FDev a good read of things to fix.

First, I want to start out by telling the guys whom is always posts a link to previous post of mine, get a life. Stop posting links. Get a job and get out of your mothers basement. You post, I ignore. Simple.
FDevs,
First I have several complaints about your tech support people. The always drop the ball. They are useless. I don't know how they get away with a job that pays them for doing nothing. I have put in several tickets and posts to the bug forum. They never complete that task of solving the problems I have with the game. Sometimes I open several tickets so I can remember what I have problems with and they combine the tickets and I forget what all of the problems were.
If they are too busy then you need to hire more support people. If they are surfing the net then you need to get rid of the and put people in there able to fix all of the problems people are having with the game.
For example: I keep losing cargo. This is infuriating. I did a job a couple of days ago to pick up performance enhancers and gallium. When I got back from this 25 jump trip I had lost my performance enhancers. Very angry.
If I do a ticket, all they will do is replace the performance enhancers. They will not fix the problem with the ship. The will blame the ship for being attacked.

Another thing, I have to pay for hull repairs. I am really tired paying this, I don't hit anything, but I am always having to repair the ship. This needs to be fixed. I am flying a Federal Assault Ship. It also happened when I had a Python. I either posted in the bug forum or opened a ticket for this problem.

There are several more things that I have forgotten due to insomnia. I also can't concentrate very well or remember every thing I think of.

Ship velocity control. This is the only sci fi sim that I have played where I cannot control the speed of the ship. What are you guys thinking? The whole point of having a throttle is for me to control the speed of MY ship. Not you, and definitely not the software. Software velocity control was never amusing. It went from not amusing to annoying to aggravating in a single heartbeat. I would like you to fix this please. My suggestion is that when I have to travel a ridiculous 667K Ls the ship should be constantly accelerating. When I notice the speed decrementing I want to pull back the throttle slightly and have complete control of my ships speed from there on. The speed should no longer change. It stays constant and I can adjust it without the software doing anything.
I am tired of doing a planetary landing or heading for a space station and overshooting or getting knocked out of supercruise because I can't get the ship to change speed the way I want.
Also when I want to slow down the ship there should not be a huge lag between what I want and what the ship is doing. Think about braking thrusters to slow the ship down quickly. So what I am getting at is when I pull the throttle back the ship should slow down to my new throttle setting and stays there!

Planetary and space station landings. I guess this would be more of a suggestion to planetary landings. I like the way jets land at the airport. Can you make all ships do the same thing. Fly horizontal until you get about 25m above the ground and then use the vertical thrusters to complete the landing. My suggestion here is that from the center position of the joystick to about half way forward would be the control for horizontal landing. The more forward the quicker the altitude drop. If you go past the halfway point you go nose down. This would also solve the problem of heading into the planets atmosphere to fast and getting knocked out of supercruise. NO RUNWAY NECESSARY.


I have a T.Flight hotas. The bindings always change back to custom. Can you fix this as well?

This has become a problem of late. When I am near the sun I am getting overheating from the sun. The scanner at the bottom center does not show that I am near the sun. I am flying away from the sun. I am getting critical heat warnings for no obvious reason.
Another place where having control of the ships speed is when I am fuel scooping. The velocity is constantly changing and I am constantly adjusting. Please fix this. I am very tired of adjusting the speed to what I want when fuel scooping.

Boost is the worst thing ever! Only in this game. Please change the use of the tab key to an afterburner. Give us 30 seconds of use while it depletes the engine capacitor. I was in a battle the other day and I hit boost. The NPC was able to follow me and maintain it's ability to shoot at me. An afterburner would allow me to get away from a hostile NPC. The amount of afterburner burn would be ship dependent.

On the topic of getting away from a hostile NPC, it would be great if you could create a module that would do ship repairs in less that 10 minutes time. I know that one exists but it can take days to make repairs. You could use a priority method that would repair important system and moving on to less critical modules. You can't always find a base that has all necessary repair facilities.

