OK, so a lot of people have talked about this and I've posted about this mid thread in other topics aswell.
I'd like to ask a couple of things and enquire why we're not being rewarded where appropriate with a greater sum of merits.
Let me use Hudson as an example since I'm aligned with him.
Powerplay as it stands serves to encourage the casual players to engage only in the activities that award the maximum amount of merits (powerplay) in the most engaging manner. This usually means combat. As a result of this, very few players contribute to the fortification aspect of the game properly. This creates problems for those who do care about Powerplay and their chosen galactic power.
We have systems very far away from the HQ that are profitable, but being so far away, few players commit to the fortification efforts. Why? Well because there are no additional rewards for doing so, and as such, a player is having to spend more of his/her own time in doing this when they could instead get the same reward for delivering them to a controlled system next door to the HQ. This is entirely messed up, no? Especially when those players might be encouraged to pay for their work by fast tracking at an expensive rate or wait 30 minutes each time for a mere 50 merits even at rating 5!
Remember this is a player with a now fully laden ship who must traverse a large distance to complete the delivery. He risks running into pirates or player killers. Then he must travel all the way back and wait another 30 minutes or fast track at his own expense yet again. These players should be rewarded for that!
Surely you could implement a setup where delivering to systems beyond certain distances increases the merits awarded to the player? This doesn't have to be huge, but let's say you travel 50 light years beyond your HQ to deliver fortifications, then your merits per tonne could increase by 10%. If you travel 100 light years to help sustain a system with fortifications, then your efforts could see you rewarded 25% more merits. 150 light years 50% increase. Why? Because the player who commits to that effort and makes that vital contribution deserves to be rewarded for it by his power.
Rating 5 should also allocate more than 50 power commodities every half hour too (just 50 merits worth). This is just my opinion of course, but I do believe that should be doubled since we're talking about half an hour real time. Anybody wanting to play the crucial role of fortifying their systems should be given more incentive to play this part and be rewarded well for it if they are patient enough and willing to travel huge distances to deliver the commodities. Nobody wants to fast track at 500k per 50 merits, really.
50 million is a good incentive for rating 5, but only for rating 5 and as such the rating has no bearing on the problem I'm speaking about.
Combat could pay 5 merits for a small craft, 10 for a medium craft and 20 for a large craft. I think that would be a neat combat related balance.
Anyway, you lot fire off your ideas, but I thought bringing this up has it's merits. (punny no)
I'd like to ask a couple of things and enquire why we're not being rewarded where appropriate with a greater sum of merits.
Let me use Hudson as an example since I'm aligned with him.
Powerplay as it stands serves to encourage the casual players to engage only in the activities that award the maximum amount of merits (powerplay) in the most engaging manner. This usually means combat. As a result of this, very few players contribute to the fortification aspect of the game properly. This creates problems for those who do care about Powerplay and their chosen galactic power.
We have systems very far away from the HQ that are profitable, but being so far away, few players commit to the fortification efforts. Why? Well because there are no additional rewards for doing so, and as such, a player is having to spend more of his/her own time in doing this when they could instead get the same reward for delivering them to a controlled system next door to the HQ. This is entirely messed up, no? Especially when those players might be encouraged to pay for their work by fast tracking at an expensive rate or wait 30 minutes each time for a mere 50 merits even at rating 5!
Remember this is a player with a now fully laden ship who must traverse a large distance to complete the delivery. He risks running into pirates or player killers. Then he must travel all the way back and wait another 30 minutes or fast track at his own expense yet again. These players should be rewarded for that!
Surely you could implement a setup where delivering to systems beyond certain distances increases the merits awarded to the player? This doesn't have to be huge, but let's say you travel 50 light years beyond your HQ to deliver fortifications, then your merits per tonne could increase by 10%. If you travel 100 light years to help sustain a system with fortifications, then your efforts could see you rewarded 25% more merits. 150 light years 50% increase. Why? Because the player who commits to that effort and makes that vital contribution deserves to be rewarded for it by his power.
Rating 5 should also allocate more than 50 power commodities every half hour too (just 50 merits worth). This is just my opinion of course, but I do believe that should be doubled since we're talking about half an hour real time. Anybody wanting to play the crucial role of fortifying their systems should be given more incentive to play this part and be rewarded well for it if they are patient enough and willing to travel huge distances to deliver the commodities. Nobody wants to fast track at 500k per 50 merits, really.
50 million is a good incentive for rating 5, but only for rating 5 and as such the rating has no bearing on the problem I'm speaking about.
Combat could pay 5 merits for a small craft, 10 for a medium craft and 20 for a large craft. I think that would be a neat combat related balance.
Anyway, you lot fire off your ideas, but I thought bringing this up has it's merits. (punny no)
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