This is kind of a petting zoo idea that merged with a few other ideas. Using it for an education upping thing mixed into it. Several animals in it would also work well as a framework for future animals
Animals
Rhode Island Red Chicken
Large White Pig
Clydesdale Horse
Canadian Arcott Sheep
Holstein Friesian Cattle
Boer Goat
Dumbo Rat (Exhibit)
Red Junglefowl (Added as bonus to the update tied to it)
Other than the Rat and Junglefowl, the animals would all be compatible with each other for a shared exhibit, and as walkthrough exhibit friendly. The Junglefowl is more of a minor animal that would share most assets with the Chicken, but would be more of a bonus for people not as into the farm animals/petting zoo portions of this. While there are other ground birds that would fit into the theme, I went with the 5 main types of farm animal, and chickens are more common than ducks or geese or turkeys. Most of the animals are also picked for being relatively iconic in appearance, and most are relatively docile ones. The rat is also a small mammal that fits the theme (barn rats are a common thing, though the option picked is more of a pet species), that should be able to function in exhibits with zero issues.
The llama would also be workable with this, letting it share and exhibit with the rest.
There would be various enrichment items such as alternate climbing and swinging options such as pallet and tire based structures and swings.
One other addition would be round exhibits, that would use, largely, the same internal decor as the cube ones.
Paths
Straw Paths would be the big one, basically a dirt covered with a layer of straw scattered over it.
A padded mat path would be added, along with a gravel and a few other that would designate an area for playground use.
There would also be a plank and a packed earth staff path, along with some more versions of queue paths.
Themes
Country Home: The basic "classic" farm building designs, such as the seemingly iconic bright red barn.
Old Stone: This is more of a european style stonework such country cottage appearance
Decor
Things like haystacks and farm decorations, several fences commonly used for farms would be added as barriers and for scenery. There would also be versions of existing shells for exhibits to fit the round version. Rocking chairs would be an addition to the benches. Some things like pumpkins or other fruits would be usable.
Adding in playground equipment, and the ability to designate climbing items for guest use, this would use a new "path" type that would be peaceable, normally in grid fashion to create the area for it.
Nature
Various wildflowers and field options, along with fruit trees, berry bushes, and similar things. Hay Fields would be possible.
Apiary: These would have a "dislike" aura similar to the staff buildings such as power and water, but would up the value of various plants in a larger radius, so being a useful thing in the zoo.
Shops
Pied Piper: Food shop with pies
Cideraide: Fresh ciders (probably the non-alcoholic, US version there...unfiltered juices).
Photo Op: A souvenir stand with a setup for pictures, some preset things, but the ability to customize the stage part.
Rides
Tractor Pull: Uses the 4x4 setup, and is a tractor pulling a hayride behind it.
Tour Post: Not technically a "ride", but would function similarly to them, you can place down a starting point which uses benches rather than the queue line for people to gather, and waypoints that must be on paths to direct the course of the tour, would normally use a Guide to staff it.
Employees
Guides: This type of Employee will do one of two things, either lead tours or be placed on vehicles. Without either, they will randomly wander around and provide increased education at exhibits they are near. On vehicles, ups the education of those on the same one as them (1/set of vehicles...so a full train with several cars would only need 1, but each 4x4, boat or Tractor Pull would need one for maximum benefit). You could also assign them to a walkthrough exhibit in the same way.
Specialization: Several employees will have the opportunity to specialize in various ways. Keepers being able to specialize in a specific species, upping their capability for dealing with them, and increasing breeding results and animal happiness while decreasing agression between members of the same species. Vets would have a chance for field medicine and be able to handle them better in the field (And with the assigned species would accelerate research). Vendors would have better results in a single assigned shop, Guides for their tour or ride. Other employees might do similar things or just not have specializations. The abilities would get better the more training the employee has.
Animals
Rhode Island Red Chicken
Large White Pig
Clydesdale Horse
Canadian Arcott Sheep
Holstein Friesian Cattle
Boer Goat
Dumbo Rat (Exhibit)
Red Junglefowl (Added as bonus to the update tied to it)
Other than the Rat and Junglefowl, the animals would all be compatible with each other for a shared exhibit, and as walkthrough exhibit friendly. The Junglefowl is more of a minor animal that would share most assets with the Chicken, but would be more of a bonus for people not as into the farm animals/petting zoo portions of this. While there are other ground birds that would fit into the theme, I went with the 5 main types of farm animal, and chickens are more common than ducks or geese or turkeys. Most of the animals are also picked for being relatively iconic in appearance, and most are relatively docile ones. The rat is also a small mammal that fits the theme (barn rats are a common thing, though the option picked is more of a pet species), that should be able to function in exhibits with zero issues.
The llama would also be workable with this, letting it share and exhibit with the rest.
There would be various enrichment items such as alternate climbing and swinging options such as pallet and tire based structures and swings.
One other addition would be round exhibits, that would use, largely, the same internal decor as the cube ones.
Paths
Straw Paths would be the big one, basically a dirt covered with a layer of straw scattered over it.
A padded mat path would be added, along with a gravel and a few other that would designate an area for playground use.
There would also be a plank and a packed earth staff path, along with some more versions of queue paths.
Themes
Country Home: The basic "classic" farm building designs, such as the seemingly iconic bright red barn.
Old Stone: This is more of a european style stonework such country cottage appearance
Decor
Things like haystacks and farm decorations, several fences commonly used for farms would be added as barriers and for scenery. There would also be versions of existing shells for exhibits to fit the round version. Rocking chairs would be an addition to the benches. Some things like pumpkins or other fruits would be usable.
Adding in playground equipment, and the ability to designate climbing items for guest use, this would use a new "path" type that would be peaceable, normally in grid fashion to create the area for it.
Nature
Various wildflowers and field options, along with fruit trees, berry bushes, and similar things. Hay Fields would be possible.
Apiary: These would have a "dislike" aura similar to the staff buildings such as power and water, but would up the value of various plants in a larger radius, so being a useful thing in the zoo.
Shops
Pied Piper: Food shop with pies
Cideraide: Fresh ciders (probably the non-alcoholic, US version there...unfiltered juices).
Photo Op: A souvenir stand with a setup for pictures, some preset things, but the ability to customize the stage part.
Rides
Tractor Pull: Uses the 4x4 setup, and is a tractor pulling a hayride behind it.
Tour Post: Not technically a "ride", but would function similarly to them, you can place down a starting point which uses benches rather than the queue line for people to gather, and waypoints that must be on paths to direct the course of the tour, would normally use a Guide to staff it.
Employees
Guides: This type of Employee will do one of two things, either lead tours or be placed on vehicles. Without either, they will randomly wander around and provide increased education at exhibits they are near. On vehicles, ups the education of those on the same one as them (1/set of vehicles...so a full train with several cars would only need 1, but each 4x4, boat or Tractor Pull would need one for maximum benefit). You could also assign them to a walkthrough exhibit in the same way.
Specialization: Several employees will have the opportunity to specialize in various ways. Keepers being able to specialize in a specific species, upping their capability for dealing with them, and increasing breeding results and animal happiness while decreasing agression between members of the same species. Vets would have a chance for field medicine and be able to handle them better in the field (And with the assigned species would accelerate research). Vendors would have better results in a single assigned shop, Guides for their tour or ride. Other employees might do similar things or just not have specializations. The abilities would get better the more training the employee has.
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