Engineers FD can you just drop the Grind for the MATS, and let us buy them on the market..

Even if it's limited quantities and spread all over the place, anything would be better that what you have now as each "fix" you roll out make's even more frustrating.
I mean the bugs with the drop rates, the mission rewards etc.... make it very frustrating to do, and the RNG factored in on top of the bugs just cause more frustration.
Was trying to help a new player this weekend and between the server disconnects and the mission reward bugs. he just gave up, and to be honest, I do not think he will be coming back anytime soon.
 
Not without nerfing engineer mods TO THE GROUND. They are so effective, there needs to be a mechanism that ensures that only the most dedicated players get that kind of reward. If they only provide 10% bonus to something, I'd be cooler with everyone having them, but the point is, if it's so easy, then that would mean the first thing you had to do when you bought any ship would be to engineer it to the moon. Then everybody would have engineered ships and we'd be back to square one, everyone the same, and no point in engineering. Now, if you said 'Mats for all level 1 mods should be purchasable', I'd say ok, sure.
 
All, all good suggestions, they need to do something with as it's a mess right now.
 
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Also Data, particularly when it comes to Modified Embedded Firmware.

So help me, I can't be bothered playing the SRV datapoint-activating-hoppy-skippy-jump game in bases, and I haven't seen it as a mission reward in donkeys years.
 
Buying the mats should be in game, if only for the fact it's ridiculous that i'm upgrading my ship with secondhand half blown up scrap witch the guy i'm scavenging it from must have bought at some point.

Same with the mats and software you find on planets, there just basic materials and programs, why can't they be bought??

That leaves only the ship and wake scan data.... at what point in ED lore history did we loose the ability to copie digital data???


If FD wants it to be a chore to collect the stuff fine, but plz do that in a way that makes at least a little sense.

Just make the places you can buy scares and the prices high.

A price for the rare stuff so high that even a rich CMDR would think " well i can afford them, but that is rather a waste, maybe i'll scrounge this batch myself" should work out nicely.

A other option would be to give the engineers the ability to give CMDR's collection missions for all the mats and data they specifically need.

Or a combination, most stuff available in markets and the rare stuff thru engineer missions.
 
Also Data, particularly when it comes to Modified Embedded Firmware.

So help me, I can't be bothered playing the SRV datapoint-activating-hoppy-skippy-jump game in bases, and I haven't seen it as a mission reward in donkeys years.

In fact MEF is currently not available at all through missions, though they are planning to add it as a mission drop in the near(?) future. Cross your fingers I guess ...


A other option would be to give the engineers the ability to give CMDR's collection missions for all the mats and data they specifically need.

Repped for this part.
 
Maybe FDev could have the message pop up missions drop more of the rare mats especially if the faction giving the mission is a friend or ally. It's understandable they don't want to change their current bulletin mission board generation, but maybe those special message comms missions could be more oriented to a favored faction cmdr relationship, just an idea.
 
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I've got it! Allow us to deconstruct or reverse engineer modules we bought in stations. Mats dropped from deconstruction are the same as those used in engineering the same item (so if you are after mats for FSDs, buy and deconstruct FSDs is a viable method), and the rewards should work thusly (based on a full 2 minutes of thinking about it, lol)...

Class 1 (tiny modules)
G - 2 common, 2 uncommon
F - 3 common, 2 uncommon
E - 3 common, 3 uncommon
D - 3 common, 2 uncommon, 1 rare.
C - 3 common, 3 uncommon, 1 rare, 1 very rare
B - 5 common, 4 uncommon, 2 rare, 1 very rare
A - 5 common, 5 uncommon, 3 rare, 2 very rare, 1 ultra rare

Increase all rewards by one as you go up a class. So size 6 class A modules give 6 ultra rare mats (which I feel is consummate with their extreme cost).

Engineered versions of above when deconstructed provide the same reward listed plus 1 additional very rare and one additional ultra rare. I'm aware this suddenly makes it very smart to buy the cheapest of the cheap, put he cheapest engineering blueprint on it, then deconstruct it. I figure if you are willing to do that, then the reward is fair enough, as the engineers are spread all over the place, to do this would need some legwork. Fair enough, no?

Like I say it's not completely thought through, but the basic concept?

This solves three major issues as far as I can see, it's another credit sink for those players who are so rich that credits no longer have any meaning, it's a way to be sure to get rare mats for at least one of the blueprints from the item deconstructed, AND it gives you reward for engineering items (cos currently engineered items when sold at docks have no additional value, if I've observed correctly). Plus it solves the conundrum described above, where are these parts coming from when someone blows up? You just deconstructed all his modules, with your laser beams. :)
 
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That would be a lot of coding, and you'd still rather have the mats than the modules, no? Also,why would pristine modules drop from a small atomic explosion. :)

Coding effort aside, perhaps badly damaged modules could be a rare drop from a destroyed ship and it's up to you if you want to (pay to) repair and then use, sell or deconstruct them.
 
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