*cough* Ahem*cough* FA OFF people make me laugh my ass off thinking that losing control of your ship actually helps you turn around. By the time they have turned around, I have turned around as well and my guns are aimed at them already while they try to adjust and aim at me. At which point I have blasted them to hell already and probably just wizzed by them leaving them to flop around trying to turn with their FA OFF non-sense again. So please do continue to do that, makes my live so much easier in killing you.Can't say if this is what happened then but I find you get the fastest turns with FA off and boost.
Boost however would not have left the ship sitting still.
*cough* *cough* FA OFF people make me laugh my ass off thinking that losing control of your ship actually helps you turn around. By the time they have turned around, I have turned around as well and my guns are aimed at them already while they try to adjust and aim at me. At which point I have blasted them to hell already and probably just wizzed by them leaving them to flop around trying to turn with their FA OFF non-sense again. So please do continue to do that, makes my live so much easier in killing you.
Bolded for emphasis, that is the part where you lose a lot of time trying to acquire your target in CQC, enough that it is actually bad for you to FA off turn. But like I said, keep doing it, makes it easier for me to kill you.The main benefit to using FA off in a boost flip-turn is that the extra turn rate from the boost will run out before you can finish rotating around. FA off lets you continue the turn at the maximum rate even after the boost has expired. In CQC the benefit is smaller than in the main game, but it still saves you a bit of time. And once you're back on target, FA on again and fire away.
*cough* BULL%^$& *cough* FA OFF people make me laugh my ass off thinking that losing control of your ship actually helps you turn around. By the time they have turned around, I have turned around as well and my guns are aimed at them already while they try to adjust and aim at me. At which point I have blasted them to hell already and probably just wizzed by them leaving them to flop around trying to turn with their FA OFF non-sense again. So please do continue to do that, makes my live so much easier in killing you.
As for what OP saw: if they were stationary and flipped around far too fast, the most likely culprit is network lag. As in, on their screen they started turning a couple seconds earlier, but you didn't see it due to lag, then once the network got in sync they appeared to turn extra fast as the game "caught up" with the other ship's actions.
I can count on one finger the number of players I have seen where FA off in CQC didn't make it easier for me to kill them. So I call bull on that.For the players that Practice FA off. They are better then any FA on players. But the key word is Practice
I'm a bit confused about how a 5.78 - 4.72 is "well short of the 1-1.5 seconds".
Seems like in your test it was a full second faster, which is right on the inside edge of that range.
I really wish I had a better way to view my own ship's movement through space to see exactly what trajectory I take using different control inputs, it'd make stuff like this a lot easier for everyone to visualize and compare.