Favorite cooking method?

After a fatal accident while experimenting with using reverberating cascade mines offensively, I really want to move on to a new load out on my clipper. The large hard points are dedicated to frags, but I want some medium weapons that are a little spicier. What's more effective: a pair of thermal shock MCs or thermal cascade seekers? On paper, it seems like a slow cook vs nuking... Are two thermal MCs enough to even hurt modules?
 

Deleted member 110222

D
Hire Ainsley Harriott to be your first mate.

Will give you all the spice you need.
 
Someone in a FDL tried cooking me near Trophy Camp but months out in space meant I was really rusty at fighting and I didn't have a PvP loadout anyways so I just bailed on them. They can use their EZ mode weapons all they want, still can't do crap to my Corvette XD
 
After a fatal accident while experimenting with using reverberating cascade mines offensively, I really want to move on to a new load out on my clipper. The large hard points are dedicated to frags, but I want some medium weapons that are a little spicier. What's more effective: a pair of thermal shock MCs or thermal cascade seekers? On paper, it seems like a slow cook vs nuking... Are two thermal MCs enough to even hurt modules?

Thermal shock MC's are a very effective weapon.
If fighting NPC the thermal damage if sustained can stop them firing.
The shield damage seems good as well.

Take no notice of the "heat haters" the mods are in the game to give you an earned advantage.
 
lol

earned advantage comes down to farming bounties for the blaster, spending 1 nickle for a sturdy mount, then doing a favor for thermal shock on your multi/cascade cannon

for cancerhounds you have to put a little bit more effort in. just a bit more, and the result? you can now beat players that would previously dunk all over you.
 
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lol

earned advantage comes down to farming bounties for the blaster, spending 1 nickle for a sturdy mount, then doing a favor for thermal shock on your multi/cascade cannon

for cancerhounds you have to put a little bit more effort in. just a bit more, and the result? you can now beat players that would previously dunk all over you.

Kitting a ship out with a compliment of class 5 overcharged multis with mods requires a considerable amount more effort than "a little bit"
Getting enough materials for a decent roll then taking a favour,dropping 2 levels,then raising rep to grade 5 again cannot be done quickly.
And what is wrong with having an advantage,that is they way battles are won.
 
lol

earned advantage comes down to farming bounties for the blaster, spending 1 nickle for a sturdy mount, then doing a favor for thermal shock on your multi/cascade cannon

for cancerhounds you have to put a little bit more effort in. just a bit more, and the result? you can now beat players that would previously dunk all over you.
Well if you're running around with grade 1 weapons it's no wonder you're getting dunked on. Pre-2.1.05 I re-rolled grade 4 27 times to get the perfect mods for my packhounds, now I have 484 (lol) of these "cancerhounds" and they are quite effective as a deterrent against competent players and a great disabling weapon against those who are not. It is always up to you if you wish to fight against someone who has them.
 
the mods are in the game to give you an earned advantage.
Indeed but it's lame when the meta is 'one attack to rule them all'. Something always comes out on top by definition but it shouldn't be so landslide.

Ironic really given that on paper engineers should have put an end to the cookie cutter builds & stagnant meta, only for a new stagnant meta to emerge since heats attack builds are so overpowered, in fact it seems even worse than before with everyone having to resort to packing heatsinks over chaff and fights get reduced to gimballed facetank contests without even having to aim.

In the interests of the ol disclosure I never kept up with high-end pvp meta myself in this game but I've always followed with one eye and from the vids I've seen this is certainly what it looks like.
 
Indeed but it's lame when the meta is 'one attack to rule them all'. Something always comes out on top by definition but it shouldn't be so landslide.

Ironic really given that on paper engineers should have put an end to the cookie cutter builds & stagnant meta, only for a new stagnant meta to emerge since heats attack builds are so overpowered, in fact it seems even worse than before with everyone having to resort to packing heatsinks over chaff and fights get reduced to gimballed facetank contests without even having to aim.

In the interests of the ol disclosure I never kept up with high-end pvp meta myself in this game but I've always followed with one eye and from the vids I've seen this is certainly what it looks like.

I agree again,but if it was not heat it would be something else.
There will always be something that gives you an edge,wether it's a super shield,mega armour,who knows.
The thing to bear in mind is we have only been given access to 15 of the rumoured 30 engineers that are available.
And I feel certain in the next batch there will be some mod that allows much better heat management.
To a certain extent it already exists,I run a class 5 thermal modded shield With a full compliment of thermal boosters on my Vette.
When I get attacked with thermal weapons I get the usual warnings but do not ever suffer from heat damage.
Couple this with firing a full complement of thermal class 5 overcharged MC's and very quickly a thermal attack is stopped.

