FDEV: Are there any space legs prototypes?

It is back and forth to understand work involved:

1. (+) Despite all saying COBRA is more than capable to have us walking around ED. It is an versatile engine;
2. (-) Actual engine capable doing this means very little considering how complex FD wants space legs to bee - magnetic boots and magnetic mittens, weightlessness everywhere else. Ship room design must serve this so players doesn't get stranded. Just slap camera walking around won't cut this;
3. (-) amount of work involved just get all ships mapped out is staggering;
4. (+) however ships are extremely modular. This of course can be done with PG and authored content. No need to handcraft all rooms. FD have clearly done lot of research to think ahead how ships would work with space legs;
5. (-) with all modularity going around I wonder how even ship internals look and feel like. Can you access cargo bay by floating/feet. Idea suggest there should be service hatch right?;
6. (-) also yeah there's a thing called gameplay - repairs, boarding, etc. For that alone ship combat - seemingly unconnected thing - will have to change marginally. Today's pew pew boom approach really doesn't make feel ships as persistent stations, but something to chalk off. To change that feeling - will it mean bigger ships won't blow up, etc. - will be biggest challenge, because for gameplay to make meaning you need to have reason for player NOT to blow ship up but board it;
7. (+/-) while financial reasons might be sound - desired feature in well played game - work involved and very unclear size of market (let's be honest, ED with it's rule set already disappoints lot of people who want GTAV in space) doesn't help much either.

So that's just a my fanboi's surface observations, I don't even touch on technical issues and limitations (avatar split from ship) currently in game. That's a lot of obstacles to cover.

Can FD do it? Yes. WIll they? I think they will, they are that just (positively) crazy. But it will take very long time to take there.
 
I'm a modeler and CG generalist. Trust me, I'm aware. I fully understand I'm asking for the ship interiors to be modeled with any necessary animation added. For me, merely being able to explore ship interiors "on foot" would be worth a 60$ upgrade (but experience tells me many other players wouldn't.) Space legs would absolutely add an entire extra game's worth of ASSETS, including the ship interiors, and whatever station/starport side areas they create for the game. (maybe a station side area and a planet side area at first, with more variation added in later.)

But that's always been the goal, as the objective isn't that you're ship, but a pilot.

Modelling the ship interiors and creating TWO movement models (one for in space with zero G, one for variable gravity in stations and on planets/moons) would be a LOT of work for what would be a pretty anticlimactic result. Once you've looked at your cargo a few times and checked the space-oil on your engine's hyper-dipstick once or twice you're likely to never do it again because why would you bother? Without crafting a whole interactive galaxy outside the ship, letting walk/float around inside the ship would just increase frustration and the "why can't we open the door?" questions, AND would reduce the impact if/when they finally DO let us out. I wouldn't expect them to even talk about it till they were 90% finished with ship, station, and planetary base interiors (and remember, some of those stations will have bigger maps than the whole GTA5 map) as well as PC and NPC interactions and had the two movement models pretty much nailed down. If they unbolt you from the seat they're going to want to make a big splash, not a small disinteresting puddle.
 
Sure, I understand spacelegs gets complicated pretty quickly with different frames of reference and how complex FDev would attempt to make it for walking around inside a ship while in SC, or in combat, or landed on a .10g planet etc. Then how would people walk at the residential areas then moving to more central areas of a coriolis or orbis station. I think Frontier has a good start with a multi-genre & terrain capable engine, at least it seems to handle networking far better than SC's hampering by their use of cryengine which is FPS centric, while cobra seems to be able to do both flight and fps well with ED,PC & JWE. As per OP's question about "prototyping" I think there're some hints already in the holo-me, the bobbleheads reacting to the ships's movements and Planet Coaster. In the WAB PC review you can see the theme park visitors walk, enter the ride, then move their heads and arms and react while seated as the ride is moving, (and you can ride it yourself in first person view) then get up and move walking around again which I thought was amazing especially with hundreds of visitors. Plus someone mentioned atmospheric visibility effects sliders, procedural cloud generation in PC. Yes, I'm also resigned yet optimistic to wait however long it takes for Frontier to get something amazing working with spacelegs. Even more optimistic as Beyond shows improved lighting and in JWE (also using cobra engine) , amazing creature modelling, rain, windy grass and trees & atmospheric sunsets in the trailer. I hope they make it groundbreaking.

https://www.youtube.com/watch?v=51wu5aitKJU&feature=youtu.be&t=6m23s
 
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*float*. There's no artificial gravity in Elite, so there's no *walking* through your ship.

