FDev are you ever going to fix the instanceing issues?

I have played a lot of MMO's over the years and the only one that came even close to performing as poorly as E: D was SWTOR and even that game eventually improved. FFXIV performs just fine even in high traffic area's, the weather in Ireland has no effect on the connection and when problems do occur there's usually an obvious reason such as a DDOS attact on the authentication servers or the release of a new expansion.

P2P multi player performs poorly every where it's used, Ubisoft even went to the trouble of removing it from "For Honor" because they couldn't get it to work reliably.

I think the issue here is that you are confusing me with a white knight.
 
I couldn't care less about the colour of your armour, however suggesting that P2P is anything but a poor man's multi player annoys me.

Well I'm sorry you feel that way, but any solution would be a compromise, there is no ideal solution. Even if we take an extreme view that client/server would be superior in every meaningful way is would still be much, much more expensive to implement and that might make the difference between a game being viable & not. Plenty of online games are no longer playable at all because the servers were switched off. I don't like cheating either and I include not just CLogging but stuff like instance flipping at Dav's Hope too, a client/server model would allow better control over that exploit too.

But ultimately I like that I can continue to play more game.
 
Well I'm sorry you feel that way, but any solution would be a compromise, there is no ideal solution. Even if we take an extreme view that client/server would be superior in every meaningful way is would still be much, much more expensive to implement and that might make the difference between a game being viable & not. Plenty of online games are no longer playable at all because the servers were switched off. I don't like cheating either and I include not just CLogging but stuff like instance flipping at Dav's Hope too, a client/server model would allow better control over that exploit too.

But ultimately I like that I can continue to play more game.
If Frontier takes the server offline E: D will be just as gone as the other games you mentioned.
 
... is that a player though? So... is it even an instancing problem?

Yes it's a hollow square, but:
  • No CMDR in the name
  • Has a Faction title of "Vequess Brotherhood"... players can't display factions for their ships.
  • Is a mission target >.>
View attachment 149347
i.e Instead of (snapped from here), this is how a CMDR displays:

View attachment 149346

CMDR in front of the name, and, in this case, the Powerplay Pledge. IIRC being in a squadron aligned to a faction won't display that faction like "Li Yong-Rui" there, because that's not how factions work.
This is my point......this was the 3rd time in a row.
 
Funny how a genuinely pretty good solution seems to work a lot worse than the client-server model used by all MMO's out there while games using P2P all appear to have the same problems (just see what happens with "For Honor")

So please explain why I can have smooth gameplay running around in any of the main cities in FFXIV with lots of players running around yet still (sometimes) have networking problems in E: D when I'm all by my lonesome in Solo...
Most other MMOs don't need low latency as that is easy to hide. In ED it is far more difficult to hide due to the nature of the game hence why P2P is better as it leaves out the middle man (central server). But you are beholden to others internet connections which can cause issues.

Unless you want to have combat like EVE online that is, then a client server system will be fine. Personally I don't.
 
Most other MMOs don't need low latency as that is easy to hide. In ED it is far more difficult to hide due to the nature of the game hence why P2P is better as it leaves out the middle man (central server). But you are beholden to others internet connections which can cause issues.

Unless you want to have combat like EVE online that is, then a client server system will be fine. Personally I don't.

As someone who likes to play a healer I can tell you that lag in MMO's can quickly become an issue during difficult fights. Also given how E: D can only handle a limited number of players per instance I very much doubt it would perform any worse than say Planetside 2 if it were to switch to a client-server architecture.
 
OP, Just wait longer and see. Sometimes it takes some time for NPCs to spawn into an instance. I've had some slow CZs where it can take up to 30 seconds or even a minute for the NPCs to show up. You only waited 19 seconds before you cut off your video.
 
May be they will do something about now, when they moved away closet update with some content for us.
I really hope they would do, cos well... September patch was spectacular -show.

However, people makes the right point that most problems are due to P2P system, and I an't sure that it is the worst choice...
As someone said above, all choses have those own compromises...
 
As someone who likes to play a healer I can tell you that lag in MMO's can quickly become an issue during difficult fights.
Of course it does. There is always lag., But with a traditional MMO when the combat is only updated once or twice a second compared to ED when it's updated 20 or 30 times a second, that lag will become a much bigger issue with ED.

If you think it's bad in traditional MMOs it make ED unplayable.

Also given how E: D can only handle a limited number of players per instance I very much doubt it would perform any worse than say Planetside 2 if it were to switch to a client-server architecture.
Planet side 2 is very good at hiding other players. It will only track players that are in your view which won't be many. Also planet side 2 I believe has seperate geographic servers to reduce the lag.

ED would also need to do the same which would splinter the player base even more. Probably completely seperate BGSs as well for each area etc.

While P2P is not perfect, neither is a server client system. Both have pros and cons.

But I think P2P will be the future when everyone has ultra fast quantum teleporting networks with quantum CPUs in our machines, but that will be sometime in the future.
 
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