Like many I was looking forward to the release of 2.4. When I installed it I was quickly disappointed. Boom data delivery jobs used to average about 40K cr. now they are not worth doing. Can you increase the rates for these. I was able to rank up quickly in the col 285 sector YF-M C8-8/ Niu Hsing. Picking up 15 - 20 boom data deliveries and a couple of cargo jobs used to get me over a million credits in less that 20 minutes. Boom deliveries would also rank me up quickly. Now Rep ++ and Rep +++ barely move me up the ranking scale.
Donations once in a while would help.

Now cargo runs aren't worth doing most of the time. Pay is too low. Mercenary mission don't pay like they used to. Planetary scans are a joke although they do pay good.
Planetary landing doing scans always seems to be a landing either on the dark side of a planet or a moon behind a planet. There are also too many hostile bases that don't like you doing a scan.
The SRV steers too wildly when driving over 10 this is also something that I think needs to be fixed.

What is the optimal speed for fuel scooping? Should there always be a blue segment to the fuel bar? If no then I am always getting an incomplete refuel. My the voice says fuel scooping complete.

One more thing. I read about the type 10 defender. I know it is a large ship. But the agility is rated too low. It would be worth getting if the agility rating were around 150. I would purchase it if it had that kind of agility. The ship would be awesome. Right now it is not worth my credits.

I have seen skimmer jobs don't know what is involved with doing those. Chasing down pirates is not an easy task. You spend more time looking for them than it is worth.

Update 12/27/17
The scanner needs looking into. It doesn't represent well where you are in space, especially near the sun.

New problem that tech support won't be able to fix. My hardpoints are deployed but I don't see them on the screen. When I fire the trigger on my hotas. I get two things happening, both bad. First I lose a heat sink. It gets launched into space. Then the second trigger pull gets me a coolant purge. Then my canopy window sounds like it is cracking and going to pop open. Yes I opened a ticket.
 
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The llama disapproves of this OP:

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Not going to bother with most of it just highlight two points and that will be enough;

1) Demand for realism in flying spaceships.

Ship velocity control. This is the only sci fi sim that I have played where I cannot control the speed of the ship. What are you guys thinking?

2) Demand for spaceships to fly like an aeroplane.

Planetary and space station landings. I guess this would be more of a suggestion to planetary landings. I like the way jets land at the airport. Can you make all ships do the same thing. Fly horizontal until you get about 25m above the ground and then use the vertical thrusters to complete the landing. My suggestion here is that from the center position of the joystick to about half way forward would be the control for horizontal landing. If you go past the halfway point you go nose down. This would also solve the problem of heading into the planets atmosphere to fast and getting knocked out of supercruise. NO RUNWAY NECESSARY.

Aeroplanes land like they do because they have wings that provide lift, if they aren't moving forward they goes crash boom. I should point out here that spaceships don't have wings to provide lift, so "landing like an aeroplane" makes no sense at all. You see the contradiction here? Demand for realism followed immediately by a demand for, well non-realism. Oh you can certainly land like an aeroplane if you want, just come in at a shallow angle until over the pad and land, it's not hard at all, but it is pointless, the places we can land at the moment are airless so even if we had wings they wouldn't provide lift. Spaceships land like spacehips, aeroplanes land like aeroplanes. And one thing I can assure you of, if we could safely get our aeroplanes to land like spaceships every airport in the world would be immediately bulldozed and sold for development because they would essentially be wasted space.

This has been done before, why do you want to basically insert 21st century aerodynamics into spaceships? For what purpose? You can already do what you want by controlling your ship manually, and if you are heading into atmosphere too fast, which you can't at the moment because we don't have atmospheric landings, cruising horizontally isn't going to help. I never crash out of SC when approaching planets and moons, maybe you need to adjust your flying style by not approaching to fast. Oh by the way safe approach is up in the hundred kps mark, you have wings and hit atmosphere that fast you aren't going to have them very long!

To cut a long story short, no, lets keep our spaceships flying like spaceships!
 
1.) Being able to set a specific velocity, if in super-cruise ( if <100c would be nice).
2.) Being able to set orbit distance from an object would be nice too... from a few meters, up to maybe 200,000 Ls.
3.) Not having to rely on 3rd party, out of game websites, to get information for the game.... stations, ships, modules, commodities, trading, etc.
4.) Ability to set waypoints, between start and destination systems. (Like a nebula or two or three, between system A and system B.
5.) Allow multi-crew members to turn in claims for CGs.
 
