I need something checked over. Is it my correct impression that kitting a ship out for speed is kinda useless if you're not interested in combat?
1. I haven't seen data delivery missions with particularly threatening time constraints, aside from the timed bonuses (which were always easy to get). The game X3 had some that were totally worth investing in a racing monster, but I've seen nothing like that here.
2. Even if there are interesting timed missions, supercruise takes up the bulk of your travelling time. The three minutes it takes to dock somewhere isn't going to have much of an impact unless the delivery deadline is REALLY tight.
3. Speed is a way out of failing an interdiction, but failing them really seems to be rarely an issue unless you're flying a brick or encountering a player.
4. Not sure about smuggling. Speed seems crucial, but so does running cool to avoid detection.
That's about it. The only advantages I see are maybe timed data delivery missions that also require planetary landings. Does all of that sound about right?
1. I haven't seen data delivery missions with particularly threatening time constraints, aside from the timed bonuses (which were always easy to get). The game X3 had some that were totally worth investing in a racing monster, but I've seen nothing like that here.
2. Even if there are interesting timed missions, supercruise takes up the bulk of your travelling time. The three minutes it takes to dock somewhere isn't going to have much of an impact unless the delivery deadline is REALLY tight.
3. Speed is a way out of failing an interdiction, but failing them really seems to be rarely an issue unless you're flying a brick or encountering a player.
4. Not sure about smuggling. Speed seems crucial, but so does running cool to avoid detection.
That's about it. The only advantages I see are maybe timed data delivery missions that also require planetary landings. Does all of that sound about right?
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