Not another AI thread, but a Flight Assist n00b's advice on gitting gud.
Pre-2.1 I've been farming Elites, Deadlies, FDLs, Condas, Pythons, wings, whatever in my Vulture.
Then the patch came, and first trip out I got destroyed, big time.
I sat back and took some time out to read the forums, FB groups etc. and decided "git gud" is actually the answer.
So tonight I set up a Voice Attack command to toggle FAss. and went into the training missions.
Died instantly trying to launch, decided that doesn't matter and switched to the combat missions.
That's when I discovered FD hasn't upgraded the training AIs, even flying around like a drunk, hobbled, three legged cow with FAss. off they were thirty second events, so I took a deep breath and headed into Mobius to face the steep learning curve.
I headed to a Low RES, started picking off small fry; lined up my opening salvos to ensure maximum effect, hit them hard, then as they come in for a strafing run FAss. off, spin fast to track them and pick up weapons lock quickly, FAss. on, chaff when you need to, and despite being a bit wobbly I was winning my fights.
Stepped it up a bit, refined my technique, started looking at bigger, higher ranking targets, Competent Pythons, Dangerous Clippers, Master FDLs, even one Elite Conda (with much police assistance!) and discovered that this is a workable technique, but you need to remain fluid, there are some real differences in the enemies' styles and skill levels now so flexibility, adaptability and improvisation are vital.
I came out of the RES after an hour forty minutes not far from 2,000,000cr richer on 100% hull.
Not only that, I felt that I was improving my skills, quickly, and becoming a combat pilot and reward winner rather than a bounty farmer.
Flight Assist appears to be the key, and while nerve wracking and unwieldy at first it gets easier quickly and the forced concentration makes the game more immersive, more focused and I came away from tonight's session with a real feeling of having achieved something.
Hang in there fellow FAss. n00bs, we can do this!
Pre-2.1 I've been farming Elites, Deadlies, FDLs, Condas, Pythons, wings, whatever in my Vulture.
Then the patch came, and first trip out I got destroyed, big time.
I sat back and took some time out to read the forums, FB groups etc. and decided "git gud" is actually the answer.
So tonight I set up a Voice Attack command to toggle FAss. and went into the training missions.
Died instantly trying to launch, decided that doesn't matter and switched to the combat missions.
That's when I discovered FD hasn't upgraded the training AIs, even flying around like a drunk, hobbled, three legged cow with FAss. off they were thirty second events, so I took a deep breath and headed into Mobius to face the steep learning curve.
I headed to a Low RES, started picking off small fry; lined up my opening salvos to ensure maximum effect, hit them hard, then as they come in for a strafing run FAss. off, spin fast to track them and pick up weapons lock quickly, FAss. on, chaff when you need to, and despite being a bit wobbly I was winning my fights.
Stepped it up a bit, refined my technique, started looking at bigger, higher ranking targets, Competent Pythons, Dangerous Clippers, Master FDLs, even one Elite Conda (with much police assistance!) and discovered that this is a workable technique, but you need to remain fluid, there are some real differences in the enemies' styles and skill levels now so flexibility, adaptability and improvisation are vital.
I came out of the RES after an hour forty minutes not far from 2,000,000cr richer on 100% hull.
Not only that, I felt that I was improving my skills, quickly, and becoming a combat pilot and reward winner rather than a bounty farmer.
Flight Assist appears to be the key, and while nerve wracking and unwieldy at first it gets easier quickly and the forced concentration makes the game more immersive, more focused and I came away from tonight's session with a real feeling of having achieved something.
Hang in there fellow FAss. n00bs, we can do this!
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