Setting aside any of the many, many, things related to salt, I'd say that stations, in general, and landing pads, in particular, are something that FDev need to look at.
I'm honestly not sure if having "thargoid interference" screw up the GUI was a bug or a feature.
Either way, it's a lousy situation.
I didn't get chance to notice whether or not ships were taking damage while docked but when everything's going to poop and you can't get access to the GUI so you can refuel/rearm or equip your ship, your next response is probably going to be to log-off in order to ensure nothing else can go to poop while you're unable to do anything about it.
Having a game-mechanic (deliberate or accidental) which encourages people to stop playing the game is about as assbackwards as it gets.
By all means, keep the GUI corruption, which adds a nice touch of jeopardy to the situation, but don't inhibit the GUI completely, or at all.
Stations either need to protect ships from goid weapons completely or, at least, the GUI needs to be stable.
And then there's landing pads.
Fundamentally, the design of the Gnosis was one of the things that made it unsuitable for this "event".
It's landing pads are all in a cluster, at the rear, and they're all completely exposed.
Any goid that targets any human ship with a shutdown beam WILL hit every ship with the beam with a single shot.
It didn't matter if you were lucky enough to be launching from a side of the Gnosis facing away from the goids.
The shutdown beams pass straight through the ship and shut down any human ships in their path.
But hey, you can fit a shutdown shutdown beam gizmo, right?
Well, yeah, but you can use it until after you've launched, and when you've got half a dozen goids all firing shutdown beams in the vicinity, you're almost certain to be disabled as soon as the docking clamps release.
Not really sure how to fix this (in a way that doesn't seem contrived) but it needs fixing.