For all the great work FD are doing making the galaxy a believable 'hard science' environment I really think the way spawning is handled quite often ruins plausibility and breaks immersion...
I had never tried mining before, so last week I kitted out my Python for the job and found some pristine rings in a system with no space stations. Warped into system, no ships anywhere. Cruised to planet, no ships anywhere... came out of cruise in ring system and, as I'm deploying limpet drones. Two ships spawn behind me and scan me for cargo. Of course I have nothing yet, so they depart. 1 hour later, I have successfully mined some minerals and no other ships have shown up, but real life calls and I have to take dogs for a walk. I know that when I log back in, more ships will spawn and scan me. And that's exactly what happened. Of course, because I have cargo now, they want a fight. It's so predictable with no real attempt to cover up such a clumsy game mechanic.
Last night I decided to try a passenger mission. I love exploring, so did one of the ones to take a famous explorer. I found a good one paying 6.5 million to take an explorer 1200 light years out. This explorer (like just about all of them) is secretive and doesn't want to be scanned, so I knew I would have a challenge getting them back to the station, but would worry about that later! After many pleasant hours getting them to this distant location and scanning any previously unexplored planets and moons on the way, we arrived and I realised I had to drop out of cruise, into an instance, to scan a beacon. On dropping out of cruise, just after scanning beacon, a sidewinder spawns and immediately scans me, while messaging me to say 'got any interesting cargo?''... I mean f.u.c.k off.... a sidewinder?? Immediately the explorer complains and her status becomes 'unhappy'
The aspect of these explorer passenger missions I was looking forward to was rp'ing it and seeing some of the sights. I don't understand why FD, who deal with so many things (IMO) with total class, have bolted on such a crap mechanic to the game. In my opinion, taking an explorer thousands of light years, you shouldn't have to worry about a pirate spawning right next to you when you get there. But above all that, the spawning is so obvious - even logging in and out of RES to get the size of ships you want to fight. Refreshing the mission boards to get the missions you want. I do hope FD can address these issues because I had a great time roleplaying my exploration missions last night but the end just ruined it...
I had never tried mining before, so last week I kitted out my Python for the job and found some pristine rings in a system with no space stations. Warped into system, no ships anywhere. Cruised to planet, no ships anywhere... came out of cruise in ring system and, as I'm deploying limpet drones. Two ships spawn behind me and scan me for cargo. Of course I have nothing yet, so they depart. 1 hour later, I have successfully mined some minerals and no other ships have shown up, but real life calls and I have to take dogs for a walk. I know that when I log back in, more ships will spawn and scan me. And that's exactly what happened. Of course, because I have cargo now, they want a fight. It's so predictable with no real attempt to cover up such a clumsy game mechanic.
Last night I decided to try a passenger mission. I love exploring, so did one of the ones to take a famous explorer. I found a good one paying 6.5 million to take an explorer 1200 light years out. This explorer (like just about all of them) is secretive and doesn't want to be scanned, so I knew I would have a challenge getting them back to the station, but would worry about that later! After many pleasant hours getting them to this distant location and scanning any previously unexplored planets and moons on the way, we arrived and I realised I had to drop out of cruise, into an instance, to scan a beacon. On dropping out of cruise, just after scanning beacon, a sidewinder spawns and immediately scans me, while messaging me to say 'got any interesting cargo?''... I mean f.u.c.k off.... a sidewinder?? Immediately the explorer complains and her status becomes 'unhappy'
The aspect of these explorer passenger missions I was looking forward to was rp'ing it and seeing some of the sights. I don't understand why FD, who deal with so many things (IMO) with total class, have bolted on such a crap mechanic to the game. In my opinion, taking an explorer thousands of light years, you shouldn't have to worry about a pirate spawning right next to you when you get there. But above all that, the spawning is so obvious - even logging in and out of RES to get the size of ships you want to fight. Refreshing the mission boards to get the missions you want. I do hope FD can address these issues because I had a great time roleplaying my exploration missions last night but the end just ruined it...