FDev, Ideas of Cargo Storage in stations for you!

Frontier Devs! I have some ideas for you!
I feel like with the introduction of module storage, there should be a way to have cargo storage as well. This should be something that is added, as with immersion in mind, it would be something that exists. It doesn't have to be a lot. Just some so if we want to stop trading and switch to combat we can, or if I need to store some cargo while I unlock a permit, I can. It'd be kind of like a safety deposit box at a bank.

So I'm thinking, you could do like 150 to 200 Tons of storage in a station.
The player would have to pay a fee to unlock the storage at a station. (limits having storage all over the place)
The other option here is to make it a global limit, much like the module storage has now.
You deposit your cargo, freeing up your cargo space on the ship you are flying.
Now you can switch ships and not worry about that cargo for now.

BUT

There should be a fee for pulling the cargo back out/storing long term OR
there can be a weekly tick fee for storing based on how long it was stored in the stations hold.

With the ability to transfer modules from station to station, you could integrate this with the stored cargo as well, but make it high enough costs (based off the cost of commodity) that one couldn't just transfer their goods to make "trade routes". Make it actually take a loss when transferring cargo, that way commanders will still have to truck their own goods for a profit.
 

Lestat

Banned
Frontier Devs! I have some ideas for you!
I feel like with the introduction of module storage, there should be a way to have cargo storage as well. This should be something that is added, as with immersion in mind, it would be something that exists. It doesn't have to be a lot. Just some so if we want to stop trading and switch to combat we can, or if I need to store some cargo while I unlock a permit, I can. It'd be kind of like a safety deposit box at a bank.

So I'm thinking, you could do like 150 to 200 Tons of storage in a station.
The player would have to pay a fee to unlock the storage at a station. (limits having storage all over the place)
The other option here is to make it a global limit, much like the module storage has now.
You deposit your cargo, freeing up your cargo space on the ship you are flying.
Now you can switch ships and not worry about that cargo for now.

BUT

There should be a fee for pulling the cargo back out/storing long term OR
there can be a weekly tick fee for storing based on how long it was stored in the stations hold.

With the ability to transfer modules from station to station, you could integrate this with the stored cargo as well, but make it high enough costs (based off the cost of commodity) that one couldn't just transfer their goods to make "trade routes". Make it actually take a loss when transferring cargo, that way commanders will still have to truck their own goods for a profit.
I have to give a flat out no. What was talked about over and over again was people would store commodities and then resell to a Boom market weeks afterwards?
 
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