FD need to sort out the station security AI

This is getting beyond a bloody joke now.
NPC fed security ships constantly flying into you and then you get the 'Reckless flying' fine.
That's just an annoyance.

But when you're in a big ship like I am (Cutter) and a fed ship smacks into the side of you (what to you expect when you circle around the flightpath of ships entering and exiting the station ?????????????????) the fate is much worse than a fine.

This blind NPC slammed into the side of my Cutter so hard that he blew himself up. Of course that means that the station takes it out on me and I get destroyed. kind of logic is this ? Thankfully I can stump up the rebuy very easily but that is hardly the point.

NPC fed used to circle around the station itself and not in front of it as they do now. Clearly this change is causing issues.

While I'm on the subject, can we not have some kind of system to let us (people in big ships) know when it's safe and clear to leave the station ?
The number of times I've been exiting the mail slot only to find another ship appearing and wanting to force it's way in. I've lost count.

Don't make me suffer because of your dodgy AI. Get it sorted !!!
 
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eh ? Yes I know.

His point is that ramming will be addressed in 2.1, complaining won't get it here any faster. A few simple tips to avoid losing your ship -

A. Stay within the speed limit (at the very least once a cop is heading towards you)

B. Reduce sensor range in the NFZ, monitor the patrols on your scanner, authority ships still fly circular patrols. If a authority ship decides to scan, he will break formation and head towards you, it's clear to see on the scanner.

C. Keep your eyes open till the next patch, then you can go back to flying blind.
 
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Yeah, we all know the well documented problems with NPC idiocy..can we have no more of these dead horse floggings until the first day of the 2.1 beta please? (not that FD will have omitted the fixes for these bugs - oh no!). That is the time to revisit these areas, if necessary..which I'm sure it won't be! - right? :D
 
While I'm on the subject, can we not have some kind of system to let us (people in big ships) know when it's safe and clear to leave the station ?
The number of times I've been exiting the mail slot only to find another ship appearing and wanting to force it's way in. I've lost count.

The System you're looking for is your radar. Try using your 'Target Ahead' button to see what's on the approach. If you see a Type-9 coming in then just hang back, and even reverse if you are close to the exit. Also, be aware that a ship might be coming up from behind you! These ships don't appear from nowhere; I find it's best to keep aware of what's around me.
 
While I'm on the subject, can we not have some kind of system to let us (people in big ships) know when it's safe and clear to leave the station ?
The number of times I've been exiting the mail slot only to find another ship appearing and wanting to force it's way in. I've lost count.

I also fly a big ship (Cutter) and I can see ships positioning to enter or exit the tunnel on the scanner before I even see them directly.
 
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Yet another person who doesn't seem to be able to use the scanner and comprehend what a speed limit entails, and then complains the game is broken rather than realise its there own incompetence.

Mainly the former, as if you use the scanner the speed limit becomes rather irrelevant.
 
I feel your pain F1racer, it's been a long wait to get the NPC ai sorted out.
Just gotta hope that when 2.1 drops we get much needed improvement.
 
Yet another person who doesn't seem to be able to use the scanner and comprehend what a speed limit entails, and then complains the game is broken rather than realise its there own incompetence.

Mainly the former, as if you use the scanner the speed limit becomes rather irrelevant.

I've lost a Python when an NPC spawned right in front of me on approach to the station - and got an instant 6000 cr bounty for murder, no scanning could have prevented that. Also, flying a Cutter, I've gotten used to the AI bouncing off your hull, even at low speeds. They don't even attempt to evade. Not everything is player incompetence, some incidents are actually AI 'features' and outright bugs.
 
There seems to be a pattern in some of the replies where people like to make assumptions and try to belittle the skills of the person making the complaint, sometimes just to big up their own skills. That's common around here so it's to be expected. Also the usual lack of empathy thrown in.
Look, if you can't take your precious game being criticised then that's too bad. But how about focussing on the real issue which is the bad AI rather than my flying skills ?

So lets address some of these .....


His point is that ramming will be addressed in 2.1, complaining won't get it here any faster. A few simple tips to avoid losing your ship -

A. Stay within the speed limit (at the very least once a cop is heading towards you)

B. Reduce sensor range in the NFZ, monitor the patrols on your scanner, authority ships still fly circular patrols. If a authority ship decides to scan, he will break formation and head towards you, it's clear to see on the scanner.

C. Keep your eyes open till the next patch, then you can go back to flying blind.


His point was badly made. All he said was 2.1 isn't out yet. I have not personally seen or heard of anything from FD that specifically mentions the security ship behaviour around the stations.
However, if that is the case and I have jut missed it, then that's great. It can't come soon enough. To be honest it shouldn't be here in the first place . Pre-horizons the ships used to circle the station well out of the way of the flight patch of ship traffic. Since they altered that it's all gone to s...

A) I did.

B) Good tip, thanks !

C) I don't fly blind. I'm not a newbie. This is the first time an AI has hit me and got itself killed so it's not like this is a regular thing with me.


