PvP "FD won't do anything against CL" - Here is why

I just finished some tests with the help of Cmdr. Tareck and confirmed a suspicion I had. This has been floating around for some time and indeed it doesn't take a genius to figure out that P2P networking comes with certain caveats, which can be exploited.

We have multiple threads (here, here and many more) bemoaning the alleged inactivity of Frontier with regards to Combat Logging. In fact, any time someone brings up sealclubbing, ganking or similar things, the immediate response is that this is somehow the fault of so many people combat logging. Why don't Frontier do something against commanders who combat log?

Because they can't.
Let me elaborate: They are perfectly able to restrict access to players who have been found combat logging. The problem is that, even with video evidence, there is no way to ensure that the combat log complaint is genuine.

So you had someone CL on you, made a video, and sent it to Frontier. Why won't they do anything about it? Because for the most part there's simply no way to tell whether that other commander was combat logging, or whether YOU tweaked your system to stop exchanging data with that particular commander. I'm not going to put up a manual here, but the fact is: With very little effort it is possible to find out the IP of individual commanders as they join an instance with you. You can then make them combat log at any time. Record a video of them allegedly combat logging, through no fault of their own, send it to FD, and complain about yet another combat logger.

This works even when you have multiple people in your instance. With some automation you could even map this onto a keyboard combination, to be used in the middle of the fight. That way, video recording wouldn't even pick up on you forging a combat log.

Now you might say, why would anyone do that? The answer is simple: Because some people like to see the world burn, for the lulz. They are not playing the game, they are playing people. It's not about destroying ships, it's about creating frustration, anger and problems for other players. That's the definition of griefing, really. This is of course not true for all PvP players and far be it for me to suggest that nobody should be allowed to roleplay a mass-murderer. That's all fine as long as there are appropriate ingame consequences. I'm also firmly against combat logging, it simply sucks. Combat logging is cheating.

The problem is that combat logging is just as big a problem as griefers. When players stop playing out of frustration of other people's bad behavior, it doesn't matter whether said bad behavior was combat logging or griefing.

Now you might say, why not introduce a kind of karma system for combat logging? You know, a reputation value that goes down each time you combat log, so consequences could be applied to serial combat loggers without risking false positives. But sadly even this isn't foolproof, since there's no way to tell whether a group of people might do this to the same player in succession to make it look like he's a combat logger, when in fact they are just trying to cause him to get smacked by FD.
Another idea was to make ships stay in instances even if the player left - but the moment they implement this, I will become able to kill EVERY player, regardless of how powerful their ship is, and there will be nothing they can do against that. I could just make them combat log and then destroy their ship at leisure.

Finally, someone may say that this is ridiculous and nobody would go to such lengths make it look like someone else combat logged. But that would be extremely naive. No doubt it'll come up though. If it does, my suggestion to the reader is to take notes of the names ;)

What can Frontier do? Honestly, not much, other than to switch to either a client/server system with cloud-hosted server instances, or a hybrid system like I proposed a while back, where at least busy locations such as CGs, stations under attack, and similar hotspots would run big C/S "instances". This would also enable much higher player counts at those locations. It wouldn't help in deep space of course.

Another thing Frontier could do is change their TURN implementation a bit, which could make it very hard to selectively cause someone to look like he's combat logging. I'm not going to post that in public however, that's something for PMs.


Bottom line: Frontier isn't ignoring the issue of combat logging. They simply can not - no, MUST not trust us players, not even with video evidence.




EDIT: And before anyone says that I'm making all this up, there's an easy way to prove it to you: We can meet up and I can send you a video that shows you combat logging ;)
 
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I just finished some tests with the help of Cmdr. Tareck and confirmed a suspicion I had. This has been floating around for some time and indeed it doesn't take a genius to figure out that P2P networking comes with certain caveats, which can be exploited.

We have multiple threads (here, here and many more) bemoaning the alleged inactivity of Frontier with regards to Combat Logging. In fact, any time someone brings up sealclubbing, ganking or similar things, the immediate response is that this is somehow the fault of so many people combat logging. Why don't Frontier do something against commanders who combat log?

