While you're at it, create a way for right minded players to free slaves of any type.
Part of the lore behind Imperial Slaves is that it is meant to be an offence to transport them in Cargo Containers - they should be transported in Passenger Cabins instead.
Some of us expected Imperial Slaves in ED to be re-worked with the advent of Passenger Gameplay in 2.2, to reflect this important aspect.
Unfortunately this doesn't seem to be happening: during the Gamescom stream the devs confirmed that Passenger Cabins are not required to ship slaves, as they "don't include manacles", or something....
That answer seemed to be in reference to "unregulated" Slaves, not the "Imperial Slaves" that the question was actually referring to...
So FDEV, do you have plans going forward to incorporate Imperial Slavery transportation missions into Passenger Gameplay since it's such a key feature of i.slavery and Imperial society?
Imperial slaves are different from normal ones. They basically enter a contract for a finite amount of time after which they are free again. This is done for example to pay off a debt one would otherwise never stand a chance of getting out of. And it is a matter of prestige among the rich in the Empire to treat their slaves well (basically as if they were employees).
Part of the lore behind Imperial Slaves is that it is meant to be an offence to transport them in Cargo Containers - they should be transported in Passenger Cabins instead.
Some of us expected Imperial Slaves in ED to be re-worked with the advent of Passenger Gameplay in 2.2, to reflect this important aspect.
Unfortunately this doesn't seem to be happening: during the Gamescom stream the devs confirmed that Passenger Cabins are not required to ship slaves, as they "don't include manacles", or something....
That answer seemed to be in reference to "unregulated" Slaves, not the "Imperial Slaves" that the question was actually referring to...
So FDEV, do you have plans going forward to incorporate Imperial Slavery transportation missions into Passenger Gameplay since it's such a key feature of i.slavery and Imperial society?
Have you ever flown economy? Manacles ard not necessary.
Part of the lore behind Imperial Slaves is that it is meant to be an offence to transport them in Cargo Containers - they should be transported in Passenger Cabins instead.
Some of us expected Imperial Slaves in ED to be re-worked with the advent of Passenger Gameplay in 2.2, to reflect this important aspect.
Unfortunately this doesn't seem to be happening: during the Gamescom stream the devs confirmed that Passenger Cabins are not required to ship slaves, as they "don't include manacles", or something....
That answer seemed to be in reference to "unregulated" Slaves, not the "Imperial Slaves" that the question was actually referring to...
So FDEV, do you have plans going forward to incorporate Imperial Slavery transportation missions into Passenger Gameplay since it's such a key feature of i.slavery and Imperial society?
Maybe in time?
They are just *introducing* passenger transportation. There's tons of stuff they could add to it.
It shoud be iterated in the future, so surprises to come with passengers![]()
Yes, Imperial slaves don't typically need manacles any more than the "wage slaves" who clean the offices of rich Federal CEOs would. The ISA are supposed to regulate imperial slavery and ensure that owners maintain standards, so they should have a far better standard of living than unregulated slaves. It would be great if one of the ways they represented this in game would be by requiring imperial slaves to be transported in passenger cabins.
Imperial slaves are different from normal ones. They basically enter a contract for a finite amount of time after which they are free again. This is done for example to pay off a debt one would otherwise never stand a chance of getting out of. And it is a matter of prestige among the rich in the Empire to treat their slaves well (basically as if they were employees).
But they're still bought and sold in bulk.