Frustrated with a lack of information about the differences between FA-On and FA-Off, I decided to simply gather my own. I drove my trusty rusty Viper IV about 70km out of the station, and filmed myself performing different actions. I then popped that footage into windows movie maker so that I could use the time-stamps to accurately measure the passage of time, instead of relying on a stopwatch that's subject to my own reaction time. Here were the results:
*I also measured pitch in the blue zone with fa on and off, but they were within 5% of each other, so I'm going to assume there's basically no change
Things of note:
1) When FA is on, the vertical thrusters are apparently extremely good at getting rid of velocity that's off angle from your current heading. Going from stationary to full vertical was unimpressive, but going from full vertical to 0 was very quick.
2) The hands-down fastest way to get up to speed without boosting is to turn FA off, and engage your forward, vertical, and side thrusters. Their combined force accelerates you very quickly.
3) In a straight line, forward and retro acceleration are superior in FA off mode.
4) Combining several thruster inputs seems to have limited effect in FA on mode when speeding up, but the thruster power does add up when slowing down.
5) FA on thrusters seem to be most effective when aligning your ship's vector to its current heading, while FA off thrusters don't seem to care if you're speeding up or slowing down.
Flight Assist | Movement | Acceleration m/2^2 |
on | forward | 38.6 |
off | forward | 45.1 |
on | forward+up+right | 33.6 |
off | forward+up+right | 89.0 |
on | retro | 30.4 |
off | retro | 41.6 |
on | up+right | 32.3 |
off | up+right | 48.8 |
on | up+right retro | 81.3 |
off | up+right retro | 48.6 |
on | vertical | 29.2 |
off | vertical | 26.8 |
on | vertical retro | 77.9 |
off | vertical retro | 34.3 |
on | forward+up | 32.0 |
off | forward+up | 80.1 |
*I also measured pitch in the blue zone with fa on and off, but they were within 5% of each other, so I'm going to assume there's basically no change
Things of note:
1) When FA is on, the vertical thrusters are apparently extremely good at getting rid of velocity that's off angle from your current heading. Going from stationary to full vertical was unimpressive, but going from full vertical to 0 was very quick.
2) The hands-down fastest way to get up to speed without boosting is to turn FA off, and engage your forward, vertical, and side thrusters. Their combined force accelerates you very quickly.
3) In a straight line, forward and retro acceleration are superior in FA off mode.
4) Combining several thruster inputs seems to have limited effect in FA on mode when speeding up, but the thruster power does add up when slowing down.
5) FA on thrusters seem to be most effective when aligning your ship's vector to its current heading, while FA off thrusters don't seem to care if you're speeding up or slowing down.
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