Because they can't.
Let me elaborate: They are perfectly able to restrict access to players who have been found combat logging. The problem is that, even with video evidence, there is no way to ensure that the combat log complaint is genuine.

So you had someone CL on you, made a video, and sent it to Frontier. Why won't they do anything about it? Because for the most part there's simply no way to tell whether that other commander was combat logging, or whether YOU tweaked your system to stop exchanging data with that particular commander. I'm not going to put up a manual here, but the fact is: With very little effort it is possible to find out the IP of individual commanders as they join an instance with you. You can then make them combat log at any time. Record a video of them allegedly combat logging, through no fault of their own, send it to FD, and complain about yet another combat logger.

This works even when you have multiple people in your instance. With some automation you could even map this onto a keyboard combination, to be used in the middle of the fight. That way, video recording wouldn't even pick up on you forging a combat log.

Now you might say, why would anyone do that? The answer is simple: Because some people like to see the world burn, for the lulz. They are not playing the game, they are playing people. It's not about destroying ships, it's about creating frustration, anger and problems for other players. That's the definition of griefing, really. This is of course not true for all PvP players and far be it for me to suggest that nobody should be allowed to roleplay a mass-murderer. That's all fine as long as there are appropriate ingame consequences. I'm also firmly against combat logging, it simply sucks. Combat logging is cheating.

The problem is that combat logging is just as big a problem as griefers. When players stop playing out of frustration of other people's bad behavior, it doesn't matter whether said bad behavior was combat logging or griefing.

Now you might say, why not introduce a kind of karma system for combat logging? You know, a reputation value that goes down each time you combat log, so consequences could be applied to serial combat loggers without risking false positives. But sadly even this isn't foolproof, since there's no way to tell whether a group of people might do this to the same player in succession to make it look like he's a combat logger, when in fact they are just trying to cause him to get smacked by FD.
Another idea was to make ships stay in instances even if the player left - but the moment they implement this, I will become able to kill EVERY player, regardless of how powerful their ship is, and there will be nothing they can do against that. I could just make them combat log and then destroy their ship at leisure.

Finally, someone may say that this is ridiculous and nobody would go to such lengths make it look like someone else combat logged. But that would be extremely naive. No doubt it'll come up though. If it does, my suggestion to the reader is to take notes of the names ;)

What can Frontier do? Honestly, not much, other than to switch to either a client/server system with cloud-hosted server instances, or a hybrid system like I proposed a while back, where at least busy locations such as CGs, stations under attack, and similar hotspots would run big C/S "instances". This would also enable much higher player counts at those locations. It wouldn't help in deep space of course.

Another thing Frontier could do is change their TURN implementation a bit, which could make it very hard to selectively cause someone to look like he's combat logging. I'm not going to post that in public however, that's something for PMs.


Bottom line: Frontier isn't ignoring the issue of combat logging. They simply can not - no, MUST not trust us players, not even with video evidence.




EDIT: And before anyone says that I'm making all this up, there's an easy way to prove it to you: We can meet up and I can send you a video that shows you combat logging ;)

Gankers are not cheating to record someone CLog. We want blood, salt and frustration. Nobody is giving a care to stop packets on firewall to record another combat logger, then wasting a time to upload it for youtube.
Most of gankers are ganking becaues blowing up a people in expensive ships gained by exploits, in stupid builds, without elementary knowledge about game mechanics (inf act you can alwas run if you have even small head on neck), is just pretty funny. Their frustration about puff is funnier. Its a short moment of joy, then next victim.
 
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there is no way to ensure that the combat log complaint is genuine.

It never has to be.

There are plenty of games that temporarily restrict online access for players with failing connections. Time frame increasing with disconnect frequency.

It both ensures a better experience for everyone and prevents frequent intentional disconnects.

Connection problems aren't fun for anyone involved.
The game can require players to sort that out or play solo.
 
