This is interesting, in that, I just scrapped my Corvette as I am done 'harvesting' NPCs for combat rank for a while, and have no other use for it ATM.
I still want to be able to take on pirates who interdict me when doing missions/cargo runs, and I have my Python for that. But...I want a ship I can drop into a haz res or CNB for a bit and shoot Bad Guys.
I immediately discounted the Vulture for two reasons: Only two hardpoints, and miserable power. To me, managing pips is not a challenge, it's a PITA. Why do that when by just switching to a different ship I don't have to?
So, I built a FAS. Good speed and agility, but I can only get about 560Mj on the shields as I only have access to G3 shield boosters. Ok, so tank up I said. Problem is, with hull tanking once you've taken your threshold of damage (varies), you have to run off to get repairs, unlike a shield which regenerates itself. I got used to having some serious shields in the Corvette, and I'm afraid I got spoiled.
This became apparent last night as I was running around in my Python gathering mats. I'm currently running around with a murder bounty on my head (long story), and got jumped by an Elite Conda. It took a bit of work, but the conda went boom. Not before he took me down to about 65% shields though. Good news was that by the time I reached the next system, I had full shields back.
So I built the FAS with all the important stuff G5 upgraded (G3 shield boosters and G3 DD engines/thrusters), and put three beams under the nose and a PA up top. Did some local testing and it seemed to work out quite well. Took off to go to one of my favorite haz res sites and got interdicted by an Elite Conda again. Perfect. Dropped out and engaged. First thing I noticed was the FAS was quicker and had a better turn rate than my Python. But...the FAS's two large and two medium hardpoints don't do near the damage my Python's three large and two medium hardpoints do, or as quickly. Less damage/longer duration fight means the shields (less than half that of my Python) are pounded on for a longer period of time.
I managed to take out the Conda, but had to head to port for repairs. Not good. Junked the FAS.
My Python is, and my Corvette was a very efficient killer. The Python is not as efficient as the Corvette, but it handles better, has decent shields, and pretty good firepower compared to any ship other than the Big Three. That and it can actually do other stuff.
I was about to build another Python with a more combat focus instead of 'armed trader', when I thought I'd give the FDL 'one more try'. Built one and threw 4 beams and a huge PA underneath to see how that did (I prefer energy weps for bounty hunting as I don't have to leave to reload). Not bad. Better shields than my Python (~1200 vs. ~1600), and good maneuverability/speed that is comparable to that of the FAS. I don't like the seating/view out the cockpit, and the engine noise is quite annoying, but I will try to deal with it.
After a couple of trial runs with it last night, I am going to try a huge MC under the belly as that may do more damage than the PA after the four beams have stripped shields away. If more efficient than the PA, I'll just have to haul around a couple of reloads for the MC I guess.
Some folks enjoy a protracted fight. I'm more interested in killing efficiency so I can get to the next victim. If for some reason the FDL doesn't work out I'll just have to go back to a Corvette.
Sorry, got a bit off track... Long story short: If you want a ship that requires a bit more skill (and maybe a bit of luck) the Viper should give you a challenge. If you want a more efficient killer, the FAS will do the trick if you are comfortable with a hull tank as opposed to a shield tank. Either will get you what you want, they just will get there using different methods.
Just my opinion of course. YMMV. Have fun!
