Factions and stations in Power Play

My suggestion is to make more influence of BGS game to a power play game.
1. Each economy type of a station (industrial / high tech / agriculture / etc) should have more profit, if it belongs to exact type of faction (democracy / feudal / etc)
2. The income from the controlled bubble increases/decreases for the Power, depending of what faction controls a station in controlled systems.

Example: the maximum profit from an agricultural station shoult be, if it is controlled by a Feudal faction. The minimum profit should be from a Communist faction (for example). Corporate factions are ok for industrial stations, and Anarchy for colony.

So the idea is like that.
Any suggestions?
 
The only effective way to solve 5C is to move away from economic turmoil to per system turmoil based upon combat/hauling & missions. This leaves CC just to pay for Expansions however if the Ethos override is added all Powers will be Strong against all Empire factions etc, which makes sense, so any income increase should be tied to that which would arguably leave Powers awash with CC.

Overall I think the way to tie the BGS into Powerplay is via the Exploitation Impacts with each Power having a sensible Control & Control Sphere bonus that either helps everyone or just the Commanders Pledged. Torval's Imperial Slave price reduction in Control Spheres is one of the examples that actually makes sense from just about every perspective. However, due to the economic model of turmoil it is extreme difficult for you to choose the ideal system to make use of this bonus. Per system turmoil would remedy this to a large extent as you don't lose systems based upon your CC balance.

CMDR Justinian Octavius
 
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