Fast Travel....

... From Guild Wars 2 has made me ever so lazy in ED!

I basically won't fly anywhere now.
...so much for Sag A fixing bubble travel for me! Lol

I wonder how many of you read this thinking it was some sort of suggestion to add fast travel....?

I don't want it...
I'm just saying other games have made me lazy. Lol

Anyone else had one game effected by another?

Kinda feel like I either need to play Guild Wars 2, or ED. Playing both is not compatible with my brain. Lol
 
Certainly not fast travel, but I would like super supercruise when your damn target planet/base is over 100,000ls away.
 
Certainly not fast travel, but I would like super supercruise when your damn target planet/base is over 100,000ls away.
I thought we was getting inter-system jumps?

On a side note of fast travel.
Has anyone noticed that some stations nkw let you drop at 7.5mm instead of 1mm?

But it's not all stations, and sometimes even USSs will let you drop early. Very odd. Not worked out the pattern behind it yet. lol
 
With fast travel in (MMO)RPGs you lose the sense of "place" - everywhere becomes just a click away, and all the detail inbetween becomes irrelevant.

This was probably one of the reasons my play of LOTRO peetered out - that and other changes which short-cut effort. Like Elite, this game boasted a vast world to explore; and that exporation was exciting in the early game. But as you progress, you just fast-travel everywhere, its like the Shire and Angmar are neighbours. This lost the sense of scale and of "place", and everywhere became much-the-same.

I am sure that developers think they are doing the players a favour with these features, and the majority of players like such features, at least for the short term gain. But I'd question how many players prioritising instant gratification would still be playing the same game two years down the line...

Space is big - lets keep it that way.
 
Dam you Mr. Cosmicspacehead! I saw the title of the thread and spent several minutes boiling my blood ready to post a response, then when I was ready I entered the thread to find it was the opposite of what I had expected!

Hence now, several more minutes have been used to cool down and have a cup of Tea before posting this.

As exploration is the thing I enjoy the most in this game I have found that I prefer Eco jumping everywhere. I used to only use the long jumps but figured out I was missing some interesting things while doing this... It's made the game far more interesting to me but of course the down side is the planned trip to Sag A will now take a lot longer then expected.
 
Same here....

I saw the title and cracks began forming in my cranium as my head prepared to detonate.

Sneaky guy.

But I like the flight times. It's relaxing.
 
I thought we was getting inter-system jumps?

On a side note of fast travel.
Has anyone noticed that some stations nkw let you drop at 7.5mm instead of 1mm?

But it's not all stations, and sometimes even USSs will let you drop early. Very odd. Not worked out the pattern behind it yet. lol

oooh oooh, I know this one o/

The pattern relates to how close other objects are. Find a signal source next to a sun (large mass), then find one way out in the middle of nowhere.
 
With fast travel in (MMO)RPGs you lose the sense of "place" - everywhere becomes just a click away, and all the detail inbetween becomes irrelevant.
I feel the same. I loved the original Guild Wars, and thought GW2 would keep me engaged for years. I played maybe 9 months and that was it. I won't say that the fast-travel was the direct cause, but it definitely created a lack of adventuring cohesion. It basically became a game of bouncing around the map between boss battles and "dynamic" event spawns.

Speaking of dynamic stuff, that's one thing i'd like to see more of in super-cruise. Things popping up around me that I can choose to interact with, or just continue on my merry way.
 
I remember talk of Rogue Planets and other phenomenons uncharted on the Galaxy map as 'shortcuts' but dangerous to use. Of course, it isn't implemented yet but I think it is in the DDA.
 
I thought we was getting inter-system jumps?

I hope not. Those long super cruise flights add cachet to those prepared to undertake them. Hutton orbital would no longer be a special place if you could get there in a couple of minutes.

On a side note of fast travel.
Has anyone noticed that some stations nkw let you drop at 7.5mm instead of 1mm?

But it's not all stations, and sometimes even USSs will let you drop early. Very odd. Not worked out the pattern behind it yet. lol

I believe this is related to the strength of the local gravity well. I'm sure the devs mentioned it in one of the 2.1 hype streams.
 
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I wish travel in ED could be as interesting as it is in Skyrim.
Unfortunately it is not.
Please FD, let us at least move our ships around, at a cost of credits and timer.
 
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... From Guild Wars 2 has made me ever so lazy in ED!

I basically won't fly anywhere now.
...so much for Sag A fixing bubble travel for me! Lol

I wonder how many of you read this thinking it was some sort of suggestion to add fast travel....?

I don't want it...
I'm just saying other games have made me lazy. Lol

Anyone else had one game effected by another?

