People are always complaining, but I think FDev did a weirdly good job. There’s some jank in there, especially with lights and shadows, but aside from that...
The helmet: I can’t describe it, but I’ve worn gas masks before and the visual effects of the helmet feel very true to life. The humidity that shows up looks very good and isn’t afraid of inconveniencing the player.
This is the big one. I do not understand how SO many games get this wrong, but FDev really nailed the light/night transition effects.
This might just be revolutionary to me because I’ve spent hundreds of hours of my life trying to get true-to-life darkness in games like New Vegas and Cyberpunk with little to no success. It is maddening because WE ALL HAVE EYES, you hace the solution literally in your head - but FDev is the only game I’ve ever seen do it! You just drop contrast and color saturation in the dark. It’s still dark but you can generally orient yourself with ambient light.
I don’t know how FDev got the curve so perfect but it’s amazing. Whoever worked on this should be in charge of more stuff.
Elite Dangerous is the ONLY game I’ve ever played where I turned OFF a flashlight to generally see better. Turning it on only if there’s something really specific in the center of my vision I need to see. It’s just so wonderfully unexpected in a game that isn’t really even focused on ground missions
The helmet: I can’t describe it, but I’ve worn gas masks before and the visual effects of the helmet feel very true to life. The humidity that shows up looks very good and isn’t afraid of inconveniencing the player.
This is the big one. I do not understand how SO many games get this wrong, but FDev really nailed the light/night transition effects.
This might just be revolutionary to me because I’ve spent hundreds of hours of my life trying to get true-to-life darkness in games like New Vegas and Cyberpunk with little to no success. It is maddening because WE ALL HAVE EYES, you hace the solution literally in your head - but FDev is the only game I’ve ever seen do it! You just drop contrast and color saturation in the dark. It’s still dark but you can generally orient yourself with ambient light.
I don’t know how FDev got the curve so perfect but it’s amazing. Whoever worked on this should be in charge of more stuff.
Elite Dangerous is the ONLY game I’ve ever played where I turned OFF a flashlight to generally see better. Turning it on only if there’s something really specific in the center of my vision I need to see. It’s just so wonderfully unexpected in a game that isn’t really even focused on ground missions
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