The recent CG for the missile rack demonstrates you (FD) can add modules to tech brokers 'on the fly' so to speak. So why not remove the albatross from Powerplay which is its modules and do the same (move them all to tech brokers)?
You could keep access for powers as it is, but duplicate the blueprint in human tech brokers so nothing is 'lost'.
It removes module shopping, one of the banes of Powerplay.
Most modules are one size- so for these you only have to add ten new templates for the human tech broker.
Aislings Prismatics come in all sizes, which might complicate things so here you might either go all in (and have 8 sizes) or maybe have a selection.
The other bonus is you'll get an instant uptick in people wanting tech brokers- some Powerplay gear is excellent
If doing it all at once is a bit daunting, you could do one a week.
You could keep access for powers as it is, but duplicate the blueprint in human tech brokers so nothing is 'lost'.
It removes module shopping, one of the banes of Powerplay.
Most modules are one size- so for these you only have to add ten new templates for the human tech broker.
Aislings Prismatics come in all sizes, which might complicate things so here you might either go all in (and have 8 sizes) or maybe have a selection.
The other bonus is you'll get an instant uptick in people wanting tech brokers- some Powerplay gear is excellent
If doing it all at once is a bit daunting, you could do one a week.
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