FDev bring back player piracy!!!

Seriously, stop bending to the whiners, your original idea was great, if you want higher profits you will need to go the tedious, dangerous route. In order to have player traders, trading needs higher profits. With the current interdiction ratio (3 interdictions on routes <200Ls happens every third/fourth run) and the fact traders use smaller shields to carry more cargo it is THE most dangerous profession, yet still gives less profits even in t9 vs circling in a fully combat equipped vulture/viper in RES, wth? Who is going to run cargo exactly when you can profit even 5mil/h while the biggest danger is hitting an asteroid? Plenty of help in RES from npcs, nothing to worry. Try t9 with smallest shield being interdicted by master/elite vulture or python. And you get less profit from that. Please FD, stop breaking the game because whiners whine. Player trading is needed to have player piracy. Pirating NPCs is boring as hell. With latest interdiction rates profits of traders should also go up. At the moment everyone is circling in RES as in a shooting gallery with no danger at all. We need traders to have player piracy!!!
 
Not everyone wants to be a trader. Plus, players have their own different trade routes. Perhaps the system you're in doesn't get enough player traffic?
To be honest, I was thinking this was about the 20-tonne drop limit, which Frontier will be fixing in the next patch by making the limit 100-tonnes, but only in instances that don't contain a station or are in a Conflict Zone.
 
Last edited:
Not everyone wants to be a trader. Plus, players have their own different trade routes. Perhaps the system you're in doesn't get enough player traffic?
To be honest, I was thinking this was about the 20-tonne drop limit, which Frontier will be fixing in the next patch by making the limit 100-tonnes, but only in instances that don't contain a station or are in a Conflict Zone.

You missed the point, NPC interdiction rate with elite vultures and pythons makes normal trading (without player piracy) more deadly than any other profession. Why trade risking 8mil in losses when you can fly circles in your fully combat equipped vulture in RES and get more money/h???

- - - Updated - - -

You missed the point, NPC interdiction rate with elite vultures and pythons makes normal trading (without player piracy) more deadly than any other profession. Why trade risking 8mil in losses when you can fly circles in your fully combat equipped vulture in RES and get more money/h???

Not sure how to edit: in vulture, you risk max .5 mil, you don't really risk it as you have top shield AND shield cell banks, asteroids are the greatest enemy. For profit you have lowest shields and being interdicted by elite vulture or anaconda is almost guaranteed death (and you can get interdicted 3 times on very short route). Sure, go ahead and play it safe in RES, but you shouldn't be earning as much as people who actually risk a lot. Bet a lot to win or lose a lot, not play it safe to gain even more with no risk
 
While I support the sentiment of supporting player piracy, I have to say that we need to keep the two large professions (trading/ BH combat) somewhat balanced, not arguing over which of these major professions that the majority of the player earn their credits from.
 
I did miss the point, cause I skimmed through the post. My bad.
Anyway, players can just Hyperspace Jump (High Wake) to another system if they get interdicted. NPC interdictions are easy to evade from, also.
 
I did miss the point, cause I skimmed through the post. My bad.
Anyway, players can just Hyperspace Jump (High Wake) to another system if they get interdicted. NPC interdictions are easy to evade from, also.

Not in t9 vs elite vulture/conda, or you can cut your profit in half carrying top shield. With 3 interdictions on <200Ls route you might never deliver. The biggest problem is FD broke a mechanic that was working, people whined about trader profits, but it resulted in players trading. Now there is NO incentive to trade, it is tedious, boring, dangerous on top, why bother risking 8mil if you can get same or even bigger profits with zero risk? Player piracy is dead, without incentives only RPers will trade and not many of them around (previously some run to solo to at least avoid players, sure, why not, but as it was profitable the guys who laughed at soloers for having no balls at least were fair game)

- - - Updated - - -

Are you saying trading is difficult?

With the current interdiction rates it is the most dangerous profession (unless clipper trading, this can outboost anything, but t9, yeah, holy sh.. evading interdictions and running from elite vultures is adrenaline pump)


EDIT: oh and submit-boost doesn't work, the NPC is back on your tail immediately, so there's that
 
Last edited:
With the current interdiction rates it is the most dangerous profession (unless clipper trading, this can outboost anything, but t9, yeah, holy sh.. evading interdictions and running from elite vultures is adrenaline pump)
I'm not sure many players will agree with you about this. It's relatively easy to beat NPC interdictions except on the odd occasions that the mini-game glitches out. If you haven't found more dangerous things to do then you are simply not trying hard enough IMHO ;)
 
I'm not sure many players will agree with you about this. It's relatively easy to beat NPC interdictions except on the odd occasions that the mini-game glitches out. If you haven't found more dangerous things to do then you are simply not trying hard enough IMHO ;)

In t9??? You can't turn for sh.. (ok, I manage to avoid 2/3, but still, after one hour of trading my wrist and joystick are massacred and in need of massage, can fly in RES for hours as it is casual: enemy, boost before someone else kills it, no risk at all. Again, yeah I can trade safely with biggest shield, but then trading profits are below what viper does casually in RES, is that right???)

