Facilitate positive player interaction - Making Open a better place

I made a similar thread on reddit yesterday to vent my thoughts on the matter with the promise to post it to this forum if it gained any traction. (Which it sorta did..)
So I'll be pasting a large part of the original message down here, along with some thoughts that sprung from the resulting discussions.

The key point is simply this:
Elite: Dangerous still lacks any kind of core mechanics aimed at bringing people together to play WITH each other instead of AGAINST one another.

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  • Wings could've allowed for cooperative mission and group jobs, but what was intruced was primarily a way to bounty-hunt together at reduced profit, or fight one another in semi-coordinated groups.
  • Powerplay could've united the community under a handful of different banners, fighting as a group to shift control and power for any of three major factions. Instead the result turned out to be a fractured set of minor powers that have no influence over the main game and derive their popularity from the tier 3 rewards they offer and the level of "not broken-ness" of their respective ways to expand.
  • Mission reworks could've been focused on synchronising missions between players and the introduction of "group" scenarios. But what it did was add a few more variations of blowing up for money (Now with new and improved "random encounters" that will try to blow you up instead!)
  • Engineers could've added alternative ways to play the game and roles to fulfill as a ship. But the end result was primarily the introduction of new ways to minmax your vessel of destruction.
  • Multicrew could've added fun ways to crew and manage a single ship's systems, route planning, targeting and so much more. But what we got was 2 free pips to shields and turret/fighter control.

Meanwhile players like the Fuel Rats, Canonn, Elite Racers and Powerplay groups still have to rely on reddit/discord/out-of-game apps to facilitate or even validate their way of playing the game.

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Now if anything, reddit's playerbase unanymously agreed that getting killed for no reason is a pain in the behind, and murderhobos tend to be a nuisance. Yet this is also just the way some people play MMO type games and this problem will not be solved by any kind of measures put into the game.

However, there's plenty bounty hunters willing to hunt down these criminals or protect traders, as well as plenty people who would enjoy the thrill of braving these risks (the game is called Elite: Dangerous after all, provided there was any incentive for doing so.

And that's where a very large part of this issue lies. Recent additions to the game, engineers in particular, have only widened the gap between players who prefer non-combat roles and those that prefer shooting other players.

To maintain parity with a PvP-fit ship I have to:

  • Give up the multipurpose functionality that I love my Federal Science Dropship for.
  • Grind for hours minmaxing my modules.
  • Invest hours into gitting gud at PvP combat versus ships inherently more suited for the job than my own.

Basically I'd be spending a lot of time doing things I don't enjoy just to survive an unprovoked attack from a guy who's doing exactly what he enjoys doing.
Players like myself are literally gambling their rebuy fee for the enjoyment of others.

Yet nothing in the game rewards me for doing so in any way beyond perhaps personal satisfaction.
Meanwhile it offers a one-click way to avoid all of this risk at no penalty but at the cost of severely fracturing the community, thus limiting the potential for social interaction and a living, breathing universe even further.
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That said, I'm not saying Open should be the absolute way of playing the game, I understand that some players just don't want the hassle and risk of having to avoid pirates and murderers.
However, Frontier themselves keep advertising Open with their events as the place for community interaction to arise, but I've yet to see gameplay changes aimed at bringing players together instead of pitting them against one another.

Right now Elite Open is similar to what DayZ turned into.. With the way Insurance works it has becoming more and more apparent that players stand very little to gain and increasingly more to lose in interactions with others. (Not to mention Explorers can lose upwards of months of progress in a second)
A harsher crime system won't stop this, as players that have become bored enough to just go about murdering folks usually have more than enough money to make any kind of fine trivial to the point that you would have to implement measures so harsh it will just deter people from playing altogether... and not just the criminals.

As brought up on the reddit numerous times, having ways for player groups like Iridium Wing or your odd bounty hunter to easily advertise their services or respond to requests for help without having to go onto the forums or subreddits would do so much more to get a healthy ecosystem in place than any crime system would.

There's a sizeable group of players that don't want to run any risk of being randomly murdered, and that's fine, that's why PG and Solo exist, good on you if that's your playstyle!
This goes beyond simply making Open play more attractive by encouraging positive interactions though, players in Private Groups would benefit just as much from functionality allowing them to work towards cooperative goals.

I just really hope changes can be made to make Open not to deter criminals, but to encourage cooperation and make the risks worth the rewards for those that want to be involved in the advertised "cutthroat" side of this galaxy.

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TL;DR Going forward I would hope that Frontier invests significantly more resources into developing ways to play the game WITH each other instead of AGAINST each other.
While it won't solve wanton murder, I believe it would go a long way at making Open play a more enjoyable place for a wide variety of players as well as creating a more healthy and dynamic player ecosystem.
Here's a defenceless space potato that we can all go shoot together.

- CMDR Noctrach
 
Fdev really needs to rethink some of their design choices. If they've chosen to advertise this game as an MMO, it only makes sense to give players in-game tools to interact with each other.
 
