FD, for the love of God and all that is Holy, can you please fix the PvP Hatchbreaker bug?

  • Thread starter Deleted member 115407
  • Start date
Have you tried any methodical testing, as in controlled hatch-breaking between willing parties, in case it's some coding oddity?
We tried "methodically" testing MRPs the other night... Nothing Vin did would cause damage to my modules. The canopy would register maybe 5% damage, meanwhile my hull was torn to shreds. Nothing suggests that it would be any different with testing hatch breakers... The bugs in this game preclude any reliable form of testing between players.
 
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Deleted member 115407

D
We tried "methodically" testing MRPs the other night... Nothing Vin did would cause damage to my modules. The canopy would register maybe 5% damage, meanwhile my hull was torn to shreds. Nothing suggests that it would be any different with testing hatch breakers... The bugs in this game preclude any reliable form of testing between players.

This is true.
 
Hatchbreakers siphon resources but no canisters drop from the target.

That doesn't appear to be the situation to me? They say they siphon, but do not grab cargo at all.

In the video in the first post:
- 1:07 you manifest scan, and confirm 2T of Insulating Membranes
- 2:09 you successfully attach a limpet and "siphon resource complete" message appears
- 4:04 you check manifest again, and target still shows 2T in cargo

So the bug is not removing cargo from the target, otherwise you'd expect their total cargo to go down, but you can't collect it.

Yes this is being pedantic over the definition, but just trying to help you guys, if FDev can be given a more precise bug report it.
 

Deleted member 115407

D
That doesn't appear to be the situation to me? They say they siphon, but do not grab cargo at all.

In the video in the first post:
- 1:07 you manifest scan, and confirm 2T of Insulating Membranes
- 2:09 you successfully attach a limpet and "siphon resource complete" message appears
- 4:04 you check manifest again, and target still shows 2T in cargo

So the bug is not removing cargo from the target, otherwise you'd expect their total cargo to go down, but you can't collect it.

Yes this is being pedantic over the definition, but just trying to help you guys, if FDev can be given a more precise bug report it.

The bug is that the hatchbreaker attaches, and signals "target cargo dropped", and no cargo comes out of the target.
 
This bug still a thing after how many years?!

Shame on you FDev [mad]

If it was bounties or first-discovereds not registering, it would be hot-fixed in no time.

Piracy and gold-rushes are a symbiotic thing - you've given us the gold-rush, now it is time to give the opposite side of the coin some TLC!

I agree wholeheartedly. I'd love to see piracy/smuggling be much more viable. Risky endeavors that can offer tons of fun and potentially huge sums of credits. I want to see MORE pirates out there. Going after griefers is thrilling in its own way (and I certainly recognize the difference between a pirate such as Vin and your common griefer). But I'd love to be able to say, escort ships carrying cargo or whatever it is pirate targets do, lock onto their beacon and pop into the instance whilst doing my best Imperial city guard impression. Pirates would have more fun which means more pirates which means more pirates for me and my squadron to engage with.

Dunno what the traders are gonna do. Either head to PG or solo or wing up with some combat-able buddies, mercs, or law enforcers as an escort. You know, be sociable in open.
 
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