FD: Please make "hostile NPC" risk in High/Med/Low Sec systems different enough to actually notice
Hi FD.
Thanks to various enhancements made in ED Season 2, players are now have a full and clear picture of the System Security Level of every system they plan on travelling to, eg.
All we need now is... a reason to look at it while we go about our business.
By that, I mean...
An actual, DISCERNIBLE distinction between High/Med/Low security systems, when it comes to the risk of being attacked by hostile NPCs.
Specifically, the risk of an existing in-system NPC (ie. the ones you see going from A to B) deciding to detour to interdict YOU.
NOT some pop-up baddie, saying, "There's the ship I've been looking for, the one with thebig haul hostile NPC spawning trigger!". They pop up due to what you are CARRYING, not where you ARE.
NOT a pop-up bounty hunter, saying, "High-value spawner spotted, moving to intercept!". They pop up due to what you DID EARLIER, not where you ARE.
NOT the ATR ships. They pop up due to what you are DOING, not where you ARE.
Please, make "less safe" systems ACTUALLY less safe, such that we notice the difference between High and Medium, and between Medium and Low.
Make us LOOK at the security level before we jump, beyond the "auto-warning" for anarchy systems (which are actually "unsafe" feeling - a good start there!). Make us WATCH THE TRAFFIC in Medium and Low security systems while we are in supercruise, on the lookout for WANTED ships which might suddenly deviate from their course and start tailing us.
Right now, I simply wouldn't bother to recommend to a new player, "stick to high or medium security systems"... because they wouldn't notice the difference one way or the other. Nobody notices... and I think that's a shame. All the game mechanics are in place to make for some really good gameplay opportunities as we travel. In-system "hostile NPC" supercruise behaviour just needs a little push to make it all... gel.
Cheers.
Hi FD.
Thanks to various enhancements made in ED Season 2, players are now have a full and clear picture of the System Security Level of every system they plan on travelling to, eg.
- Ship HUD shows security level of the system you are jumping to.
- Galaxy Map shows System Security Level.
- Route plotting can take System Security Level filter into consideration.
All we need now is... a reason to look at it while we go about our business.
By that, I mean...
An actual, DISCERNIBLE distinction between High/Med/Low security systems, when it comes to the risk of being attacked by hostile NPCs.
Specifically, the risk of an existing in-system NPC (ie. the ones you see going from A to B) deciding to detour to interdict YOU.
NOT some pop-up baddie, saying, "There's the ship I've been looking for, the one with the
NOT a pop-up bounty hunter, saying, "High-value spawner spotted, moving to intercept!". They pop up due to what you DID EARLIER, not where you ARE.
NOT the ATR ships. They pop up due to what you are DOING, not where you ARE.
Please, make "less safe" systems ACTUALLY less safe, such that we notice the difference between High and Medium, and between Medium and Low.
Make us LOOK at the security level before we jump, beyond the "auto-warning" for anarchy systems (which are actually "unsafe" feeling - a good start there!). Make us WATCH THE TRAFFIC in Medium and Low security systems while we are in supercruise, on the lookout for WANTED ships which might suddenly deviate from their course and start tailing us.
Right now, I simply wouldn't bother to recommend to a new player, "stick to high or medium security systems"... because they wouldn't notice the difference one way or the other. Nobody notices... and I think that's a shame. All the game mechanics are in place to make for some really good gameplay opportunities as we travel. In-system "hostile NPC" supercruise behaviour just needs a little push to make it all... gel.
Cheers.