Have these been seen in the wild yet? If I'm feeling bad how can you affect the economic slider and INF directly and starve / hospitalise the population?
I've not seen either. I haven't seen any sign of even Bust, and I'm not sure I've even seen a None state with the slider below half-way...Have these been seen in the wild yet? If I'm feeling bad how can you affect the economic slider and INF directly and starve / hospitalise the population?
I've not seen either. I haven't seen any sign of even Bust, and I'm not sure I've even seen a None state with the slider below half-way...
The only action I've so far got as confirmed to give -econ is being the target of an "assassinate pirate" mission. A lot of other missions which seem like they might give -econ actually give +econ according to the completion screen...
Outbreak should be randomly occurring like Pirate Attack (which seems really quite commonplace now!) so either the chance is turned down way too low, or it's turned off because they found a bug in it.
Have these been seen in the wild yet? If I'm feeling bad how can you affect the economic slider and INF directly and starve / hospitalise the population?
Spent an evening running Biowaste missions from a Tourist centre to three surrounding systems. Most missions indicated that I was increasing the chance of outbreak in the target factions. Checked today : No outbreaks. No outbreaks pending. A bit disappointed.
Have these been seen in the wild yet? If I'm feeling bad how can you affect the economic slider and INF directly and starve / hospitalise the population?
FYI: I raised a bug about the Biowaste missions - I don't see them creating Outbreaks, but ofc YMMV. https://forums.frontier.co.uk/showt...e-Missions-don-t-seem-to-be-causing-Outbreaks
If anyone has counterexamples then I would be curious, I could well need to run them over a longer timeframe, that's certainly how some of the mechanisms seemed to work before, but three days of solid biowaste are enough for me![]()