Engineers FAS , PvP hard point modification questions

hey guys

I'm currently running a FAS for my PvP build and i have a couple question regarding the hard point modification.
Im currently Running with 2 Large Multi Cannons and 2 small Railguns ( just fits my play style better )


For my 2 Multi Cannons I currently have one Over charge With Incendiary Rounds on one and Over charge Corrosive Shell on the other!

Question 1: Should i bother with Corrosive shell? or should i get 2 Incendiary round or a mix with Incendiary + thermal Shock?!


My 2 Smalls are railguns with Long range and Feedback cascades

Question 2:
does feedback Cascade even stack? and if so is it worth having 2?

Question 3: would i be better off with 1 feedback cascade and 1 super perpetrator?


P.S; I really Wish ED would add a PvP sub section to these forums!

thanks CMDRs
o7
 
Corrosive increases all damage to hull by 20-25% (can never remember the exact amount), while also reducing the target's hardness value. Most people would argue it's too good too pass up. You might also run into heat issues with 2 OC Incendiary, especially with rails.
Thermal shock has been nerfed into the ground, and some PvP groups apparently still see it as a viloation, I'd avoid it.

Feedback cascade is now a metric (rather than a specific effect), so more cascades = more reduction in the SCB. It now takes about 4-5 shots with a small, or 2-3 shots with a medium to hit the 90% reduction.
2 v 1 cascade is up to you, 5 volleys of railgun while the target is SCB'n is a large ask in a dogfight IMO. 2 volleys is a lot more reliable. Super penetrator will also increase the reload time of the rail it's on, meaning you'll have 2 rails firing at 2 different rates.
 
I think corrosive only decreases a targets armor hardness, and doesn't also increase all damage. The former effect is usually simplified as causing the latter. At least, that's what I learned from my last pvp guru.

Don't ever use thermal shock. I did have heat issues while running 2 OC incendiaries and 2 rail guns. You can actually get a secondary on long range that improves thermal load. I'd roll G1 long range until you get that. Even running 1 G5 OC corrosive multi with the rails and incendiary gave me heat problems

I have two sets of rails for my FAS. One set both has super pen, the other had feedback. I don't mix the two sets, for the fire rate issue mentioned again. Feedback Cascade is tied to damage. That's why C2 are better than smalls, and Imperial Hammers are better than vanilla rails IF you land all three shots.
 
Last edited:
I think corrosive only decreases a targets armor hardness, and doesn't also increase all damage. The former effect is usually simplified as causing the latter. At least, that's what I learned from my last pvp guru.

Dev quote.

The background info on how things work on ED has always been spotty to the point of subjectivity, but I'd interpret that as it being two distinct effects. One that reduces hardness and then one that straight up buffs damage. Also, if the effect only reduced hardness, there wouldn't be a specific percentage on damage increase, as it would vary with the pierce value of the weapon (smaller weapons would gain a lot more than 25%).
 
Feedback cascade comes with a nasty 20% damage reduction, you would be committing 2 of your 4 hardpoints to attack SCBs. I would go with 1 feedback, 1 penetrator rail.

Incendiary rounds increase thermal damage on your MC, but most CMDRs have thermal resistant shields. I would go with OC and emissive for one MC and OC with corrosive for the other.
 
Back
Top Bottom