FDEV: According to your own Lore Imperial Slaves should be transported in Passenger Cabins..

Part of the lore behind Imperial Slaves is that it is meant to be an offence to transport them in Cargo Containers - they should be transported in Passenger Cabins instead.

Some of us expected Imperial Slaves in ED to be re-worked with the advent of Passenger Gameplay in 2.2, to reflect this important aspect.

Unfortunately this doesn't seem to be happening: during the Gamescom stream the devs confirmed that Passenger Cabins are not required to ship slaves, as they "don't include manacles", or something.... :rolleyes:

That answer seemed to be in reference to "unregulated" Slaves, not the "Imperial Slaves" that the question was actually referring to...

So FDEV, do you have plans going forward to incorporate Imperial Slavery transportation missions into Passenger Gameplay since it's such a key feature of i.slavery and Imperial society?
 
Part of the lore behind Imperial Slaves is that it is meant to be an offence to transport them in Cargo Containers - they should be transported in Passenger Cabins instead.

Some of us expected Imperial Slaves in ED to be re-worked with the advent of Passenger Gameplay in 2.2, to reflect this important aspect.

Unfortunately this doesn't seem to be happening: during the Gamescom stream the devs confirmed that Passenger Cabins are not required to ship slaves, as they "don't include manacles", or something.... :rolleyes:

That answer seemed to be in reference to "unregulated" Slaves, not the "Imperial Slaves" that the question was actually referring to...

So FDEV, do you have plans going forward to incorporate Imperial Slavery transportation missions into Passenger Gameplay since it's such a key feature of i.slavery and Imperial society?

It shoud be iterated in the future, so surprises to come with passengers ;)
 
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Yes, Imperial slaves don't typically need manacles any more than the "wage slaves" who clean the offices of rich Federal CEOs would. The ISA are supposed to regulate imperial slavery and ensure that owners maintain standards, so they should have a far better standard of living than unregulated slaves. It would be great if one of the ways they represented this in game would be by requiring imperial slaves to be transported in passenger cabins.
 
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As of now, Imperial Slaves are transported as cargo. Where has your complaints been so far? Slavers trying to look civilized. Bah! Down with the Empire.

So the idea is, that in the future carrying Imp Slaves should require passenger compartments? I have no trouble with that. I can only see it reducing the traffic, and the profits, from that vile activity. FD do take this into consideration. Help to bring down an institution of indenture.

While you're at it, create a way for right minded players to free slaves of any type. Give us an Abolitionist future. Thanks.
 
Part of the lore behind Imperial Slaves is that it is meant to be an offence to transport them in Cargo Containers - they should be transported in Passenger Cabins instead.

Some of us expected Imperial Slaves in ED to be re-worked with the advent of Passenger Gameplay in 2.2, to reflect this important aspect.

Unfortunately this doesn't seem to be happening: during the Gamescom stream the devs confirmed that Passenger Cabins are not required to ship slaves, as they "don't include manacles", or something.... :rolleyes:

That answer seemed to be in reference to "unregulated" Slaves, not the "Imperial Slaves" that the question was actually referring to...

So FDEV, do you have plans going forward to incorporate Imperial Slavery transportation missions into Passenger Gameplay since it's such a key feature of i.slavery and Imperial society?

Nice idea, maybe this would prevent the random selling of iSlaves to anarchy or independent systems a bit since it would needed a bit more to be able to buy them.
 
I am first to admit i don't know very much about Elite universe lore, but in my opinion, merchandise doesn't have any rights. Normal slaves, are forced in slavery and i have pity for them, but don't get me wrong, you have to be some kind of a cosmic idiot to sell yourself into slavery. And please don't tell me about "honor", slavery and honor doesn't belong in the same sentence.
But i remember in Frontier Elite 2 and First Encounters, it was mandatory to buy life support in order to ferry people, and it make sense to have this feature today.
 
It should be a matter of local laws IMO. Imperial slaves are supposed to have rights, and I assume that covers the right to not be carried as cattle, but the empire is rather decentralized, leading to various levels of interpretations and enforcement of imperial law. But yeah, as a general rule it would be great if getting caught transporting imperial slaves with your cargo could have consequences.
 
I am first to admit i don't know very much about Elite universe lore, but in my opinion, merchandise doesn't have any rights. Normal slaves, are forced in slavery and i have pity for them, but don't get me wrong, you have to be some kind of a cosmic idiot to sell yourself into slavery. And please don't tell me about "honor", slavery and honor doesn't belong in the same sentence.
But i remember in Frontier Elite 2 and First Encounters, it was mandatory to buy life support in order to ferry people, and it make sense to have this feature today.

Imperial slaves are different from normal ones. They basically enter a contract for a finite amount of time after which they are free again. This is done for example to pay off a debt one would otherwise never stand a chance of getting out of. And it is a matter of prestige among the rich in the Empire to treat their slaves well (basically as if they were employees).
 