- - - Updated - - -

Sounds like you're having fun :)

Yeah, adrenaline rush is fun, but again, after hour of trading my wrist is damaged and needs rest (not sure how long my jouystick will survive as t9 just doesn't freaking turn)
 
Last edited:
I don't know if it matters but is your route through low security systems?

One side anarchy, one fed space medium, interdictions happen at same rate (can have even 3 fed security ships around when interdictions happen), security seems to have no effect
edit: maybe this is balancing fqactor that's broken? and those fed security ships should join? it would help, but so far NEVER seen any of those guys jump in and help, so they just cruise around
 
Last edited:
One side anarchy, one fed space medium, interdictions happen at same rate (can have even 3 fed security ships around when interdictions happen), security seems to have no effect
edit: maybe this is balancing fqactor that's broken? and those fed security ships should join? it would help, but so far NEVER seen any of those guys jump in and help, so they just cruise around
police response usually takes 3-5 mins, do your fights last that long?
 
police response usually takes 3-5 mins, do your fights last that long?

so the security level is meaningless, you won't survive 3-5 minutes as trader with lowest shield vs elite vulture, you can end up with 54% hull after just running

editg: the trick for survival for me was: after supercruise, as soon as NPC is back, stooooop, drop from supercruise on your own, no penalty so boost and back to supercruise adn repeat, was lucky to be only 20Ls from station so made it, on trips of 1000Ls probably jump to nearest system and try again after repair, no idea
 
Last edited:
Piracy will never be a thing most traders feel comfortable with in Elite: Dangerous. Too many people confuse piracy with griefing. The truth is, in order to get piracy anywhere to where it should be in terms of development, piracy needs to be more encouraged by the community itself. As it stands, there are no real reason for players to get involved with pirates in any way. The main difference between piracy in EVE and piracy in ELITE is the fact that at least in EVE pirates serve a purpose. Example: A friend of mine was transporting stuff from point A to point B. Along the way he encountered a group of pirates. They interdicted him and were threatening to pop him if he didn't transfer some ISK to them. Instead of doing it, he worked out a deal and had them escort him the rest of the leg of his trip and paid them very well once they got to where he needed to go.

Long story short: pirates serve a purpose. If there were more player vs player things in Elite, on the scale of competing player-guilds/outfits along with scarcity of resources, along with a means to transfer credits, pirates would serve a purpose. Pirates are a dirty means to an end but still a very viable option for people not interested in fighting but also greedy.
 
Piracy will never be a thing most traders feel comfortable with in Elite: Dangerous. Too many people confuse piracy with griefing. The truth is, in order to get piracy anywhere to where it should be in terms of development, piracy needs to be more encouraged by the community itself. As it stands, there are no real reason for players to get involved with pirates in any way. The main difference between piracy in EVE and piracy in ELITE is the fact that at least in EVE pirates serve a purpose. Example: A friend of mine was transporting stuff from point A to point B. Along the way he encountered a group of pirates. They interdicted him and were threatening to pop him if he didn't transfer some ISK to them. Instead of doing it, he worked out a deal and had them escort him the rest of the leg of his trip and paid them very well once they got to where he needed to go.

Long story short: pirates serve a purpose. If there were more player vs player things in Elite, on the scale of competing player-guilds/outfits along with scarcity of resources, along with a means to transfer credits, pirates would serve a purpose. Pirates are a dirty means to an end but still a very viable option for people not interested in fighting but also greedy.

The problem is: 3 months ago when trading was the most profitable profession there was ton of player piracy. Players (PC players mind you, it wasn't xbox players who ruined it, master race of whiners) whined until they got easy credits for no risk. No traders anymore (and seeing how risky it has become with less profits, who would've guessed), so player piracy got killed. FD got the right idea, you need to give incentives for things that are: sure, boring, sure tedious, but introduce a new aspect to the game - player piracy. With everyone running with best shields and ton of SCBs and no cargo, how exactly can piracy be a thing? You need to give bonus for carrying cargo for others to target. FD gave in to whiners, can we acknowledge the fact running circles in top shields and SCBs should not reward on same level as risky/boring/tedious but game enhancing trading? Traders already got profits cut by dynamic pricing, with RES farming becoming THE profession it just killed half of the remaining professions
 
Back
Top Bottom