FAS Shield Tank PvE Build ...

I tryed this on a chieftain. I would up your armor to as much as possable. But its fun and gives you that fdl bubble of safty feeling. No rails to the powerplant of missiles to you hard point eather


You can do the same with a cobra mk4 lol over 1000mj shields.

I have an asp scout with over 800mj its lods of fun in a res
 

The Replicated Man

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Interesting idea, but this build will outlast that one anyday.

Plus you can use if for pvp if you like. It works wonders against npcs.

https://s.orbis.zone/x13

Just make sure to use that ECM if something starts shooting missiles.

I am aware you don't have all the engineers unlocked so just use this as a guide till you do. Good Luck
 
It reminds me a bit of the same mistakes EvE got. The shield and armour tanking ships, hell EvE in reality also got hull tankers.

The guardian shield reinforcement package is just a goofy hotfix for it.
 
Buying an FAS and fitting a shield heavy build is like entering a formula one race with a tractor. Sure, it'll work, but it's not what the tractor was designed for.

You want Heavy Duty, Deep plating Reactive bulkheads, a thermal resist force block biweave shield, 2 HD force block boosters (or one HD, one Res Aug, again with force block, which represents a tiny bit less effective health but a lot less weight and slightly faster recharge), a size 5 and a size 2 MRP and EVERY other slot filled with Heavy Duty Deep plating HRPs, EXCEPT ONE (the smallest one), which will be Thermal Resist deep plating.

You'll end up with about 4000 armor and shield that recharges every 45 seconds (half health). This will keep you in the fight SIGNIFICANTLY longer than any prismatic/boosters/cells combination would. Think of the biweave as a free heal every 45 seconds while they whittle down your hull. It's also fun being able to stay in the fight until 10% and still have plenty of time to nonchalently pick a system and high wake.

This may not be what you want to hear, you may want to somehow MAKE a prismatic config work, and that's completely fine, I just had to point out the way to get the most effective health out of the ship, in case that's really what you are wondering. :)
 
...mumble mumble thinking outside the box something something awesome FAS flight profile mumble mumble...

I like to outfit every ship as shield tank just to see if it's viable, and more often than not with the new guardian shield reinforcements it really works.
 
...mumble mumble thinking outside the box something something awesome FAS flight profile mumble mumble...

I like to outfit every ship as shield tank just to see if it's viable, and more often than not with the new guardian shield reinforcements it really works.

Tbh that's mainly because the NPCs are so bad that almost any build is viable in PvE as long as you cover the basics. Engineering and new toys like the guardian booster put us so far ahead it's laughable.
 
Not really, just as I thought I'd write something I realised I would never be able to put it as eloquently and well-founded as you, so I just silently closed the quick reply window.

lol. Thanks I think... :)

P.S. Don't know about that well-founded bit, but I do like to write (as if it wasn't obvious!).
 
...mumble mumble thinking outside the box something something awesome FAS flight profile mumble mumble...

I like to outfit every ship as shield tank just to see if it's viable, and more often than not with the new guardian shield reinforcements it really works.

What it really comes down to (the everlasting debate between shied/hybrid) is how long the engagement lasts, combined with the shield multiplier and recharge rate. You kind of have to do a guesstimate in your head (cos we don't have the true math, as far as I know), so to whether you can get enough HRPs on board to justify a biweave. If you can't (FDL/Mamba/Asp Scout, others), then a shield build is the way to go and cells instead of HRPs. Most important though, in determining effective health, is engagement length.

