Faster than Light (FTL) communications.

Firstly let me state I'm not in favour of it.

Okay, without FTL Comms so we can't communicate with commanders not in out system, but FDEV is also breaking that rule!

Our Discovery Scanners, a 10 second blip and we can see objects out to 1500 Ls, that a signal out to 1500 Ls and back again in 10 seconds, if that's not FTL then I'm not sure what is?

Also in the GalNet News, the article about Commander Kamzel's exped to Scutum-Centaurus, now I've not plotted how far that is from me but I'd guess it's a many 100's of Lt Years. But his Communiqué appears to have been intercepted and it's also thought he will attempt to send an encrypted signal back to his team in case a rescue operation is needed!

Sorry, but with comms at light speed if he needs help, he'll be long dead before his team even knows about it.

So FDEV, what is it, do we have FTL Comms or not!
 
Yes, Comms are very timey-wimey.

You can voice chat with friends no matter where they are in the game - hell even from the main menu.

Advanced discovery scanner's infinite range is not explainable at all, so it MUST be passive. But if so, why do we have to activate it?

Galactic communication among civilized systems could be handled with hyperspace drones or some such.

Overall, it's a mish-mash that is best not examined too closely. ;)
 
even in supercruise, if someone was 60LS away, you'd have to wait 2 minutes for an answer, not very workable in a multiplayer game...
 
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is this some form of new dimension? Or perhaps a thargoid trap....

Yeah, it's where you escape to if you're about to get blown up - especially by pirates.
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A book titled "Singularity Sky" broached this subject. In the book they used the theory of quantum entanglement to explain how it worked. The two devices would share the same particles but had to be moved away from each other at slower than light speeds. As a result, communications were instantaneous, since whatever they said into the once device would immediately change the particles in the other device. It was extremely expensive, however, and took many many years to deliver the communication devices.
 
Quite right, yes. Since we see the light from the sun 8 minutes later, for example if the sun disappeared we wouldn't see it instantly, we would see the light go away 8 minutes later...kind of the regards with seeing the blue light coming from other ships in super-cruise.
 
What was it that Gene Rodenberry said:

Don't explain everything. Just do it. Roddenberry pointed out that cops on detective shows didn't explain how the firing pin struck the end of a shell, causing the bullet to leave the barrel. Similarly, you don't need the captain to draw a phaser and describe how it works before using it. Or the transporter. Or the engines.
 
If you sit outside a station long enough, you'll hear what sounds like an FSD jump, and see a white bolt emanating from the station / outpost. I assumed this was part of the FTL communication. Maybe something as crude as "microjumping" USB sticks to another station. Or maybe it's an ejected commander microjumping into the station...
 
I agree we shouldn't think too deeply on it. I have often thought "Ok, I'm going faster than the speed of light and so is that guy in SC that's about 1,500 LS in front of me. How am I seeing him?
 
A book titled "Singularity Sky" broached this subject. In the book they used the theory of quantum entanglement to explain how it worked. The two devices would share the same particles but had to be moved away from each other at slower than light speeds. As a result, communications were instantaneous, since whatever they said into the once device would immediately change the particles in the other device. It was extremely expensive, however, and took many many years to deliver the communication devices.

Ursula K. Le Guin started it all with her Ansible in Rocannons world published 1966..in her books one side of the system had to be on a large mass body..ie a planet the other one could be anywhere.
 
Yes, Comms are very timey-wimey.

You can voice chat with friends no matter where they are in the game - hell even from the main menu.

Advanced discovery scanner's infinite range is not explainable at all, so it MUST be passive. But if so, why do we have to activate it?

Galactic communication among civilized systems could be handled with hyperspace drones or some such.

Overall, it's a mish-mash that is best not examined too closely. ;)


dude....

2 problems with that....

1.
In game chat does not work, nor does text chat.

2.
We are online gamers and thus, we have no friends.
 
Gameplay ... it's all about the gameplay!

Strict simulation is for kerbal, this is intended to be a game that's fun to play but has some roots in fact ... it's a bit like reading a Dan Brown novel, you know it's mostly fiction, but the peppering of truthiness makes it feel so much more believable.
 
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Firstly let me state I'm not in favour of it.

Okay, without FTL Comms so we can't communicate with commanders not in out system, but FDEV is also breaking that rule!

Our Discovery Scanners, a 10 second blip and we can see objects out to 1500 Ls, that a signal out to 1500 Ls and back again in 10 seconds, if that's not FTL then I'm not sure what is?

Also in the GalNet News, the article about Commander Kamzel's exped to Scutum-Centaurus, now I've not plotted how far that is from me but I'd guess it's a many 100's of Lt Years. But his Communiqué appears to have been intercepted and it's also thought he will attempt to send an encrypted signal back to his team in case a rescue operation is needed!

Sorry, but with comms at light speed if he needs help, he'll be long dead before his team even knows about it.

So FDEV, what is it, do we have FTL Comms or not!

[video=youtube;2th352t62Ts]https://www.youtube.com/watch?v=2th352t62Ts[/video]


:) The Enhanced Defence Intelligence explains it well
 
Overall it seems like 'retconning' the whole "no ftl communications" idea is the wisest approach. I really like the idea of using ships or some other more physical method to move data around, but we constantly spot these breaks in continuity, which very much ruins immersion.
 
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