Elite Dangerous is a marvel. We know it, and it's why we stick around. It's a hard game with a rough learning curve, but that's why it's rewarding and unique.
Problem is, there's a lot that has been dumbed down, and it's choking ED's potential. Here are several areas I see that need "unlocking." Look past the difficulties for a moment. There are always difficulties involved in implementing novel changes. Look past that and try to see the huge potential and the tremendous depth that could be attained relatively easily.
1. CMDRs should be able to buy and sell engineered modules. Look at it this way: grind is grind, whether you grind credits or materials. Being able to exchange grind for grind isn't an exploit. We call it commerce in the modern world. It's exchanging value for value. Of course there needs to be balancing, say a base price deriving from the engineering mods so that they can't be given away for free. The price goes up based on the buyer's desired profit margin for peer to peer deals, or by bidding in mass auction item postings.
2. CMDRs should be able to buy and sell materials. Again, value for value. It's called commerce. A base price here as well prevents exploits and over donating. Bidding and ask prices define the market.
3. CMDRs should be able to sell entire ship builds. Again, a base cost deriving from ship/module values and engineering price modifications would be set as a minimum. This could also be a huge money maker for FDev. How? The ship for sale displays with all cosmetics shown, and CMDRs have the option to ALSO PAY THE ARX to get EXACTLY the same ship by unlocking the needed store items.
4. The global commodities market needs to be unlocked. Real production, supply, demand, and yes, investment by being able to store up cargo. Also commodities exchanges between CMDRs. These could be curated with base rates to prevent fraud/exploits.
5. CMDR created missions. They are already randomly generated based on a number of factors. Let CMDRs set their own missions if they can afford to put up the base pay rate. Other CMDRs can see these and take them like any other mission.
6. Mission board flipping. Every time the mission board is loaded, a different set of missions should load, with the exception of follow on missions which should stay persistent. CMDRs should be able to choose mission types to show also: legal/illegal, passenger, haulage, massacre, etc. The option to put a limited number of "holds" on missions should also exist if your rep with faction is high enough. A "hold" would mean the mission will still be on the board in, say, an hour or whatever, in case you need to check something before you can commit.
7. More CMDR metrics, and this info should be more accessible. I want to know which CMDR has the highest bounty, and hunt him down? It should be doable with in-game resources. I want to see which CMDR has traveled farthest, or mapped the most ice planets, if destroyed the most ships, and beat him? That info should be easily available.
FDev, make the universe feel bigger. It's too small right now. Make it more dynamic. Give CMDRs more meaningful and productive ways to interact. Here are some good ways to start. Here are some easy ways to start.
Problem is, there's a lot that has been dumbed down, and it's choking ED's potential. Here are several areas I see that need "unlocking." Look past the difficulties for a moment. There are always difficulties involved in implementing novel changes. Look past that and try to see the huge potential and the tremendous depth that could be attained relatively easily.
1. CMDRs should be able to buy and sell engineered modules. Look at it this way: grind is grind, whether you grind credits or materials. Being able to exchange grind for grind isn't an exploit. We call it commerce in the modern world. It's exchanging value for value. Of course there needs to be balancing, say a base price deriving from the engineering mods so that they can't be given away for free. The price goes up based on the buyer's desired profit margin for peer to peer deals, or by bidding in mass auction item postings.
2. CMDRs should be able to buy and sell materials. Again, value for value. It's called commerce. A base price here as well prevents exploits and over donating. Bidding and ask prices define the market.
3. CMDRs should be able to sell entire ship builds. Again, a base cost deriving from ship/module values and engineering price modifications would be set as a minimum. This could also be a huge money maker for FDev. How? The ship for sale displays with all cosmetics shown, and CMDRs have the option to ALSO PAY THE ARX to get EXACTLY the same ship by unlocking the needed store items.
4. The global commodities market needs to be unlocked. Real production, supply, demand, and yes, investment by being able to store up cargo. Also commodities exchanges between CMDRs. These could be curated with base rates to prevent fraud/exploits.
5. CMDR created missions. They are already randomly generated based on a number of factors. Let CMDRs set their own missions if they can afford to put up the base pay rate. Other CMDRs can see these and take them like any other mission.
6. Mission board flipping. Every time the mission board is loaded, a different set of missions should load, with the exception of follow on missions which should stay persistent. CMDRs should be able to choose mission types to show also: legal/illegal, passenger, haulage, massacre, etc. The option to put a limited number of "holds" on missions should also exist if your rep with faction is high enough. A "hold" would mean the mission will still be on the board in, say, an hour or whatever, in case you need to check something before you can commit.
7. More CMDR metrics, and this info should be more accessible. I want to know which CMDR has the highest bounty, and hunt him down? It should be doable with in-game resources. I want to see which CMDR has traveled farthest, or mapped the most ice planets, if destroyed the most ships, and beat him? That info should be easily available.
FDev, make the universe feel bigger. It's too small right now. Make it more dynamic. Give CMDRs more meaningful and productive ways to interact. Here are some good ways to start. Here are some easy ways to start.