FDEV has an awesome marketing department that produces a constant stream of hot air and meaningless "newsletters" and they're well capable of cheering and praising any minor iteration any indi dev would label a "minor patch" or "addition". I can just repeat myself. The so called "release" almost two years ago was a bad joke. I wouldn't complain if they would have gone for an official early access model and called it like that. But not, big release party, a lot hot air. And what did we get? A playable prototype with a huge amount of not even half done game mechanics. FDEV meanwhile lost all my respect, I simply consider them being more like EA than a community friendly developer.
I'm also pretty sure they'll find a very creative reason why a season is now going to last longer than one year and why we probably get 2.4 summer or autumn 2017 instead just telling us "Sorry guys, we screwed the timeline up because...".
Check Subnautica, check Space Engineers, check Star Citizen. They all do a really good job on giving you weekly updates, videos, real news and content to their followers and bakers. FDEV fails miserably in this point - IMHO.
Because they... don't want to make the game better so more people will buy it?