Famine and outbreak: are they possible?

Have these been seen in the wild yet? If I'm feeling bad how can you affect the economic slider and INF directly and starve / hospitalise the population?
 
Have these been seen in the wild yet? If I'm feeling bad how can you affect the economic slider and INF directly and starve / hospitalise the population?
I've not seen either. I haven't seen any sign of even Bust, and I'm not sure I've even seen a None state with the slider below half-way...

The only action I've so far got as confirmed to give -econ is being the target of an "assassinate pirate" mission. A lot of other missions which seem like they might give -econ actually give +econ according to the completion screen...

Outbreak should be randomly occurring like Pirate Attack (which seems really quite commonplace now!) so either the chance is turned down way too low, or it's turned off because they found a bug in it.
 
I've not seen either. I haven't seen any sign of even Bust, and I'm not sure I've even seen a None state with the slider below half-way...

The only action I've so far got as confirmed to give -econ is being the target of an "assassinate pirate" mission. A lot of other missions which seem like they might give -econ actually give +econ according to the completion screen...

Outbreak should be randomly occurring like Pirate Attack (which seems really quite commonplace now!) so either the chance is turned down way too low, or it's turned off because they found a bug in it.

It appears the violence missions have their target effects backwards. I haven't tested the anarchy versions yet, might have a look tonight if we can get through our 100 billion conflicts.

That might account for the lack of bad SECO states.

In answer to the OPs question - we dont know because FD havent fixed it yet.
 
Update: one of the Agricultural systems near me has pending Outbreak on a couple of factions. Back to it being caused by biowaste missions, perhaps?
 
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Thanks for the info so far.

So are negative actions now down to doing the right missions only? I'm having a hard time trying to map cause to an effect as tests in one system simply don't work in another.

I think its time for more beer.
 
Not entirely sure about what "random" outbreak means, but just when I was starting to play a couple of weeks ago I reached an outpost deep in the bubble with that status which offered many medicine hauling missions, I spent a day doing them and the next day the station was again at "none" status. Not sure if that has relation to what you were saying.
 
Outbreak isn't one of the sliders now, so it's doable, and there's a bunch of systems in it already

As I've raised in the other thread though, I think Famine (and consequently bust) is probably possible, but there simply isn't enough available activities, nor incentive, to actually create these states with the ease Boom/Investment/Civil Liberty is created

Have been almost exclusively doing missions and activities with negative states and barely chipped target faction states.
 
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So Biowaste mission effects are blocked by wars? When I deliver the waste to a faction in a war / civil war I get no indication of the effect, where normally it warns about outbreak being more likely. Didn't think war would interact with outbreak in the new system, so was surprised.

Edit: Follow-up mission text needs some work - I've only been doing Biowaste Delivery (no donations). And why they would use any donation to make biowaste :)

IdCISep.png
 
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Spent an evening running Biowaste missions from a Tourist centre to three surrounding systems. Most missions indicated that I was increasing the chance of outbreak in the target factions. Checked today : No outbreaks. No outbreaks pending. A bit disappointed.
 
Spent an evening running Biowaste missions from a Tourist centre to three surrounding systems. Most missions indicated that I was increasing the chance of outbreak in the target factions. Checked today : No outbreaks. No outbreaks pending. A bit disappointed.

From tourist stations ? They should be found from agri from my souvenir.
 
Have these been seen in the wild yet? If I'm feeling bad how can you affect the economic slider and INF directly and starve / hospitalise the population?

Outbreak are back... just after I posted a similar moan... here are 5 current Outbreak...stretching thru the bubble (still haven't seen famine tho)

Outbreak Systems:

HR 4734
Bevans Hope
Cai
Lafqueela
Decima


o7
 
I did this on the weekend on eddb.io data - looping through all factions in all populated systems, and checking their states. No famine at all. And just 29 Outbreak states.

hrLKyBs.png


A complete lack of negative economic effects would easily explain why there is no famine, nor even bust.
 
Its quite puzzling, we know something is wrong but what? Are they stuck because they are not degrading (i.e. they need to be actively pushed?), is negative actions (whatever they are) not plugged in or registering? I managed to push a faction into civil unrest, lockdown and retreat but the economic slider throughout that was lodged in the blue.
 
FYI: I raised a bug about the Biowaste missions - I don't see them creating Outbreaks, but ofc YMMV. https://forums.frontier.co.uk/showt...e-Missions-don-t-seem-to-be-causing-Outbreaks

If anyone has counterexamples then I would be curious, I could well need to run them over a longer timeframe, that's certainly how some of the mechanisms seemed to work before, but three days of solid biowaste are enough for me :)

I suspect the Biowaste missions aren't supposed to cause Outbreaks any more, and the indicator text is the bug. Means that Agriculturals don't end up in semi-permanent Outbreak.

The random generation of them seems to be working normally around here now that it's got going, though they seem much rarer than Pirate Attack.
 
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