The majority of Open interaction is positive (or at least neutral). But nobody starts posts on the forums about that random CMDR they saw at a station that didn't come in guns blazing.
 
+1

I have been playing Elite for about 9 months now, I almost never use the forum but I came here to support OP's argument. He is right, Elite is missing out on a huge amount of potential for players to interact cooperatively in ways that are actually fun. Multicrew as implemented so far is not much more than a gimmick - I don't see much point to it other than flying a friend's fighter.

Cooperative missions would be great. An overhaul to the ingame communication system would be great. Any obvious improvement to the peer to peer instancing system would be great.

Elite is beautiful but it feels more like an arcade bounty hunting game than a living MMO. I know FD has expressed that they will never implement a real economy, so please, make communication and cooperation more feasible and natural. Even something gimmicky like CMDR profiles (Combine Holo-Me with those NPC profile windows) that make the game more social would add value and bring in more new blood.
 
In my personal experience most interactions aren't so much "neutral" as they are "indifferent". I've been lucky enough to count very few "bad" encounters among them, but equally few positive ones.

I've played almost exclusively in Open up until recently and almost all the "organic encounters" I've ever had were in RES because it's one of the few places where grouping up contributes to positive interactions. All major player interactions were organised through forums, reddit or discord.
 
How about instead of worrying about How To Make Open Great Again we focus on more and really important things, like How To Fix the G---mned bugs in the game, adding the missing content, and perfecting what we do have before worrying about things that affect only a small percentage of people?

-1
 
Right now Elite Open is similar to what DayZ turned into.. With the way Insurance works it has becoming more and more apparent that players stand very little to gain and increasingly more to lose in interactions with others. (Not to mention Explorers can lose upwards of months of progress in a second)
A harsher crime system won't stop this, as players that have become bored enough to just go about murdering folks usually have more than enough money to make any kind of fine trivial to the point that you would have to implement measures so harsh it will just deter people from playing altogether... and not just the criminals.
Absolutely agree with your overall premise. I would love more PwP and less PvP.
Though i disagree with the notion that a harsher C&P system wouldn't work. Maybe 'harsher' isn't the right word, it should be more robust. Yes, harsher fines wouldn't work, but other punishments could work. Like revoking of landing permissions at wanted stations. Access removal/prevention to certain systems (like how permits work). NPC bounty hunters chasing after you (even if they're not a combat challenge, the repeated interdictions in wanted space would be an inconvenience).
Also the bounty system that you mentioned, so that BH players can hunt down wanted criminals. So long as this can't be exploited by having a criminals friend take them out for the multi-million bounty.

But again, I'm completely with you. More PwP in elite would be wonderful.
 
Best thread I've read in a long time. Thank you for putting together not only gentle and valid criticisms, but also providing good suggestions to address those (or at least a suggested path and focus). Well done.
 
I fully agree.

I'd like to think 2.3 is a rough, but good first step towards creating proper COOPERATIVE options for this MULTIPLAYER game.
Would love to see it expanded in future updates.

PS.
Remember, these suggested features will benefit any multiplayer sessions, not just Open.
So even if you hate Open, don't dismiss them.
 
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Too True

Absolutely true!
Sad, but true.

Would love to see them do large scale player organization (aka. Guilds and Clans).
Also, Wing specific missions would be nice (missions that require at least 2 people to complete).
 
I suppose all those things could work. The sad fact though is we live in a world where many (way to many) people equate what they can get away with to what is right. The lack of consequences just magnifies this behavior. I suspect it's to late for ED; at this point this is a single player game for me. I have some hope for SC though, we'll see.
 
I suppose all those things could work. The sad fact though is we live in a world where many (way to many) people equate what they can get away with to what is right. The lack of consequences just magnifies this behavior. I suspect it's to late for ED; at this point this is a single player game for me. I have some hope for SC though, we'll see.

Sadly I agree and cannot see how the Fdevs can fix what has been exploited for so long.
Unless something drastic happens, anything using credits is now a farce.
If you have 50billion in exploited credits whats a few thousand in fines ? Nothing.
Even ranks are useless now because of the exploits that fast tracked ranks.
 

verminstar

Banned
A valiant effort with a point of view I agree with...until that perfect world dawns however, its like ye said...we have private and solo fer that chilled out vibe. At my age and after a lifetime of wild abandon on my body, I dont wanna stress out the old ticker with trying to figure out why I cant last longer than 6 whole seconds against dedicated murder machines ^
 
Unfortunately if I remember correctly, the issue comes from the fact that ED was originally envisioned as a single player, before they tacked on the multiplayer aspect. Much raging was had when it was announced that ED was going to have multiplayer, ontop of an always-online requirement.

Wing Missions, Multicrew missions, party tools and such don't exist because well...they are after thoughts. I think this was brought up in the AMA but I think the engine doesn't even exactly allow for coding of wing/multicrew missions.
 
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