Imperial slaves are different from normal ones. They basically enter a contract for a finite amount of time after which they are free again. This is done for example to pay off a debt one would otherwise never stand a chance of getting out of. And it is a matter of prestige among the rich in the Empire to treat their slaves well (basically as if they were employees).
I am not sure, but in my opinion, if someone can sell you, you are a slave not an employee. Not to mention the terms of the contract, for example your master can send you in a suicide mission? After all you are disposable. And a society to allow this farce (if you cannot pay your debts, you became slave) it's one of the worst, no matter the way you want to sugarcoat this and of course sooner or later they won't give a dried rat's rear if the slaves will have luxury accommodations on the journey.
Anyway i believe this is already way off topic, and i think it's better to stop here my rant/opinion/whatever.
 
Imperial slaves are different from normal ones. They basically enter a contract for a finite amount of time after which they are free again. This is done for example to pay off a debt one would otherwise never stand a chance of getting out of. And it is a matter of prestige among the rich in the Empire to treat their slaves well (basically as if they were employees).
But they're still bought and sold in bulk.
 
The problem with this is that imperial slaves are a commodity bought and sold and not (always) missions you have to accept from the board :)
 
I am not sure, but in my opinion, if someone can sell you, you are a slave not an employee. Not to mention the terms of the contract, for example your master can send you in a suicide mission? After all you are disposable. And a society to allow this farce (if you cannot pay your debts, you became slave) it's one of the worst, no matter the way you want to sugarcoat this and of course sooner or later they won't give a dried rat's rear if the slaves will have luxury accommodations on the journey.
Anyway i believe this is already way off topic, and i think it's better to stop here my rant/opinion/whatever.


I'm not an expert on this lore element, but as I understand the slave's contract is not with the "owner" but the Empire. Hence the terms set for treatment and illegal actions for "owners" are defined.

Personally I don't deal in slaves. Closest I ever came was when there was the offer of citizenship for non-Imperial slaves brought into the Empire a while back, in that CG. Still didn't like profiting off that, so didn't do it. I suppose looking back I could've just tracked the profits and later dumped that value in gold into space. But anyway...

Such adds depth, meaning, and variety to the elements we have in Elite, and I'd be glad to see it.

And a good point mentioned in a post above, it could be interesting to see Imperial Slaves changed from an ordinary commodity to protected as "Haulage" on transit contracts. Then for those who seek the profits of illegally selling them outside Imperial space would have to cancel the contract, suffering what may come from that.
 
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As of now, Imperial Slaves are transported as cargo. Where has your complaints been so far? Slavers trying to look civilized. Bah! Down with the Empire.

So the idea is, that in the future carrying Imp Slaves should require passenger compartments? I have no trouble with that. I can only see it reducing the traffic, and the profits, from that vile activity. FD do take this into consideration. Help to bring down an institution of indenture.

While you're at it, create a way for right minded players to free slaves of any type. Give us an Abolitionist future. Thanks.

We have been asking about this since Imperial Slaves became a separate from unregulated Slaves

and Yes, why not at the same time have cabins for the underground railway bring all types of slaves out to free systems

- - - - - Additional Content Posted / Auto Merge - - - - -

The problem with this is that imperial slaves are a commodity bought and sold and not (always) missions you have to accept from the board :)

Probably would need its own UI or some sort, a blend of both the Passenger and commodities market UI that shows your available cabins, and then a "-" & "+" button to add and remove them.

Unless they solely became a Mission contract in the Passenger lounge.
 
The problem with this is that imperial slaves are a commodity bought and sold and not (always) missions you have to accept from the board :)

That's what game updates are for. Replace all those missions with corrensponding passenger missions.
 
Part of the lore behind Imperial Slaves is that it is meant to be an offence to transport them in Cargo Containers - they should be transported in Passenger Cabins instead.

Some of us expected Imperial Slaves in ED to be re-worked with the advent of Passenger Gameplay in 2.2, to reflect this important aspect.

Unfortunately this doesn't seem to be happening: during the Gamescom stream the devs confirmed that Passenger Cabins are not required to ship slaves, as they "don't include manacles", or something.... :rolleyes:

That answer seemed to be in reference to "unregulated" Slaves, not the "Imperial Slaves" that the question was actually referring to...

So FDEV, do you have plans going forward to incorporate Imperial Slavery transportation missions into Passenger Gameplay since it's such a key feature of i.slavery and Imperial society?

2.2 delayed until January. Thanks a bunch!
 
We have been asking about this since Imperial Slaves became a separate from unregulated Slaves

and Yes, why not at the same time have cabins for the underground railway bring all types of slaves out to free systems

- - - - - Additional Content Posted / Auto Merge - - - - -

Probably would need its own UI or some sort, a blend of both the Passenger and commodities market UI that shows your available cabins, and then a "-" & "+" button to add and remove them.

Unless they solely became a Mission contract in the Passenger lounge.

Yeah something like this. Or maybe a contact where you can buy them from. Also the ISA should get a presence ingame, which hunts CMDRs smuggling imperial slaves out of the Empire. Right now imperial slavery is a joke. :)

That's what game updates are for. Replace all those missions with corrensponding passenger missions.

And you'd need to replace the commodity ^^
 
And you'd need to replace the commodity ^^

Perhaps not, if their commodity was simply removed, and they instead became available only as "Passengers" in a mission contract.

If a CMDR took a passenger contract to haul Imperial Slaves, then cancelled the contract to sell them at profit outside the Empire... They'd lose their "Imperial" status and become standard "Slave" commodities to be sold on the Market (or Black Market).
 
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