(FanLore) Telepresence : Magic or Genius?

Telepresence : Magic or Science?

Telepresence is a new technology , but has its roots in ancient video conference tech.
However Telepresence lets you go one step beyond , you get to see the world from the 'eyes'' of a holographic representation of yourself

This lets you fly a ship launched fighter from the safety of your cockpit , or even help an ally (if they have compatible hardware)

But how does this all work? How could data be sent that fast , around the galaxy?

Most data today is large and very detailed. However Telepresence uses a "seed'' to generate your hologram with most of the hologram render being done
On the hosts vessel. What you are actually doing is manipulating the standard flight chair remotely.

So you may ask , how can the data reach to the other side of the galaxy? Its actually simple. All members of the pilots federation have signal boosters installed that help transmit the signal far away
The signal only being 52KB is fast and lightweight. Once the connection is made it uses state of the art and borrows a lot from FSD tech.

The only downsides to this revolutionary tech is that you can not leave , or walk around in this state. And you need a bridge to bridge connection otherwise you will be limited to 30KM range.
That and the expense of having it installed.

Telepresence comes standard with all 2.0H license of the pilots federation.

Due to an agreement with all states the pilots federation now allows up to 4 pilots to duplicate bounties.
This encourages bounty hunting and keeps the galaxy safer. The payoff is worth it , the pilots federation argues
 
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I don't get this as lore, and wish is just went away allowing you to jump into fighters because "it's a game" instead of trying to come up with a midiclorian answer. Why? Well, because it doesn't make sense. If you could communicate at FTL instantaneously across the bubble (which apparently you can because of the KWS) then there's no reason to leave home. The SRV should be remote, the ship itself remote, etc. It sort of plays that way now (SRV blows up and you're back in your ship, ship blows up and you're at the last station).

I argued against this in pre-beta and tried to go to the games of the '80s where if you ejected, you MIGHT get rescued, or you might get captured, or die, or just get lost depending on if you ejected in time and where you went. Typical games get over the heart attack of "I lost my character" by just having save points, and that would have been a lot more fun as a role playing aspect instead of this 100% survivable, rebuy your exact engineered ship situation.

But seriously, if telepresence were possible, then the ships shouldn't have cockpits or people in them, they should all be like modern military drones.
 
While the explanation given by the OP is actually pretty good, in my own private universe there is no telepresence:

I am a role-player at heart. I have a private group with a lifelong friend who is also a role-player. We roleplay as commanders. In our private group we made the deal that we can only join or leave the others ship if we are both docked at a station (any station, doesn't have to be the same, the transport there and back is just handwaved) and treat ourselves as real persons, not holograms. Same goes for piloting fighters. If we are destroyed, we are just ejected and picked up by the mothership.

But +1 for the effort to the OP.
 
Telepresence is a new technology , but has its roots in ancient video conference tech.
Heh.

A crude form of telepresence is already basically possible using augmented reality solutions like Microsoft Hololens. In a few years that stuff will be all over the place.

It almost certainly will not be a new technology in the 3300's.

The part that's "magical" about it is the FTL comms.

edit: It's also not a new thing in Elite lore. There's the part in the Dark Wheel where Alex Ryder converses face to face with a life-size Rafe Zetter using a "tightbeam" holoFac transmission.
 
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Heh.

A crude form of telepresence is already basically possible using augmented reality solutions like Microsoft Hololens. In a few years that stuff will be all over the place.

It almost certainly will not be a new technology in the 3300's.

The part that's "magical" about it is the FTL comms.

edit: It's also not a new thing in Elite lore. There's the part in the Dark Wheel where Alex Ryder converses face to face with a life-size Rafe Zetter using a "tightbeam" holoFac transmission.
My issue with Telepresence in elite is the way we can conect to ships hundreds of thousands of lightyears away from us. thats what this fanfic lore thing is about , not the baseline itself.

Its not well written , and I did no resarch. I agree its very poor.
Its just an way for me to accept this sudden change in how the tech works in elite

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While the explanation given by the OP is actually pretty good, in my own private universe there is no telepresence:

I am a role-player at heart. I have a private group with a lifelong friend who is also a role-player. We roleplay as commanders. In our private group we made the deal that we can only join or leave the others ship if we are both docked at a station (any station, doesn't have to be the same, the transport there and back is just handwaved) and treat ourselves as real persons, not holograms. Same goes for piloting fighters. If we are destroyed, we are just ejected and picked up by the mothership.

But +1 for the effort to the OP.

I role play as well. but I try and stick as much as possible to the rules and lore of the universe that I am playing in.
 
I don't get this as lore, and wish is just went away allowing you to jump into fighters because "it's a game" instead of trying to come up with a midiclorian answer. Why? Well, because it doesn't make sense. If you could communicate at FTL instantaneously across the bubble (which apparently you can because of the KWS) then there's no reason to leave home. The SRV should be remote, the ship itself remote, etc. It sort of plays that way now (SRV blows up and you're back in your ship, ship blows up and you're at the last station).

I argued against this in pre-beta and tried to go to the games of the '80s where if you ejected, you MIGHT get rescued, or you might get captured, or die, or just get lost depending on if you ejected in time and where you went. Typical games get over the heart attack of "I lost my character" by just having save points, and that would have been a lot more fun as a role playing aspect instead of this 100% survivable, rebuy your exact engineered ship situation.

But seriously, if telepresence were possible, then the ships shouldn't have cockpits or people in them, they should all be like modern military drones.

Agreed. I've mentioned it briefly in my new novel - but couldn't come up with a lore explanation that worked in my head so... handwavium. :) Good effort by the OP though!

Cheers,

Drew.
 
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Not having telepresence has always been the stretch of realism, considering what else is possible in Elite Dangerous. The problem is that deviation from realism is what made everything in ED possible, and they've ruined it by adding telepresence. The integrity of the game world is a joke now. Anyone who disagrees is being disingenuous, or isn't high-school-graduate smart enough to notice that.

In a world with telepresence, remote piloting would be the norm. In a world with telepresence, no one would be paid to manually haul data. In a world with telepresence, there would be no Pilot's Federation, or Elite Dangerous. But there is! D'oh!
 
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