Having dreaded playing 1.3 after having read bug report after bug report as well as countless critical threads, I finally had time to play around 7-8 hours this weekend. I did not play Power Play, I played missions, smuggling (and pirating some starter CMDRS for fun) in a stock Sidewinder with 1000 cr and managed to move up to own both a Hauler and an Eagle.
I can finally see a potential direction where Frontier is going.
FD are frameworking and frameworking this game so that it is able to stand on its own some day in the future. However, right now all the parts are showing (as they were with missions pre 1.3 or with community goals pre 1.2 ) and they are slowly padding sinew, flesh and muscles to these frameworks. In the meantime the player base is creating most of the flesh in terms of groups, rules and diplomatic relations to fill out the obviously missing emergent gameplay elements that FD are not making (hopefully they will).
Yes, we can see right through much of the framework still, but as of 1.3 I am hearing Comms Chatter about wedding celebrations, refugees and pirate groups and I can actually follow mission targets in Super Cruise and complete my missions.
After having scooped illegal salvage from a weak signal source, I can now also open up my Galaxy Map, check for Archon Delaine Control systems nearby and see where I will get the strongest bonuses and price for said salvage.
Frontier is beginning to make the game elements stick together. It still is not very pretty, but it is actually starting to get fun.
Looking back at how the mission structures and content have progressed from 1.1 to 1.3, it will probably go forward. Though it will be slow.
I will not be surprised if (come 1.5?) the grindy delivery missions in Power Play will be replaced with more complex missions that do not entail going from A to B to A to get the rewards.
So, I am not saying that FD are awesome and they will make the bestest game evar, I am just saying that they are giving it time, and right now they have given us one iteration of a playable Powerplay. Boring and counter-intuitive it may seem, but it has potential to move in the emergent direction eventually. Like many others have noted, right now it just isn't there.
To me it just doesn't make any sense to include all of these empty shells of gameplay elements without also populating them further in the future.
So what is your take on this? Are you seeing the future development of this game to continue on with empty frameworking?
Having read many people's complaints here, it surely seems so, though I am inclined to disagree.
TL;DR : Frontier has put together a framework and many more game elements in place, and over time this framework will hopefully be populated and tweaked.
I can finally see a potential direction where Frontier is going.
FD are frameworking and frameworking this game so that it is able to stand on its own some day in the future. However, right now all the parts are showing (as they were with missions pre 1.3 or with community goals pre 1.2 ) and they are slowly padding sinew, flesh and muscles to these frameworks. In the meantime the player base is creating most of the flesh in terms of groups, rules and diplomatic relations to fill out the obviously missing emergent gameplay elements that FD are not making (hopefully they will).
Yes, we can see right through much of the framework still, but as of 1.3 I am hearing Comms Chatter about wedding celebrations, refugees and pirate groups and I can actually follow mission targets in Super Cruise and complete my missions.
After having scooped illegal salvage from a weak signal source, I can now also open up my Galaxy Map, check for Archon Delaine Control systems nearby and see where I will get the strongest bonuses and price for said salvage.
Frontier is beginning to make the game elements stick together. It still is not very pretty, but it is actually starting to get fun.
Looking back at how the mission structures and content have progressed from 1.1 to 1.3, it will probably go forward. Though it will be slow.
I will not be surprised if (come 1.5?) the grindy delivery missions in Power Play will be replaced with more complex missions that do not entail going from A to B to A to get the rewards.
So, I am not saying that FD are awesome and they will make the bestest game evar, I am just saying that they are giving it time, and right now they have given us one iteration of a playable Powerplay. Boring and counter-intuitive it may seem, but it has potential to move in the emergent direction eventually. Like many others have noted, right now it just isn't there.
To me it just doesn't make any sense to include all of these empty shells of gameplay elements without also populating them further in the future.
So what is your take on this? Are you seeing the future development of this game to continue on with empty frameworking?
Having read many people's complaints here, it surely seems so, though I am inclined to disagree.
TL;DR : Frontier has put together a framework and many more game elements in place, and over time this framework will hopefully be populated and tweaked.