I felt like they were doing really well with commincation at that point but then it all got derailed by the console dev messaging delay.
Well... the order in which stuff happened is a bit wrong.
First half of the FY2022 ended up with FDev at a loss. Since they're a PLC, their main responsibility is to make money for the shareholders.
And if the costs are bigger than the revenues, usually some of the costs are cut.
So, consoles* dev - cut, infrastructures costs - some cuts (why have more servers dealing with carrier jumps when you can queue the jumps and have a carrier eventually jump in 55 minutes instead of 15) and so on
And based on the lastest announcement, the comms will be toned down (only one stream per week, no more discovery scanner streams, etc)
*actually it's fair to say that Odyssey engine optimizations were Cut, which means Odyssey has no chance to run on Consoles, which means no Console port
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