Fantastic evening of play in open =D

Just a quick post to say that I went back into open for the first time in a week or so (I've been solo-BHing to get credits fast).

What a refreshing experience! Right from the get-go this vulture and his wingman cobra start ramming me in an RES, then actually turn their weapons on me to chase me out of a good spot! Ready for vengeance, I head back, only to find they're gone (no doubt chased out by local law enforcement after assaulting me). This time, an Asp skillfully maneuvers into my fire as I'm whaling on an Anaconda, forcing me to withdraw again to pay the fine.

This time when I return the Asp is still there, so I dive in and teach him a lesson - nothing malicious, I just want to scare him some and remind him not to do that again. I blast him down to about 10% hull and then we both have to run away (me because every law enforcer in the area is blasting me).

I repair and come back, this time I actually find a CMDR mining. Mining! Of all things. Amazing, what some folk get up to. Anyway we chatted for a while before I headed on (the RES was quiet).

Played for about 2hrs, made about 3Mcr - that's less than if I was playing solo but this was far more fun - more adrenaline, more characters met and more adventure had.

Anyway. Just one CMDRs tales of amusement from the evening.

If anyone's game for some fun, head out the He Bo system. So fun characters out here =D
 
Just a quick post to say that I went back into open for the first time in a week or so (I've been solo-BHing to get credits fast).

What a refreshing experience! Right from the get-go this vulture and his wingman cobra start ramming me in an RES, then actually turn their weapons on me to chase me out of a good spot! Ready for vengeance, I head back, only to find they're gone (no doubt chased out by local law enforcement after assaulting me). This time, an Asp skillfully maneuvers into my fire as I'm whaling on an Anaconda, forcing me to withdraw again to pay the fine.

This time when I return the Asp is still there, so I dive in and teach him a lesson - nothing malicious, I just want to scare him some and remind him not to do that again. I blast him down to about 10% hull and then we both have to run away (me because every law enforcer in the area is blasting me).

I repair and come back, this time I actually find a CMDR mining. Mining! Of all things. Amazing, what some folk get up to. Anyway we chatted for a while before I headed on (the RES was quiet).

Played for about 2hrs, made about 3Mcr - that's less than if I was playing solo but this was far more fun - more adrenaline, more characters met and more adventure had.

Anyway. Just one CMDRs tales of amusement from the evening.

If anyone's game for some fun, head out the He Bo system. So fun characters out here =D
It sounds like fun, I will be heading there tonight with my python and Viper.
 
Although some disagree I do find the extra complexity open has over other mode adds a extra dimension to the game.

It is a shame some rotten eggs and plenty of propaganda means others will miss out on this..
 
Right from the get-go this vulture and his wingman cobra start ramming me in an RES, then actually turn their weapons on me to chase me out of a good spot! Ready for vengeance, I head back, only to find they're gone (no doubt chased out by local law enforcement after assaulting me). This time, an Asp skillfully maneuvers into my fire as I'm whaling on an Anaconda, forcing me to withdraw again to pay the fine.

What a shower of King you mixed with. Why didn't the first two a-holes invite you to wing, too greedy to share the "fun" ? And the same with the Asp ? What is WRONG with you people?? And why didn't you finish the turd in the Asp off, even if meant you died? Sounds positively horrendous :D Can;t wait to try it, when I feel brave enough to leave Solo ;)
 
Open Play - The Only Way

For the rest, there's Elite, "oh, this isn't all that dangerous at all"!
 
They really need to patch it so that someone who wanders into your fire doesn't gain you a bounty, only targeting and firing, or repeated untargeted firing (also to prevent griefing) should net you a wanted status. In fact I'll take it farther, if you are targeting a wanted individual and someone flies into your line of fire, THEY should become wanted for 'obstruction of justice'.
 
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Totally agree - if you are targeted and shooting then no FF penalty should apply.

Biggest "stupid thing" wrong with this game for me.
 
The only time I've been tempted to ram someone in a RES was when they stole like 3 of my anaconda kills. I actively avoid engaging targets if I see another commander already attacking them and generally try to give people space so we're not constantly racing to the same targets. Occasionally I'll invite randos to wing with me so we're not competing for kills. I usually at least hail them when I see them to make sure they know I'm there but I almost never get a response.
 
Good note..... I've never played anything else but open and really don't know what all the fuss is about.. All players leave me alone...
 
Totally agree - if you are targeted and shooting then no FF penalty should apply.

Biggest "stupid thing" wrong with this game for me.

What about fixed weapons? And no target gimbaled?
People will still abuse it. The friendly fire "timing" will be adjusted with 1.3 so 1-2 hits will not cause a bounty on your head, but more that this will still trigger the criminal activity. This is mainly done to prevent hitting local authority and getting wanted instantly, people can still use it to their advantage.
 
What about fixed weapons? And no target gimbaled?
People will still abuse it. The friendly fire "timing" will be adjusted with 1.3 so 1-2 hits will not cause a bounty on your head, but more that this will still trigger the criminal activity. This is mainly done to prevent hitting local authority and getting wanted instantly, people can still use it to their advantage.


What about them? You still generally would 'lock' on a target before firing at them even if they aren't gimbaled, that is the 'lock' I was referring to and the lock he was agreeing with. Which is why I said it should go farther, that if you are 'locked' (gimbaled or no, complely superfluous) on a wanted target and a target you are not locked on flies through your line of fire, they should get a wanted status of around 200cr for 'obstruction of justice'. This would make anyone give a wide birth to the firing line between someone and a wanted individual. As I also pointed out, to avoid griefing the other way (unlocked attack on a target not giving you a wanted status) repeated, consecutive shots (essentially proving intentional firing) to the same ship while not targeted would net you a wanted status as well.
 
