My personal preference has always been beam, but I started to suspect that might be cosmetic/ vanity. I just think they look and sound more cool.
Having read so many posts extolling the virtues of pulse/ burst lasers I thought I should give them a try.
I put C3 pulse and then burst on a Vulture (A rated PP and PD) . I was looking forward to: "much increased DPS" and "non-stop firing with just one or two pips to weapons"
I can only assume I bought dodgy second equipment. So far as 'constant firing' - with 4 pips I soon get thermal overload when taking on even smaller ships like Vipers in RES. Damage wise they just don't seem to take the enemy out as quick, but I appreciate there are lots of variables involved.
It's not because I'm wasting energy by missing the target. I set them as gimballed and in a Vulture its not hard to make sure every hit counts.
Is there something else I'm doing wrong?
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... pulse/ burst also sound totally naff too. It's like being in a cheap 80's sci-fi TV show.
Having read so many posts extolling the virtues of pulse/ burst lasers I thought I should give them a try.
I put C3 pulse and then burst on a Vulture (A rated PP and PD) . I was looking forward to: "much increased DPS" and "non-stop firing with just one or two pips to weapons"
I can only assume I bought dodgy second equipment. So far as 'constant firing' - with 4 pips I soon get thermal overload when taking on even smaller ships like Vipers in RES. Damage wise they just don't seem to take the enemy out as quick, but I appreciate there are lots of variables involved.
It's not because I'm wasting energy by missing the target. I set them as gimballed and in a Vulture its not hard to make sure every hit counts.
Is there something else I'm doing wrong?
- - - Updated - - -
... pulse/ burst also sound totally naff too. It's like being in a cheap 80's sci-fi TV show.