1.) Being able to set a specific velocity, if in super-cruise ( if <100c would be nice).
2.) Being able to set orbit distance from an object would be nice too... from a few meters, up to maybe 200,000 Ls.
3.) Not having to rely on 3rd party, out of game websites, to get information for the game.... stations, ships, modules, commodities, trading, etc.
4.) Ability to set waypoints, between start and destination systems. (Like a nebula or two or three, between system A and system B.
5.) Allow multi-crew members to turn in claims for CGs.

More good suggestions. However I am interested in setting my own speed whether in supercruise or not.
 
Just thought of something else that might be of interest to people.

Not having cargo auto switching to active ship....

Being able to choose which ship to store cargo on!!!!!

Say for instance you want to work at unlocking an engineer or something,
and you need a certain amount of cargo or ore...
but you want to use a multi-purpose or combat ship to acquire it, but you can only get
a few tons at a time, and want to store said items each time you return to a station...

Let the CMDRs CHOOSE which ship to store it in.
Say you want to do combat, but don't want to use a transport ship
to get said items.... Like 500 tons of ore, or 25 tons of Telemetry Suite, etc.

When you return to the station, Let us choose which ship (if cargo space is available)
to store said items in.

Or, if a ship has enough storage space.. let us store modules in them, and be able to transport them
ourselves between stations....
 
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First, I want to start out by telling the guys whom is always posts a link to previous post of mine, get a life. Stop posting links. Get a job and get out of your mothers basement. You post, I ignore. Simple.
FDevs,
First I have several complaints about your tech support people. The always drop the ball. They are useless. I don't know how they get away with a job that pays them for doing nothing.

This is a masterclass in "how to get someone to not listen to you as fast as humanly possible."
 
Ship velocity control. This is the only sci fi sim that I have played where I cannot control the speed of the ship. What are you guys thinking? The whole point of having a throttle is for me to control the speed of MY ship. Not you, and definitely not the software. Software velocity control was never amusing. It went from not amusing to annoying to aggravating in a single heartbeat. I would like you to fix this please. My suggestion is that when I have to travel a ridiculous 667K Ls the ship should be constantly accelerating. When I notice the speed decrementing I want to pull back the throttle slightly and have complete control of my ships speed from there on. The speed should no longer change. It stays constant and I can adjust it without the software doing anything.
I am tired of doing a planetary landing or heading for a space station and overshooting or getting knocked out of supercruise because I can't get the ship to change speed the way I want.
Also when I want to slow down the ship there should not be a huge lag between what I want and what the ship is doing. Think about braking thrusters to slow the ship down quickly. So what I am getting at is when I pull the throttle back the ship should slow down to my new throttle setting and stays there!

I Think you're right about that.. it feels like the game uses conventional sub-luminal thruster in supercruise with slow acceleration and decceleration instead of a Warp system that simply compress the space around it, we should be able to accelerate and stop as we desire but since gravity well affect the warp its kinda weird... natural gravity well (normal ones like planet) does not compress space time enough in comparison to a theorical warp drive to really affect it
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Boost is the worst thing ever! Only in this game. Please change the use of the tab key to an afterburner. Give us 30 seconds of use while it depletes the engine capacitor. I was in a battle the other day and I hit boost. The NPC was able to follow me and maintain it's ability to shoot at me. An afterburner would allow me to get away from a hostile NPC. The amount of afterburner burn would be ship dependent.

Well im used to it but it doesnt make sens and when you boost your stock with the boost and lose control of you ship.. it penalize some cool maneuvers

What is the optimal speed for fuel scooping? Should there always be a blue segment to the fuel bar? If no then I am always getting an incomplete refuel. My the voice says fuel scooping complete.

The closer the better.. watch your heat though

New problem that tech support won't be able to fix. My hardpoints are deployed but I don't see them on the screen. When I fire the trigger on my hotas. I get two things happening, both bad. First I lose a heat sink. It gets launched into space. Then the second trigger pull gets me a coolant purge. Then my canopy window sounds like it is cracking and going to pop open. Yes I opened a ticket.

Maybe your hotas is not set correctly
 
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