Both, are good ships and maneuverable, the FAS is a Better hull tank but larger, the vulture has power issues, you can't put shield boosters on it with lasers, you have to engineer the pp or give up damage or shield strength I'd go with the Fas
After some engineering on the Vulture, you can fit 2 large beams and 4 A Rate boosters... no problem.
Hull is the normal lightweight hull, with G5 heavy duty armour mod. This basically gives you the military armour with no weight penalties.
Greetings Commanders,
Recently I've decided to go away from my Annie for a bit for some faster, riskier gameplay. I kitted out a few smaller ships for various purposes and originally chose the Vulture for combat. I'm almost done collecting the materials for engineering, but before committing to the Vulture, I wanted to ask everyone's opinion on the FAS instead of the Vulture? I've recently read some good things about it and heard its maneuverability is still pretty amazing and some have referred to ti as the Vulture's "big brother".
So, from those with experience, which would you recommend? The FAS or the Vulture? please add a reason or two as to 'why' as well please!
Thanks!
CMDR Rhatigan
For me it comes down to risk/reward in terms of rebuy vs. combat effectiveness. The main advantage here is that the Vulture has a low rebuy relative to its capabilities and this can be useful for high-threat environments, i.e., combat in CZs at CG systems where the threat of greifing/ganking is high. If I'm going with a more expensive ship I might as well just bring out my FDL, which is a superior combat vessel but has an 8.8 mil rebuy vs. only 1.2 mil rebuy for my Vulture. My FAS with its 3.8 mil rebuy is a reasonable middle ground but in practice I'd rather go fully in one direction or the other in terms of cost effectiveness.