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Eh ?

You are assuming that, for some reason I don't grasp, as the guy targeting something I would then simply point at someone else and shoot them, for some gain ? How else are you envisaging this scenario ? What possible gain would I get from that?

My "problem" with the game, that I believe should be sorted out, is that if I'm targeted on and shooting at something and another ship flies through my shots I shouldn't get an instant "WANTED" tag and have to leave the REZ or where ever I was. If they are fixing that, great, however they decide to do it. Very specific circumstances with what I consider to be a very specific problem with a simple solution. I don't see what advantage you think anyone gets from it?

Please explain :)

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Agarthan, I guess we have to remember that Cryon only plays PvP, must be some PvP thing I'm not aware of, being a sad Soloist / Groupist ;) Must be some feature of the game I'm missing out on!

Sorry, sorry, I know, I know... /sigh :D

Just kidding :p
 
This discussion (now) is happening in a few different threads. The solution, I think (especially in PvP) is to request to join the fray instead of flying into it. There should be an engagement lock that prevents other players from joining unless they are in wings or have requested to join and been approved by one of the combatants in the fray. If the combatant is NPC, only the PC could ok it (similar to a wing request).
 
This discussion (now) is happening in a few different threads. The solution, I think (especially in PvP) is to request to join the fray instead of flying into it. There should be an engagement lock that prevents other players from joining unless they are in wings or have requested to join and been approved by one of the combatants in the fray. If the combatant is NPC, only the PC could ok it (similar to a wing request).


This won't work, it completely circumvents the 'do it yourself' mentality and creates a exclusivity for anyone who fires the first shot on a bounty. Anyone should be able to engage a bounty however they please, but refer to my suggestion for a real workable solution to this problem.
 
I think I've realised what Cryon meant - if I want to shoot you Agarthan I simply target an NPC, then turn and blast you with a fixed weapon, or turrets on forward fire, all the time remaining locked on the NPC who is merrily flying off.

But that's easily solved - more than a certain number of hits on the same "Clean" ship in a certain time period should result in a fine / bounty whatever, so you couldn't abuse it like that. Simple?

And while I'm moaning about it, getting a bounty on your head for shooting an un-scanned but hostile and WANTED ship is the stupidest idea anyone has ever had, ever. Ever. Note I said hostile. You should be able to defend yourself against hostility even if the ship is CLEAN.

Hey, your Honour, Han shot first!
 
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I think I've realised what Cryon meant - if I want to shoot you Agarthan I simply target an NPC, then turn and blast you with a fixed weapon, or turrets on forward fire, all the time remaining locked on the NPC who is merrily flying off.

But that's easily solved - more than a certain number of hits on the same "Clean" ship in a certain time period should result in a fine / bounty whatever, so you couldn't abuse it like that. Simple?

And while I'm moaning about it, getting a bounty on your head for shooting an un-scanned but hostile and WANTED ship is the stupidest idea anyone has ever had, ever. Ever. Note I said hostile. You should be able to defend yourself against hostility even if the ship is CLEAN.

Hey, your Honour, Han shot first!

Sure you can defend yourself. But if the target is not scanned or clean, you will get a bounty, because then you are the criminal shooting at clean targets.
Scan the target first, 2 seconds will not kill you (mostly the scan is done before you line up with the target and select the subsystem etc). If the target is clean, that means you are hostile to them or simply wanted, so increasing your bounty is not a problem, its still cheap enough. That will be fixed with 1.3, you will spend a week running around with your bounty until you can pay it off as a fine.

And people will still abuse the friendly fire in CZ or RES if the timer is short enough. Thats the easy way to make someone wanted and send him on the fastest way to the station. Not the fine way but it works and people use it. Just stop shooting and control your trigger finger.
 
That week thing seems to be stupid, unless it's for major crimes. The odd stray shot should result in a fine to pay within 24 hours or something, and THEN a wanted for none payment of fines.

And shooting at a target that shot me first, when I'm also clean, surely makes them wanted FIRST, so I'm not shooting at a CLEAN target, am I. That's my beef, wanted but unscanned are still wanted, and clean that shoots me first "should" be wanted . Either way I'm goody little two shoes :D
 
I think I've realised what Cryon meant - if I want to shoot you Agarthan I simply target an NPC, then turn and blast you with a fixed weapon, or turrets on forward fire, all the time remaining locked on the NPC who is merrily flying off.

But that's easily solved - more than a certain number of hits on the same "Clean" ship in a certain time period should result in a fine / bounty whatever, so you couldn't abuse it like that. Simple?

And while I'm moaning about it, getting a bounty on your head for shooting an un-scanned but hostile and WANTED ship is the stupidest idea anyone has ever had, ever. Ever. Note I said hostile. You should be able to defend yourself against hostility even if the ship is CLEAN.

Hey, your Honour, Han shot first!


You got it exactly and you are 100% right about not being able to fire on a ship that is being openly hostile with you, I just don't know if there is a way to create a fix for that. As Cryon pointed out scanning to determine the status of a ship is a big part of what makes it okay/not okay to fire on them. You can even become wanted for trying to collect a bounty on someone in a system they aren't wanted for (had that happen before).
 
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