I generally do not go looking for a fight,but I do like to know if engaged I have every advantage I can.
 
Removing the rarity and RNG from the experimental weapon effects and make them choose able just by grinding enough materials was the worst game play decision fdev ever made. Ridiculous. Now the whole pvp moved basically from skill-to-win to pay-for-win, where the currency is time invested. But hey, one can't resist the forums crybaby's, no?
 
So wait ....the packhounds I've lusted after and now have...are cancer?

Can someone explain?
Certain individuals believe packhounds with thermal cascade are op since one magazine (12) from a single launcher causes between 80-120% heat while refusing to use ECMs, which can prevent any guided missiles from hitting you in the first place. They keep thinking heatsinks are the counter, they are not, while using DDT and overcharged powerplants, which can cause ships to be at 40-50% just idling.
 
Certain individuals believe packhounds with thermal cascade are op since one magazine (12) from a single launcher causes between 80-120% heat while refusing to use ECMs, which can prevent any guided missiles from hitting you in the first place. They keep thinking heatsinks are the counter, they are not, while using DDT and overcharged powerplants, which can cause ships to be at 40-50% just idling.

So basically it's ok for them to have whatever powerful toys they want and have few counters to, but nobody else can eh?
 
So basically it's ok for them to have whatever powerful toys they want and have few counters to, but nobody else can eh?
It's more a case of there being a powerful toy that has a few counters and they don't want to use the counters but complain when they get attacked with said toy. As I said, quite an effective deterrent, they know you have them and don't want to deal with it because you are not using a shield tanked cutter or corvette. Works quite well against Npcs too since they stop shooting when they are overheating.
 
https://forums.frontier.co.uk/showthread.php/281515-PD-and-ECM-need-a-buff

yeah, I haven't tested myself, but I don't think ecm is actually viable.

a viper with thermal hounds pushing a corvette off, does anyone see a problem with that? had you not had the hounds, how would the fight have gone? see the point i'm trying to make. There is no counter to heat. my python, which has a low emissions power plant, and 4 heatsink launchers, still gets pushed out instantly.

now, lets assume ecm is actually viable, and it works 100% of the time against missiles, that still leaves thermal cascade cannons. what's the counter to that? I had a fight against a friend who had a fdl with cascade cannons, even though I had more heatsinks than he did, I was still pushed out quicker. how am I suppose to counter that? run the cannons myself? stack every single utility with heatsinks and hope for the best? In a wing fight if you get primed by multiple people, even in while flying a big ship, youre done. you'll have to spam all your heatsinks before they malfunction and hope you have enough to jump out before everything malfunctions.

go on the engineers forum, ask them what they think of heat, they'll all say the same thing: its broken, and it ruins pvp. I refuse to fit my ships with this trash, even if it means I'm at a disadvantage, even if it means I lose to players that I've previously beaten multiple times back in 1.5. This meta is atrocious and lacks any sort of skill.
 
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https://forums.frontier.co.uk/showthread.php/281515-PD-and-ECM-need-a-buff

yeah, I haven't tested myself, but I don't think ecm is actually viable.

a viper with thermal hounds pushing a corvette off, does anyone see a problem with that? had you not had the hounds, how would the fight have gone? see the point i'm trying to make. There is no counter to heat. my python, which has a low emissions power plant, and 4 heatsink launchers, still gets pushed out instantly.

now, lets assume ecm is actually viable, and it works 100% of the time against missiles, that still leaves thermal cascade cannons. what's the counter to that? I had a fight against a friend who had a fdl with cascade cannons, even though I had more heatsinks than he did, I was still pushed out quicker. how am I suppose to counter that? run the cannons myself? stack every single utility with heatsinks and hope for the best? In a wing fight if you get primed by multiple people, even in while flying a big ship, youre done. you'll have to spam all your heatsinks before they malfunction and hope you have enough to jump out before everything malfunctions.

go on the engineers forum, ask them what they think of heat, they'll all say the same thing: its broken, and it ruins pvp. I refuse to fit my ships with this trash, even if it means I'm at a disadvantage, even if it means I lose to players that I've previously beaten multiple times back in 1.5. This meta is atrocious and lacks any sort of skill.
The only thing they need to do to balance it is to reduce the cooldown on ECMs by at least half and make individual packhound missiles generate 25% of the heat caused by a standard seeker, since you fire 4 at once, which don't generate much. I've been hit constantly by them and never went above 85% unless I fired back.
Reveberating cascade mines on the other hand...[yum]
 
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