FD have you undone all the goodwill that was building for 3.0 with this one dumb decision?

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Before the weekend this place was looking more positive towards 3.0 and the game in general, there was a real positive buzz more than I've seen in a long time.

Then you go and undo it all by listening to a few whining nobody's carping on about skimmer payouts.

Guys you really know how to shoot yourselves in the foot.

:rolleyes:
 
Before the weekend this place was looking more positive towards 3.0 and the game in general, there was a real positive buzz more than I've seen in a long time.

Then you go and undo it all by listening to a few whining nobody's carping on about skimmer payouts.

Guys you really know how to shoot yourselves in the foot.

:rolleyes:
This is what happens when devs don’t take the time to actually play the game they’re working on. I’ve only had ED since July 2016, but I probably have more play hours logged than the average FDev employee.
 
Before the weekend this place was looking more positive towards 3.0 and the game in general, there was a real positive buzz more than I've seen in a long time.

Then you go and undo it all by listening to a few whining nobody's carping on about skimmer payouts.

Guys you really know how to shoot yourselves in the foot.

:rolleyes:

I'm assuming from this that you can no longer make over 300m credits an hour from missiling skimmers in the face repeatedly?

I haven't said anything at all about it one way or the other so don't go thinking I have some major axe to grind about the topic. That said, if you would really let that 'undo all the goodwill' that you previously felt, I think the problem lies with your sense of realism.

They nerfed the passenger missions which were giving similar payouts what, two months ago? Anybody who thought that skimmer-killing was going to remain in the game with that level of payout is stark raving mad. That's just a fact, like it or not.
 
Killing these lovely payouts wouldn't be an issue if the game was full of a variety of fun ways to make even a decent amount of money. The missions are extremely dull in my opinion. And the only real moments of interest (outside of player interaction) are Thargoid and Guardian related. There appears to be a real bizarre stance as evidenced here on the forums that what's realistic naturally should be dull. Like travelling in the game prompting you to turn on Netflix can be defended.
 

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Anybody who thought that skimmer-killing was going to remain in the game with that level of payout is stark raving mad....

...and they'll kill yout and eat you if they catch you. It's like a disease. It's like rabies, only it's faster. It's a lot faster!
 
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Still plenty of good will from my side.
And that is coming from someone who was about to jump on the gravy train when the missions were pulled...

Add me to that list. Plenty of good will here as well.

Never having done passenger or skimmer missions, they don't affect me though.
 
There is an underlying trend that a portion of the playerbase is fixated on rapid accumulation of funds.

Spending half an hour in supercruise, or endlessly killing small, easy targets is not inherently engaging play if repeated over & over. The long travel time (like the Hutton run) is a good thing once or twice to really get an idea of the scale of the 'map' this game presents, and killing skimmers is a nice little bit of excitement when you're in your SRV, but as single activities they are not so much fun that I can imagine any player wanting to do only that & nothing else. Ditto for scanning a beacon then self destructing your sidewinder or any number of other short-cuts. The earliest I remember was seeking Luxuries, filling up your hold with one item & flying to a fixed POI over & over. The earliest I know of was buying a ship in founders at a discount & selling it in a regular system.

None of this is engaging in it's own right, only the sense of progression. If every purchasable item in the game suddenly became 100x more expensive you would earn the same cash on a skimmer kill as now (before it was nerfed), but the sense progression would be slower.

The game was designed around a certain rate of progress, and these shortcuts mean the player skips a lot of that learning process, making the end result feel more shallow.

But once the levelling up part of the game is over & done with, the player is left with a bunch of expensive to maintain ships and little motivation to work as hard to earn the cash to support them.

So I'd be in favour of (or at least not mind there being) a way for fully levelled up players to earn cash more quickly, using the skills they learned while levelling up.
 
Oh yes, how dare Fdev fix their own game. :rolleyes:

It truly is embarassing how many members of the Elite community are *actually* complaining and trying to justify benefiting from an unintended flaw in the system...a.k.a. cheating. And not only that, but have the appalling gall to turn around and wave the finger at everyone but themselves for the trouble.

Maturity seems to be a long-lost rare commodity these days.
 
Killing these lovely payouts wouldn't be an issue if the game was full of a variety of fun ways to make even a decent amount of money. The missions are extremely dull in my opinion. And the only real moments of interest (outside of player interaction) are Thargoid and Guardian related. There appears to be a real bizarre stance as evidenced here on the forums that what's realistic naturally should be dull. Like travelling in the game prompting you to turn on Netflix can be defended.

You can take on Scouts without going into billions. You can visit Guardian sites in Cobra.

Please stop excusing using exploits. You did it because it allows to avoid consequences, and consequences are boring.

Before the weekend this place was looking more positive towards 3.0 and the game in general, there was a real positive buzz more than I've seen in a long time.

Then you go and undo it all by listening to a few whining nobody's carping on about skimmer payouts.

Guys you really know how to shoot yourselves in the foot.

:rolleyes:

I think you really don't understand how good will works.
 
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RIP
 
I had actually enjoyed blowing up the skimmers for a couple of hours, knowing full well it would be nerfed. I also moved on to other more pressing matters (back to engineering) long before it was nerfed. Has it even been nerfed yet?
No good will lost here. It's just a (bloody good) game after all. ;)
 
Before the weekend this place was looking more positive towards 3.0 and the game in general, there was a real positive buzz more than I've seen in a long time.

Then you go and undo it all by listening to a few whining nobody's carping on about skimmer payouts.

Guys you really know how to shoot yourselves in the foot.

:rolleyes:

Anyone who only was positive because of stupid free money can be safely ignored. :)
 
I've been thinking about it, and I think they were potentially justified in their actions. I say potentially, because fore it depends on if the primary reason for the action was in response to the earning potential, or because skimmers should be respawning until the instance is refreshed, because that does seem to be a bug.

I've made decent money on skimmer missions, (by my measure anyway...maybe $20mil) but I've never had them respawn like that without jumping to SC and coming back.
 
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