Kinda feel like I either need to play Guild Wars 2, or ED. Playing both is not compatible with my brain. Lol

Whew! Thanks for letting us know!

You really had us worried there for a minute.
 
I hope not. Those long super cruise flights add cachet to those prepared to undertake them. Hutton orbital would no longer be a special place if you could get there in a couple of minutes.

I personally don't want inter system jumps, just faster acceleration, currently I do something else while my ship traverses the distance, I'm not playing the game at this point, just waiting.
 
What I would love to see in ED is a network of Gates, with Gates allowing two-way instant travel within the gate network (as in a gate can only fast travel to another gate) for a fee based on your ship size and the total distance between Gates. This network doesn't have to be expansive I think even a small amount (like say 6) total Gates in the bubble would serve to make long distance travel within the Bubble Less Tedious.
 
Heh, sorry guys for getting you all wound up!

I felt like being sneaky.

Fast travel in GW2 has ruined the game somewhat. Everything is just a click away. It's far too easy. You don't have have to be in a special place. Just point and click and you're there.

And like i said
I don't want traditional fast travel pointy clicky magic stuff.
I wouldn't mind occasionally having something like a single use FSD booster or something. Something that'll let you cover a vast distance in 1 go. Then burn out.
Sometimes I just wanna join in a CG in my FDL. Then I check the map and realise it's 30 minutes away. So I don't join in.
But hey ho, can't have everything.
Fast travel is worse than no fast travel. But neither are ideal from a gameplay perspective. lol it's lose-lose no matter what.

Best case scenario is we finally get to move stored ships from shipyard to shipyard.

Wait, this thread is nkw about fast travel!
Nooooooo!

Back to my OP.
GW2... fast travel... lazy me.
 
I personally don't want inter system jumps, just faster acceleration, currently I do something else while my ship traverses the distance, I'm not playing the game at this point, just waiting.

Jumping from Star to Star or choosing which Star to land at would keep with the lore without breaking much of the feeling of travelling.

Just my 2 cents.
 
I wouldn't mind occasionally having something like a single use FSD booster or something. Something that'll let you cover a vast distance in 1 go. Then burn out.
Sometimes I just wanna join in a CG in my FDL. Then I check the map and realise it's 30 minutes away. So I don't join in.

With the Engineer mods a combat FDL with 11Ly base can get to 15.5Ly with a decent roll. Add in 100% FSD boost (you know the single use booster to go and burn out :p) and you can get a good 30Ly per jump.
The bubble is about 300Ly end to end iirc and most combat CG's have been within about 100Ly from the centre.

That means you should need 6 to 8 jumps or 3 to 4 FSD boosted jumps to get to any CG assuming you base your FDL near the centre. And thats with full armour internals and the works. Now each jump takes about 50 seconds, lets be generous and say 1:10 to account for slower fuel scooping in an FDL.
That still means you can do the jumps in about a 10 min period.

Overall I think this was a problem pre-engineers but now with the up to 45% boost to FSD range no combat ship has an excuse really, just if you want to travel you have to mod it. :D
 
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With the Engineer mods a combat FDL with 11Ly base can get to 15.5Ly with a decent roll. Add in 100% FSD boost (you know the single use booster to go and burn out :p) and you can get a good 30Ly per jump.
The bubble is about 300Ly end to end iirc and most combat CG's have been within about 100Ly from the centre.

That means you should need 6 to 8 jumps or 3 to 4 FSD boosted jumps to get to any CG assuming you base your FDL near the centre. And thats with full armour internals and the works. Now each jump takes about 50 seconds, lets be generous and say 1:10 to account for slower fuel scooping in an FDL.
That still means you can do the jumps in about a 10 min period.

Overall I think this was a problem pre-engineers but now with the up to 45% boost to FSD range no combat ship has an excuse really, just if you want to travel you have to mod it. :D


I think you are being way too unrealistic here, most people aren't gonna have upgraded FSD on their pvp ships because that's the very very last thing they will try to get. It'll be awhile before anyone has 15 ly on an FDL....and even when they do, there is NO WAY in hell someone is gonna use 4 premium FSD boosts for 1 journey, what are you insane????????????

Even with 15 ly jump the average number of jumps to get to a CG will probably be around 10. (~120 ly).
 
I feel the same. I loved the original Guild Wars, and thought GW2 would keep me engaged for years. I played maybe 9 months and that was it. I won't say that the fast-travel was the direct cause, but it definitely created a lack of adventuring cohesion. It basically became a game of bouncing around the map between boss battles and "dynamic" event spawns.

Ah, world boss trains in GW2. Fun times.

No, I don't want that in Elite Dangerous. :D "Fly to Sag A* or pay 1,000,000cr to click there." Yeah... no.
 
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