Duane Dibbley said:
can we have no more of these dead horse floggings until the first day of the 2.1 beta please?


As I don't live on these forums and read every post going, I have no idea how flogged this has been and I don't really care. Generally the more that complain the better.
But if it is being addressed already, we'll say no more about it.

Andrew Linton said:
The System you're looking for is your radar.

I wasn't looking for a system and nor do I need to. The issue is the messed up AI. If even FD have recognised that, then isn't it about time others do too ?

fruitbat said:
Yet another person who doesn't seem to be able to use the scanner and comprehend what a speed limit entails, and then complains the game is broken rather than realise its there own incompetence.

Mainly the former, as if you use the scanner the speed limit becomes rather irrelevant.

Aah you can't beat the tone of condescension. The way this happened, the sensor would have made little difference. Firstly I shouldn't have to be looking out for Fed ships that blindly ram me by flying directly into the ship traffic flight-path. Secondly, it happened so fast I wouldn't have been able to avoid it anyway. I've avoided many in my Vulture and Python, but in this case the Cutter it wouldn't have done it.
Why do you assume I was speeding ?? You have no idea about my ability to read the scanner or comprehend the speed limit.
In this regard the game IS broken hence why it seems they are fixing it. The AI IS broken in the current build and you cannot deny it. Need we mention the ship that stop and go 'rotisserie' when fired upon ??
I think you're more concerned in trying to find faults with me than focusing on the flaw of the game.
If you were driving a car with proper care and obeying the speed limits and some incompetent driver who didn't even see you smashes into your car, are you going to blame yourself or the bad driver ?

Bottom line is fed ships don't need to fly into the flow of entering/exiting traffic to perform scans. They should be nowhere near ! Looking out for oncoming ships is one thing, but a Fed NPC flying right into the side of you unsighted is quite another. Going through the mail slot in a Cutter I cannot be 100% focused on the scanner all the time any more than I would constantly look in my rear view mirror while driving and nor should I have to.

Lets hope this particular part of the AI IS sorted in 2.1 and if so, lets see what other AI issues crop up after these 'fixes'.


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Not everything is player incompetence, some incidents are actually AI 'features' and outright bugs.

Thank you Lobstris ! At least someone realises this.
 
Hey F1, nobody is denying that the station authorities have been buggy since 1.5, devs are aware of the issue. I think people are assuming you are speeding because you claimed that the station destroyed you. As far as I'm aware you will not be at fault if you are under the speed limit (That's how it works with regular NPC's & Cmdr's)

Can anyone confirm that a collision with an authority ship will result in a murder charge, even when under the speed limit?

In all honesty mate, I generally only fly heavy ship's, T9/Cutter.. I keep an eye on the scanner and everything is fine, never lost a ship. You'll get the occasional idiot cop that can't use his brakes, that's as bad as things should get until the devs patch this bug.
 
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All the bug fixing in the world won't stop you being punished for speeding. The attitude of, I can handle the speed, is countered by the fact, that you let something else, run into you.

I run into stations at over 200ms 99% of the time, I watch the radar and make allowances and have never, got a contact infraction.
 
Can anyone confirm that a collision with an authority ship will result in a murder charge, even when under the speed limit?

FWIW, it was an NPC Vulture that cost me my ship - suddenly appeared just as I was crossing into the no fly zone. I was unfortunate that the RNG gods gave him no shield, and that a Vulture's hull was so fragile. It's only happened once in over 1200h of play, and this was back pre 1.4, so...
 
Hey F1, nobody is denying that the station authorities have been buggy since 1.5, devs are aware of the issue. I think people are assuming you are speeding because you claimed that the station destroyed you. As far as I'm aware you will not be at fault if you are under the speed limit (That's how it works with regular NPC's & Cmdr's)

Can anyone confirm that a collision with an authority ship will result in a murder charge, even when under the speed limit?

Right. If you're under the limit you don't get the penalty. However, depending on the circumstances, bounces can push you briefly over the limit, and I'd imagine that then you are susceptible to the fines momentarily.
 
Why do you assume I was speeding ??

Because you claim the NPC hit your hull, died, and the station then killed you for the crime of murder (in this case, unintentional manslaughter).

The station doesn't penalize you in this manner when travelling under the speed limit.
 
Don't even want to read most of this thread since I suspect there are more than a few of the usual "incompetent cmdr, you don't know how to fly properly" replys!

But in reply to the OP, yes FDev have aknowledged the "scan & ram" is a bug. Sandro himself popped into another similar thread to say that "scramming" has been remedied with 2.1/1.6. Hopefully you shouldn't have to put up with it for too much longer. Until then, best you can do us fly slow and keep an eye on the scanner for halfwit npcs :)
 
Ah its not a bug, its a secret tractor beam module that only works on NPCs! It is rather amusing, wheeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee BANG unless of course you are in a heavily damaged hauler with no shields and a cargo full of rares!
 
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