Fatalution
Banned
My message will be not that long, just an observation.
A lot of people here are saying "stop ranting and report the bug". Well, consider a list of bugs:
1) Anaconda bridge still messed up. Well, that was expected so nothing new here.
2) On galaxy map then you select a planet, selection info reticle with buttons jumps all way to the right, partially off-screen so some buttons can't be pressed and planet name is partially unreadable. <--- this is GAME BREAKING BUG!
3) Something messed up bad with geometry and/or clipping at Bill Tuner's base. When his base is in field of view, fps drops from normal ~70-100 down to 30. But if you turn your head away to see only planet's surface - frame rate raises back to normal. Also inside the hangar number 3 (large one) some pieces of geometry is dangling at the ceiling and moving together with elevator platform.
4) Inside hyperspace jump my avatar's body is completely invisible. Just disappears and then reappears after the jump.
5) After exiting the jump, star surface take significantly more time to render properly than before and it's twitches on process. After it's fully processed star looks normal, but this takes up to 30 seconds or more. However everything is OK with planet's surface.
6) Changing pips in fighter changes the one additional pip on main ship
7) If your fighter is destroyed and helm's crewmate fighter is destroyed you can jump in to the launcher slot crewmate was in without any cooldown on the production. Helm can launch crewmate from the slot you used previously, also without cooldown.
8) Packhounds go into negatives and just keep shooting
9) Occasionally on switching instances you take the helm's seat and his avatar just disappears.
Those bugs were ALL REPORTED FROM BETA 1. By a lot of people.
FDev doesn't care about you people. It only cares about rolling out buggy update for their precious shareholders' release plan.
And I hope this greed will kill FDev
A lot of people here are saying "stop ranting and report the bug". Well, consider a list of bugs:
1) Anaconda bridge still messed up. Well, that was expected so nothing new here.
2) On galaxy map then you select a planet, selection info reticle with buttons jumps all way to the right, partially off-screen so some buttons can't be pressed and planet name is partially unreadable. <--- this is GAME BREAKING BUG!
3) Something messed up bad with geometry and/or clipping at Bill Tuner's base. When his base is in field of view, fps drops from normal ~70-100 down to 30. But if you turn your head away to see only planet's surface - frame rate raises back to normal. Also inside the hangar number 3 (large one) some pieces of geometry is dangling at the ceiling and moving together with elevator platform.
4) Inside hyperspace jump my avatar's body is completely invisible. Just disappears and then reappears after the jump.
5) After exiting the jump, star surface take significantly more time to render properly than before and it's twitches on process. After it's fully processed star looks normal, but this takes up to 30 seconds or more. However everything is OK with planet's surface.
6) Changing pips in fighter changes the one additional pip on main ship
7) If your fighter is destroyed and helm's crewmate fighter is destroyed you can jump in to the launcher slot crewmate was in without any cooldown on the production. Helm can launch crewmate from the slot you used previously, also without cooldown.
8) Packhounds go into negatives and just keep shooting
9) Occasionally on switching instances you take the helm's seat and his avatar just disappears.
Those bugs were ALL REPORTED FROM BETA 1. By a lot of people.
FDev doesn't care about you people. It only cares about rolling out buggy update for their precious shareholders' release plan.
And I hope this greed will kill FDev
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