FDEV: According to your own Lore Imperial Slaves should be transported in Passenger Cabins..

If we apply the logical principle that "Imperial Slaves" are, in fact, what were once called indentured servants, then yes they should travel as passengers, not cargo, even if likely in a very low standard accommodation. And of course, if we apply the same principle then all the laws about good treatment and stuff like that are just a farce.
 
Part of the lore behind Imperial Slaves is that it is meant to be an offence to transport them in Cargo Containers - they should be transported in Passenger Cabins instead.

Some of us expected Imperial Slaves in ED to be re-worked with the advent of Passenger Gameplay in 2.2, to reflect this important aspect.

Unfortunately this doesn't seem to be happening: during the Gamescom stream the devs confirmed that Passenger Cabins are not required to ship slaves, as they "don't include manacles", or something.... :rolleyes:

That answer seemed to be in reference to "unregulated" Slaves, not the "Imperial Slaves" that the question was actually referring to...

So FDEV, do you have plans going forward to incorporate Imperial Slavery transportation missions into Passenger Gameplay since it's such a key feature of i.slavery and Imperial society?

Hilarious, but yes I can imagine the VIP Imperial pedicure slave of Empress Arissa L.D. enjoying a ride to a massive black hole. It will remind him on his employee (owner, how is the term in Imperial sphres - 24/7 mistress maybe? ) :D
 
I can see this point but it would mean no more trading 500T of slaves for 3300 cr per ton, I dont think. So I am happy imagining the slaves are holed up in the pressurised hold (it must be pressurised with air or it might implode) and as a trip around the galaxy only takes 30mins from port to port, they can breath that stinky stale air for a while. I like to think the air in there gets topped up when I land at a station, so there is always something to breath. Slaves do not in any way need the basic luxury of a cabin, just like the african slave traders didnt put pappy darkman and his family up in a cabin with a bed!, and hot and cold running <ahem>, they were forced to live in the hold. (historically speaking)
 
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Imperial slaves are different from normal ones. They basically enter a contract for a finite amount of time after which they are free again. This is done for example to pay off a debt one would otherwise never stand a chance of getting out of. And it is a matter of prestige among the rich in the Empire to treat their slaves well (basically as if they were employees).

Except the ones they bomb and abuse or ship off to mine tantalum in hell hole fringe world mines and give starvation rations and mistreatment too. Resulting in uprisings which are resolved with mass extermination and carpet bombing. Also Lore.
 
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Part of the lore behind Imperial Slaves is that it is meant to be an offence to transport them in Cargo Containers - they should be transported in Passenger Cabins instead.

Some of us expected Imperial Slaves in ED to be re-worked with the advent of Passenger Gameplay in 2.2, to reflect this important aspect.

Unfortunately this doesn't seem to be happening: during the Gamescom stream the devs confirmed that Passenger Cabins are not required to ship slaves, as they "don't include manacles", or something.... :rolleyes:

That answer seemed to be in reference to "unregulated" Slaves, not the "Imperial Slaves" that the question was actually referring to...

So FDEV, do you have plans going forward to incorporate Imperial Slavery transportation missions into Passenger Gameplay since it's such a key feature of i.slavery and Imperial society?

Have you ever flown economy? That's in a cabin. Manacles are not necessary.
 
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Forget the lore - FD rewrote it all, don't you remember ?

As it stands .. anything goes - including, but not limited to, imperial slaves aren't special and part of a long list of forgettables; magic teleporting ship; PP's been abandoned and the fairground attractions of "Spin the Wheel".

What an exciting, orderly, consistent game we play !
 
FD seem to be distancing themselves from any kind of hard dependence on lore aiming more for the ED is a virtual playground rather than a virtual world kind of approach. Not sure if this is intended or just as a result of the pressures inherent in running an MMO type game.
 
I'd like to see the OPs request implemented. I enjoy the moral ambiguity that exists around imperial slaves. Treating them differently in game is a good way to highlight the difference between the two groups. Up until now, the only difference has been a text field.
 
The gameplay designers should talk more closely to the lore guys, first the Cutter and Corvette wont be able to deploy two fighters as their description says, But they treated slavery and imperial slavery as if they were the same thing.
 
Part of the lore behind Imperial Slaves is that it is meant to be an offence to transport them in Cargo Containers - they should be transported in Passenger Cabins instead.

Some of us expected Imperial Slaves in ED to be re-worked with the advent of Passenger Gameplay in 2.2, to reflect this important aspect.

Unfortunately this doesn't seem to be happening: during the Gamescom stream the devs confirmed that Passenger Cabins are not required to ship slaves, as they "don't include manacles", or something.... :rolleyes:

That answer seemed to be in reference to "unregulated" Slaves, not the "Imperial Slaves" that the question was actually referring to...

So FDEV, do you have plans going forward to incorporate Imperial Slavery transportation missions into Passenger Gameplay since it's such a key feature of i.slavery and Imperial society?

Very good point.
I agree it would be great if FD could eventually implement this difference between types of slaves.
It would enrich the fluff of the Elite universe.
 
Maybe in time?

They are just *introducing* passenger transportation. There's tons of stuff they could add to it.

It shoud be iterated in the future, so surprises to come with passengers ;)

I really hope this is the case - after all this was a really big element of the distinctive Imperial flavour that was sold to us through Michael Brooke's Fiction Diaries (which can be found on Frontier's Elite Dangerous YouTube channel).

Perhaps FD have skirted around the questions & avoided responding to this and the other thread about Imperial Slaves & Passenger gameplay, because they are actively working on this as a feature? Maybe wishful thinking though :eek:

Yes, Imperial slaves don't typically need manacles any more than the "wage slaves" who clean the offices of rich Federal CEOs would. The ISA are supposed to regulate imperial slavery and ensure that owners maintain standards, so they should have a far better standard of living than unregulated slaves. It would be great if one of the ways they represented this in game would be by requiring imperial slaves to be transported in passenger cabins.

Absolutely - and now that we will soon have Passenger gameplay with 2.2 - it will be all the more out of sync with the setting if Imperial Slaves are not eventually given a rework by the devs, in order to align them with the setting.

Imperial slaves are different from normal ones. They basically enter a contract for a finite amount of time after which they are free again. This is done for example to pay off a debt one would otherwise never stand a chance of getting out of. And it is a matter of prestige among the rich in the Empire to treat their slaves well (basically as if they were employees).

This is established lore, straight from the mouth of Michael Brookes, and is not questioned by most who pay attention to the lore - but unless the devs actually implement this as a feature.. are we meant to just be pretending they're passengers and not stuffed into cargo containers?

But they're still bought and sold in bulk.

I think many people expected this to be a placeholder mechanic, waiting for Passenger gameplay to be introduced, and then they'd get reworked to fit in with what we've been told about them from the beginning.

I hope FD haven't just forgotten about this aspect..
 
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