Thread title says it all really. Yah, there are a million threads complaining about similar things, but I just want to chip in what I think is wrong / missing with ED at the moment.
ED is a game about flying a goddam spaceship. Trading. Shooting stuff. Seeing the galaxy. This is the core gameplay, and it's currently broken.
* stutter/judder. It's a long standing issue, and it's incredibly annoying (especially if you use a Rift). It - like every IT problem - is solvable. It used to be much better, but currently it's a nightmare. I can't SC anywhere without it, and even ships spawning in my local instance causes a sub-second stall. Resolution: ED: devote a team of people to this until it's cracked. Priority 1
* stuff to do: trading gets boring, missions are simplistic, NPC AI is dull (but was improving). Sounds like Sarah Jane Avory isn't working on the AI any more, which is a shame as her work seemed to be great (the docking computer actually works now). We need more involving and varied missions - steal from RPGs wholesale if necessary, just give us more variety. Resolution: devote a talented developer (*cough*) to continuously improving the AI, devote a couple of dev to the mission system. Priority 2
* stuff to look at: before 1.3 we used to get regular improvements to the way things looked. Better shaders for gas giants, lighting effects on inhabited planets, etc. Don't stop ! Keep improving. We've seen images of pre-release shaders that look way better than what we have currently. Why don't rings cast shadows onto worlds ? Why do gas giants still look cartoonish ? what about other bodies (asteroids, comets) ? Stations look great, but we're getting a bit bored with the look now. Lets have some more variety. Let us get closer to planets, & keep working on those planetary landings
: Resolution: every release should include some kind of shader improvement : Priority 3
* powerplay is meh. I worry how much resource was diverted to powerplay when it doesn't really add anything to the core gameplay. The fact you can safely ignore it should be telling. It doesn't even make sense - I'm aligned to a faction, but I'm still a member of that power - so are other factions of the same power my friend or not ? Why am I marked as hostile when I'm in another part of space ? I don't understand what's going on. And to cap it all, the interactivity is limited to grinding away at the same kind of missions I'd get in the old community goals... Powerplay feels like it should almost be a separate 3D board-game style game. Maybe it will become that when minor PC factions can start to take part. Resolution: can it, or radically improve it. Priority 4
Despite all this, I still regularly play ED. Slipping on a Rift transports me to another world for a few hours. I love it. I just want it to be the best it could be, and a the moment it pains me to say it's falling short....
ED is a game about flying a goddam spaceship. Trading. Shooting stuff. Seeing the galaxy. This is the core gameplay, and it's currently broken.
* stutter/judder. It's a long standing issue, and it's incredibly annoying (especially if you use a Rift). It - like every IT problem - is solvable. It used to be much better, but currently it's a nightmare. I can't SC anywhere without it, and even ships spawning in my local instance causes a sub-second stall. Resolution: ED: devote a team of people to this until it's cracked. Priority 1
* stuff to do: trading gets boring, missions are simplistic, NPC AI is dull (but was improving). Sounds like Sarah Jane Avory isn't working on the AI any more, which is a shame as her work seemed to be great (the docking computer actually works now). We need more involving and varied missions - steal from RPGs wholesale if necessary, just give us more variety. Resolution: devote a talented developer (*cough*) to continuously improving the AI, devote a couple of dev to the mission system. Priority 2
* stuff to look at: before 1.3 we used to get regular improvements to the way things looked. Better shaders for gas giants, lighting effects on inhabited planets, etc. Don't stop ! Keep improving. We've seen images of pre-release shaders that look way better than what we have currently. Why don't rings cast shadows onto worlds ? Why do gas giants still look cartoonish ? what about other bodies (asteroids, comets) ? Stations look great, but we're getting a bit bored with the look now. Lets have some more variety. Let us get closer to planets, & keep working on those planetary landings
* powerplay is meh. I worry how much resource was diverted to powerplay when it doesn't really add anything to the core gameplay. The fact you can safely ignore it should be telling. It doesn't even make sense - I'm aligned to a faction, but I'm still a member of that power - so are other factions of the same power my friend or not ? Why am I marked as hostile when I'm in another part of space ? I don't understand what's going on. And to cap it all, the interactivity is limited to grinding away at the same kind of missions I'd get in the old community goals... Powerplay feels like it should almost be a separate 3D board-game style game. Maybe it will become that when minor PC factions can start to take part. Resolution: can it, or radically improve it. Priority 4
Despite all this, I still regularly play ED. Slipping on a Rift transports me to another world for a few hours. I love it. I just want it to be the best it could be, and a the moment it pains me to say it's falling short....
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