I reckon my average fight lasts about 10 minutes with an equally skilled player in a similar ship, so I have to ask myself, how long do my shields take to go down. Let's assume its a good opponent and chaff is pointless cos all fixed (chaff vs gimbals increases time to live better than any other module), so my shields will be down after about 2 minutes. 45 seconds later (1m to be exact due to 15 sec cooldown), my shields are back up at half strength, so they then last another minute before having to recharge again. Over a 10m engagement, a ship with a 500mj biweave (FAS is more like 420, but meh) gains the following effective health... 500mj for first 2mins. After 3 mins, 750mj (7 mins left), after 2 more, 1000mj, after 2 more, 1250mj, after two more 1500mj, and as long as I don't let him get too much damage into my hull while my shields are recovering, this number just keeps going up, and all the rest of the time they are chewing through my 4000hp hull with 45% resists (and I'm being extra evasive while shields are down of course). So, 5625 effective health for the hybrid in a 10m engagement that results in death at the end of the 10th minute.

Since on a shield build you don't have the HRPs, you've got the shields, the cells and probably some mission equipment (cos why not, that's the advatage of shield builds, more space!), and that's it. When they're gone, your hull is paper. I haven't worked it out, but I'd be surprised if you can get 6000 effective health from a full shield build on an FAS, and even if you could, you've then got heat management of the cells and people like me who will NEVER let you get even one shield cell off, I'll just cancel them with feedback rails as soon as you push the button.

THat's why hybrid is king, as long as you have the space for the requisite (at least 4) HRPs and at least one (if only one, make it a size 5) MRP, but ideally two, a big one and a small one for the extra hardpoint resistance, unless you go sturdy on all weapons.
 
I see it from a PvE perspective though which means I don't have to use the meta but I can fly a ship I like. As pzyko said the NPCs are bad, and I usually do Haz Res in a wing with healies so it only comes down to my shields not embarrassing myself in front of my wingmates :D
I like flying the FAS or FDS a lot for example but a hull tank simply doesn't have the staying power of a prisma FdL in a healie wing due to attrition.
The guardian shield reinforcements help there. It really only makes sense in special circumstances, that much I agree. I wouldn't try that in open ;)
 
A thanks for the responses - some of those builds look pretty good once I have some higher grade engineers unlocks so useful information!

Not looking for PvP capability: I have neither the skill nor the inclination! Just want to be able to site in a HazRes having fun without worrying about my canopy getting shot out. Corvette at 2000+MJ works fine for that but it’s slooooow so not enough fun. FDL at around 1000MJ is also fine but would much prefer a central pilots seat ... plus I keep getting outmanoeuvred by darned FASes ... hence the “can I get the FAS up to FDL level shields?” project. :)
 
Wait for the Mamba!

It will propably have about 2.800+ MJ shields with good resistances (slightly less then FdL)
but imho better hardpoints.
I built a shieldtank Chieftain for PvE haz res to ship around, but I guess I'll ditch that one for the Mamba!
 
Wait for the Mamba!

It will propably have about 2.800+ MJ shields with good resistances (slightly less then FdL)
but imho better hardpoints.
I built a shieldtank Chieftain for PvE haz res to ship around, but I guess I'll ditch that one for the Mamba!

Yes, this whole thing is essentially driven by my lack of patience to wait for the Mamba!! Also, I’m very much concerned that the Mamba is described as “less agile than the FDL” which could be an issue for me.
 
A thanks for the responses - some of those builds look pretty good once I have some higher grade engineers unlocks so useful information!

Not looking for PvP capability: I have neither the skill nor the inclination! Just want to be able to site in a HazRes having fun without worrying about my canopy getting shot out. Corvette at 2000+MJ works fine for that but it’s slooooow so not enough fun. FDL at around 1000MJ is also fine but would much prefer a central pilots seat ... plus I keep getting outmanoeuvred by darned FASes ... hence the “can I get the FAS up to FDL level shields?” project. :)

I used to frequently hunt in a shieldless FAS in HazRES until my railgun/frag ammo ran out and not even once did I get my canopy breached.
 
Well, I tried it ... nah, not for me. Despite the numbers, the shields still drop much quicker compared with the FDL and it simply doesn’t have the firepower to drop ships quick enough. Don’t like the placement of the medium hardpoints either ... shame ... flys great ...
 
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