Gankers are not cheating to record someone CLog.
You missed his point. The point is, it is possible for player A to make it appear as if player B combat logged.

With strict combat logging rules in place, and no ability to discern between a self induced, or that kind of combat log, it would be possible for players to stage combat logs, and banning other players.
 
Gankers are not cheating to record someone CLog. We want blood, salt and frustration. Nobody is giving a care to stop packets on firewall to record another combat logger, then wasting a time to upload it for youtube.
Most of gankers are ganking becaues blowing up a people in expensive ships gained by exploits, in stupid builds, without elementary knowledge about game mechanics (inf act you can alwas run if you have even small head on neck), is just pretty funny. Their frustration about puff is funnier. Its a short moment of joy, then next victim.

Getting someone innocent in trouble with FDEV then onto the reddit KOS list and then called out for cheating on youtube would be the aim though wouldn't it, especially if they protested their innocence on the internet you could make it worse by calling them a cheat. It's all about the salt.

I think Toumal nailed it.

It never has to be.

There are plenty of games that temporarily restrict online access for players with failing connections. Time frame increasing with disconnect frequency.

It both ensures a better experience for everyone and prevents frequent intentional disconnects.

Connection problems aren't fun for anyone involved.
The game can require players to sort that out or play solo.

No, no it can't.
 
What can Frontier do?
Well for starters they can do this, to make both combat logging and falsely generating a combat log more hassle that it's worth:

https://forums.frontier.co.uk/showt...ent-Proposal?p=5643210&viewfull=1#post5643210

So, I just looked through 10 pages of history and i can't find my CLogging Fix.

So I'm typing it, again. (This is probably why I can never find it, it's not one of my threads... Lol)

A tagging system.
When you enter any form of danger (anything that requires the 15 second timer to legally exit the game), a "tag" is placed on your save, which contains some information.
When you leave danger, the tag is removed. You'd be none the wiser.

If you illegally combat log, or have a CTD, server error, etc, while in danger, the tag would not be removed.

This tag is then read when loading the game, and using the information it stored, will only allow you to re-enter your previous mode for a limited time.

I particularly like this idea, because if you're just going about your business and suffer a server failure or CTD while in danger, you simply reload the game and continue as normal, in your previous mode, which we all do anyway.

But if you're intentionally combat logging in PvP, your only options are to rejoin the same mode, where your opponent may be waiting. Or don't play at all.

No one is ever barred entirely from the game, and accidental disconnects are not punished.

CMDR Cosmic Spacehead



Give it a few weeks, and I'll be looking for this post again. :p

Further detailed breakdown:
https://forums.frontier.co.uk/showt...ent-Proposal?p=5662061&viewfull=1#post5662061
 
Then my apologies for repeating something that was already known.
Why are we having a moan-thread that goes over 100 pages then, and it even has "Part 2" in it?
Same reason there were "moan threads" for the beige plague. People have a problem with such an issue existing in the game and they want FD to at least attempt to alleviate it instead of the wall of silence. Pretty logical really.
 
I just finished some tests [..]

Very, very plausible explanation. I brought this up long ago and was ridiculed.

Keep in mind that there are certain well known "playing the game as intended" folks who obviously disturb their connection to win interdictions. Easily recognizable by rubber banding. It's not a huge step from here to smearing someone for combat logging by selectively filtering UDP packets to this one.

"winperf.exe /res" on the command line and you can easily identify the folks around you. From here it's only one command to filtering out the one you want to make appear combat logging.
 
Hmm. Not sure about that conclusion. You can certainly easily make a video showing someone else appearing to disconnect. Actually making them disconnect would be a different matter [1].

I don't have the video any more, but I had a funny sight a while back where two people were fighting, then stopped fighting and started flying around in weird circles shooting at nothing, then both messaged me asking if the other had combat logged. Eventually one of them went to supercruise and back, and they carried on with the fight just fine afterwards.

The same applies here - Player A can make Player B appear to combat log and put up a video. (Player B will also get the opportunity, as a result, to put up a video of Player A combat logging, of course) But Player B will be communicating quite safely with the Frontier servers all along, which will know they were still there.