People don't seem to understand the gravity of the request. It's not as simple as unbolting you from the seat so you can float around.

maybe our ships got gravity generators for inside?that would skip your thoughs about gravity.i mean;
we got a frameshiftdrive that let us travel space in faster than light speed,a gravity generator would be no magic in such a ship..???.
 
In the Elite Dangerous universe artificial gravity tech does not exist. Yeah, I don't know either why Fdev made that arbitrary decision when clearly none of the ships or outposts are constructed around that principle (look at The Expanse to see how it is done right). It was a dumb decision which, like so many dumb decisions they made, painted them into a corner. It is much harder to model people moving in zero-G than just walking around.

In any case, the biggest challenge of Space Legs is to model the environment in sufficient detail: ship interiors, station interiors, bars, corridors, rooms, and of course all the people who are supposed to be living and walking around in them, and who have to be interactive to an extent. Paradoxically, it is modelling the environments which takes most of the work. People really underestimate how much.
 
Space Legs - Desired by people with absolutely zero idea how big space actually is.

If you want a walking simulator play The Stanley Parable.
 
Space Legs - Desired by people with absolutely zero idea how big space actually is.

If you want a walking simulator play The Stanley Parable.

I'm sure it'll all be done by instancing...

I happy for FDev to do space legs how they think it should be done. If SWTOR can do it in a F2P I'm sure FDev can knock something out.
 
Oh look, another space legs thread. Space legs will turn any boring old space game into something fantastic. Look at Star Citizen.....LOOK AT IT!!!! [haha]

For me, the best thing about Star Citizen, as I played the free play this weekend, was the ability to walk around the station, and move about my ship. It was everything else that was craptastic. I figure if the devs at Elite can create space legs, and atmospheric planets where we can land and walk about, I won't ever need another space game (until FDev comes out with another one). In almost every other way aside from space legs and atmospheric landings, Elite is the superior game, and that includes avatars. Our pilots look really good compared to what they have over at SC.
 
I would like to walk around on a planet surface. It would be nice to just get out and look around. Maybe some gameplay could be added to it.
What would Armstrong be without "one small step". What use is a Mars mission if nobody steps onto the surface?
 
In the Elite Dangerous universe artificial gravity tech does not exist. Yeah, I don't know either why Fdev made that arbitrary decision when clearly none of the ships or outposts are constructed around that principle (look at The Expanse to see how it is done right). It was a dumb decision which, like so many dumb decisions they made, painted them into a corner. It is much harder to model people moving in zero-G than just walking around.

In any case, the biggest challenge of Space Legs is to model the environment in sufficient detail: ship interiors, station interiors, bars, corridors, rooms, and of course all the people who are supposed to be living and walking around in them, and who have to be interactive to an extent. Paradoxically, it is modelling the environments which takes most of the work. People really underestimate how much.

realy?g-generators dont exists in elite?thats a shot in the own knee....would make it harder,if there ever comes anything in direction spacelegs.
i hope so,but i dont beliefe it anymoref for real..
so...zero-g would make it in many ways more uncomfortable to have spacelegs.i dont want to glide like a ghost tough my ships.its somehow strange,even if its realistic.
pilots would degenerate over years extremely;they would be never able to touch a planets survace again after years and years in zero g....
how they solved that realistic problem without gravity generators??
maybe they think about that und re-invent zero gravitiy generators historical,
otherwise they make their life much harder if there ever comes a thing like spacelegs,in many ways...

p.s;i would love spacelegs,anyway.hope the rumors about 2019 are right,its possible,
maybe they working since longer times on this this,and we dont know it.would be great.
 
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For me, the best thing about Star Citizen, as I played the free play this weekend, was the ability to walk around the station, and move about my ship. It was everything else that was craptastic. I figure if the devs at Elite can create space legs, and atmospheric planets where we can land and walk about, I won't ever need another space game (until FDev comes out with another one). In almost every other way aside from space legs and atmospheric landings, Elite is the superior game, and that includes avatars. Our pilots look really good compared to what they have over at SC.

Good point, once ED gets spacelegs and atmospherics someday, SC will be completely obsolete. They are planning to release it as some early access minimum feature boondogle presumably before the lingering backing funding finally runs out. Yes, there were reports of "Miles" lying wasted on the side from bugs and not even appearing in 3.0 initially.
 
i always leave my ship on fire at will, when landed.
i have seen my ship take out many a ship. the first time it was a mistake leaving my ship on the ground. as i was moving away in my srv. warning ship is under attack. turned and locked on to the viper that was shooting my ship up. when bang one plazma shot from my ship and npc was no more.
so now its always on FAW while i'm on the ground.
 
But would you shave your space legs if you had them? Personally I wouldn’t because that’s just not my thing. No judgement from me either way though! 🙄
 
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