's the simple pleasure of it; lifting off within stations I often thrust up (oo er) FA-off, roll the ship to align with the slot, and re-toggle in one smooth maneuver. Boosting out of the slot then toggling off to vector towards your jump - as you're still hurtling at an even speed to break mass lock as soon as possible - is also fun, and potentially practical if you're in a rush.

Then, as I always mention, there's the sightseeing. Drifting FA-off through rings at an angle from your vector, perhaps admiring bright starlight as it filters through the dust/ice particles, has a grace to it than no bland engine powered straight-shot can ever have.

And I remember when I was making progress on learning FA-off, a few Km up from a world's surface, dancing around two security fighters trying to scan me - in a Gunship. FA-on that would've been impossible.

With FA-on, Elite's ships mostly just handle like planes. FA-off they handle like spacecraft.
 
I am finding more and more advantages to FA/off then back to FA/on (using Xbox One X HOTAS w/TFRPs); boosting out of station then FA/off to line-up on system I'm jumping to-then back to FA/on; reverse turn after boosting twice when interdicted (Cutter w/LR PAs & MC) scope out/scan hostile and decide if I want to engage then either line up on next jump or engage with FA/on; FA/off to scan ships to collect info/scan data; and just for fun to take pics of planets etc. If others have additional FA/off advantages I'd be interested in their take. I do not see FA/off only to be a any significant advantage other than to learn how to FA/off when I need it. o7 Cmdrs
 
FA-off with a pad's a bit of a frustrating joke, but with a HOTAS it's entirely doable. I have B2/4 as the toggle.

Oh c'mon, that's not accurate or fair at all, at least not to toggling to utilise the best of both worlds, and I never play PvP.

There is plenty of purpose in simply being able to master maneuvers those shackled to FA-on could never pull off. You have more efficient options for docking (particularly at orbital outposts), positioning during mining and combat, and then there's the simple pleasure of it; lifting off within stations I often thrust up (oo er) FA-off, roll the ship to align with the slot, and re-toggle in one smooth maneuver. Boosting out of the slot then toggling off to vector towards your jump - as you're still hurtling at an even speed to break mass lock as soon as possible - is also fun, and potentially practical if you're in a rush.

Then, as I always mention, there's the sightseeing. Drifting FA-off through rings at an angle from your vector, perhaps admiring bright starlight as it filters through the dust/ice particles, has a grace to it than no bland engine powered straight-shot can ever have.

And I remember when I was making progress on learning FA-off, a few Km up from a world's surface, dancing around two security fighters trying to scan me - in a Gunship. FA-on that would've been impossible.

With FA-on, Elite's ships mostly just handle like planes. FA-off they handle like spacecraft.

I didn't type that in to initiate an argument on the merits or disadvantages of FA-off, merely inferred that if it's your thing, go ahead but it's not necessary.

I use it occasionally but it's by no means a necessity to be either a good combat pilot outside of the PvP meta or to be a decent flier in general. Good thruster control is more important in general gameplay...which of course is a lot easier and efficient using a HOTAS than a controller.

Talking of ships handling like spaceships, I play Hellion...which uses Newtonian physics not only for ship control but for EVA too.

E-D's FA-off isn't even close [squeeeee]
 
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I use it occasionally but it's by no means a necessity to be either a good combat pilot outside of the PvP meta or to be a decent flier in general. Good thruster control is more important in general gameplay...which of course is a lot easier and efficient using a HOTAS than a controller.
It isn't necessary, no, but it demonstrably isn't pointless, either.

And no challenge is ever pointless for those who appreciate it.

Talking of ships handling like spaceships, I play Hellion...which uses Newtonian physics not only for ship control but for EVA too.

E-D's FA-off isn't even close [squeeeee]
I'd describe Elite's model as being about Newtonian enough... I'd want it to be a much harder, more complicated sim, but that's clearly not what FDev went for, so I can't really complain.

I know nothing about Hellion, but a casual look doesn't exactly make me think it could scratch the same, er, space-itches as Elite does (or tries to do).
 
Ps4 here.

Always FA off.

Too much fun to fly with restrictive flight assist, aiming is sharper, thrusters more effective, the range of manuvers is considerably greater and ToT is considerably higher.

but i think that a lot of the PC cmndrs flying FA off are using a gaming mouse and that helps. from what i've read.

It's a flight game in barest essentials.

M+KB is a total copout IMO. Lazy.
 
Yeah, constant FA off is pretty common in the Xbox PvP side of things. Among the better guys, anyways.

I tend to toggle it myself, but that all depends on who I'm fighting, and what ships we're in.
 
Been flying FA-off exclusively with -the Controller for about 2 years now. TBH I wouldn't fly any other way in ED. It changes up the game and unlocks handling characteristics not able to be realized in ships while they are FA-on. Fed ships are agile and turn on a penny, the Viper 4 (much maligned for it's low pitch rate) is a boost turn beast. Even the T7 can weave with lateral thrusters as powerful as it's vertical set.

Moving in any direction yet always facing your target gives great time on target.

The catch on controller is the lack of buttons, I prefer six degrees of freedom and have adjusted the fire mode to compensate. (twin triggers fire, no secondary fire, swap fire group to change weapons)
This lets me have thrust left and right(strafe) on each trigger. Left stick = vert thrust/roll, Right stick = pitch/yaw.
FA-on feels like the ship has it's feet chained together.
The Player group Newton's Gambit helps teach other pilots how to fly FA-off.
 
OP I tend to toggle on and off. However I will leave FA on for longer periods, normally, and use FA on to slow down quicker on larger ships.
 
Yes you need to be able to perform FA off maneuvers in PVP. You need FA off maneuvers just to run from PVP, especially from a faster ship. Key word here is maneuvers. There are maneuvers you can only perform with FA on and those you can only perform with FA off. If you only use one you are only flying with half a deck. That's actually true for FA off only as well. There are times where FA on will give the advantage. You want to be good at both and be able to rapidly switch. Just a few very basic FA off maneuvers (like a 180 flip and boost) will dramatically improve your flying. You don't necessarily need to be an FA off master. Gamepads work fine for FA off maneuvers but the trick is aiming. It can be done though and you can use FA on to stabilize/aim. I would just stick to fixed weapons as you will be better off improving your aim to maximize dps rather than deal with the forever anemic dps of gimbals.
 
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