Communications to Frontier servers aren't continuous, but they're frequent enough to stop this working. On the other hand, if the Frontier servers also lose connection to Player B at about the same time Player A did, then that makes it much more likely that Player B actually disconnected. (There are other things they could but may or may not actually do which would also provide more solid evidence to them without affecting what Player A saw, thought they saw, or engineered)

Certainly a video wouldn't be sufficient evidence for Frontier to take action, but it should be sufficient for them to investigate, and then take action or not depending on what they found from their own evidence.


[1] Yes, you could attack their network connection directly. That would be outright illegal in most jurisdictions, though.
 
Hmm. Not sure about that conclusion. You can certainly easily make a video showing someone else appearing to disconnect. Actually making them disconnect would be a different matter [1].

I don't have the video any more, but I had a funny sight a while back where two people were fighting, then stopped fighting and started flying around in weird circles shooting at nothing, then both messaged me asking if the other had combat logged. Eventually one of them went to supercruise and back, and they carried on with the fight just fine afterwards.

The same applies here - Player A can make Player B appear to combat log and put up a video. (Player B will also get the opportunity, as a result, to put up a video of Player A combat logging, of course) But Player B will be communicating quite safely with the Frontier servers all along, which will know they were still there.

Communications to Frontier servers aren't continuous, but they're frequent enough to stop this working. On the other hand, if the Frontier servers also lose connection to Player B at about the same time Player A did, then that makes it much more likely that Player B actually disconnected. (There are other things they could but may or may not actually do which would also provide more solid evidence to them without affecting what Player A saw, thought they saw, or engineered)

Certainly a video wouldn't be sufficient evidence for Frontier to take action, but it should be sufficient for them to investigate, and then take action or not depending on what they found from their own evidence.


[1] Yes, you could attack their network connection directly. That would be outright illegal in most jurisdictions, though.

The thing is the method the OP is talking about can be used by a combat logger so he disconnects from the player he is being attacked by while still staying in the game, it is not hard to do instance full of gankers few clicks and they are gone while you fly on
 

Arguendo

Volunteer Moderator
What Ian said above!

You guys are looking for reasons not to do anything about it, and clasping at straws to keep FDev's hands tied. Do you really think that FDev can't tell whether a player actually exited the game, and not just stopped transmitting information to one or more players? This is a short straw...so keep clasping!

The thing is the method the OP is talking about can be used by a combat logger so he disconnects from the player he is being attacked by while still staying in the game, it is not hard to do instance full of gankers few clicks and they are gone while you fly on
And this is a reason not to clamp down on the ones who taskkill? C'mon!
 
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What Ian said above!

You guys are looking for reasons not to do anything about it, and clasping at straws to keep FDev's hands tied. Do you really think that FDev can't tell whether a player actually exited the game, and not just stopped transmitting information to one or more players? This is a short straw...so keep grasping!


And this is a reason not to clamp down on the ones who taskkill? C'mon!

As long as the evidence backs it and I not talking about posted video on reddit but actual logs from the game showing a task kill.
 

Arguendo

Volunteer Moderator
As long as the evidence backs it and I not talking about posted video on reddit but actual logs from the game showing a task kill.
Videos have never been used as evidence for anything. They have just been additional info for FDev to narrow things down. They say so themselves.
 
The lulzbunnies get around that little hiccup by not attacking other people’s network - which is as noted highly illegal and really very very norty so don’t do it - by attacking their own :(
 
The lulzbunnies get around that little hiccup by not attacking other people’s network - which is as noted highly illegal and really very very norty so don’t do it - by attacking their own :(
Wouldn't that make them lose the connection? FD would log that as a disconnect from that specific account. Forging video evidence doesn't really matter when a) FD can check their logs and b) They don't rely on video evidence to make a decision on taking action, it merely helps them compile info.
 
You can force losing connection with one player but not with FD.

I don't suggest NOT doing amything about CLing. All i am saying is, they can't act on your reports really.
 
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