FDev is now promoting money transfer and gold farming

Also, Elite doesn't allow for money transfers so not seeing how people are going to sell in-game currency for real life cash? I've helped out friends in the past by dropping them Painite so they could help get new ships and stuff, but I doubt an entire "gold farm" would be made off that. It's not worth the time that a "gold farmer" would spend to give you in-game currency. It would take a minimum of 20 minutes for a transaction and the entire "gold farmer" business is based off 5 minutes or less transactions. Considering how long it takes to set up an EIC trade, I doubt "gold farmers" would be interested in genuinely trying to sell in-game currency in Elite.

Now if we had actual direct currency trading... that would be a different story.

So please show proof of Frontier promoting "gold farming" because of cooperative play finally being implemented in this game.
 

Jex =TE=

Banned
FDev know about it. Ed Lewis said the wing mission sharing had been passed to the dev team.

With how fast Volyboom and mining missions were nerfbatted from orbit, the fact that mission sharing is still around tells me they're ok with it, or at least don't warrant it enough of an issue to pull the missions immediately like they did with the other two mission types recently.

I think they're in a position where they DARE not remove anymore missions.

Talk about egg on your beard


your goaty beard....
 
What you're saying is fine I think. Doing it the proper way doesn't break the game mechanic. But others are exploiting the mechanic to help others short-cut their game. In and of themselves, wing missions are a great addition to the game.

I don't understand this. Shot-cutting their game time? You mean not spending 3 years to play catch up to everyone else in the game? I started doing Quince when I was at 300 hours in the game and honestly, I've never had more fun with the game. Money in this game is pretty much a rebuy/can I buy more modules counter. There is more than enough to see in Elite that goes beyond grinding for money. There's an entire galaxy out there with hundreds of commanders of all faces.

I've spent 1200 hours after Quince doing Exploration and PvP Combat. Not everyone's goal in Elite is to spend 3 years catching up to the rest of the community. Hell, that's not even for other MMOs. Every long-standing MMO nerfs the progression path so that new players afraid of the grind can get involved. World of Warcraft became more casual, and as a result, was able to attract a bigger playerbase. (That is until they made it too casual but that's a different story for a different time.) The highest peak for that game was when the game was perfectly balanced between grind and fun.

The problem in Elite is that the grind isn't fun. It's the same exact mission a thousand times over with almost a seemingly never-ending end. And it's really not fun. There's no variation. The closest thing to variation is Assassination Missions but they don't even pay that well and NPC combat is pointless once you've trekked down the Engineering path so...
 
I think you missed the issue a bit here. People only having to be there at the time of turning in the mission IS the problem. Just appearing there at the end is not fair play. You need to be present at mission acceptance, during every cargo drop and also, obviously, at the end.

You're reaction to coca_fr's post was way over the top btw.



Not really the point. The point is other people doing the work, then inviting people into their wing at the end and giving them free credits. If credit transfer was something FDev wanted in the game, it would be in the game already. Clearly this is an unintended by-product of this game mechanic that Sandro had already suggest we should self-police. Clearly some of us are incapable of that.
I was going for over the top. Seemed fair to match reactions lol

I would agree about being there the whole time, however if you have any connection issues (and xbox has so very many) the mission has to be reshared. While constant participation would be ideal, it is also tedious. I did a few of these with some friends in cutters and type 9's, all participants, and we had no fewer than 3 connection issues per hour. Either with the wing dropping someone, or the game kicking us back to the menu. Since wing issues have been around since day one and are like a persistent tumor, I feel they should work in favor of the player as often as possible.

As to all the new wing missions, I feel that some aren't actually paying enough. At least, the haulage missions payouts are terrible so far. I've seen better haulage payouts for regular missions. Maybe its just my luck though lol.
 
I don't understand this. Shot-cutting their game time? You mean not spending 3 years to play catch up to everyone else in the game?

OK lets start with this absolute load of tosh... I spent 4 years getting to where I am today. Thousands of others are like me.
If you can't put the time into Elite Dangerous then my advice would be to go and find another game that will gratify you quicker.
Elite Dangerous IS a time sink by it's very design. It's well documented and should not come as a surprise to anyone. Some people can't even wrap their heads around that concept. That yes, you might have to actually put some time in (and it's not 3 years btw). The game is designed so you actually have to work for what you earn. Accomplish things on your own merit.
Now... 'to play catch up to everyone else in the game'. What ???? What are you talking about ? Who is everyone else ? You think everyone in the game is 3 years down the line with big ships and huge wealth ? Do you perhaps mean catch up to everyone else who exploited their way to the big ships and big money ?
More importantly, who is playing this game and feeling the need to 'catch up' ?? Everyone has to start at the bottom and work up.
Who exactly are you wanting to catch up to and why ? Why do you feel you need to rush to do that ?
There is no race, no time limits and no competition.
Sorry but that is the most ridiculous comeback you can make with a game like Elite Dangerous and it's clear you don't understand how to play it. It's not a game for 'catching up'. Geez.


I started doing Quince when I was at 300 hours in the game and honestly, I've never had more fun with the game.

Well that's just moronic. You are describing the making of the money as fun and not your actual play. Quince was not fun in any shape or form. It was a rinse an repeat fest of grinding for credits. Funny isn't it how those who complain about the grind, find a grind fun when they're making big money. Most big money exploits are a grind too. But when they get nerfed, people complain about having their fun taken away. Well boo hoo. These things are not fun. What's making you happy is making loads of money by exploiting the game. If that's the most fun you've had in the game then, seriously, you might need to find another game to have fun with. You're clearly not getting what you want from Elite Dangerous.
This game doesn't run at the speed some people would like because they want things quicker and cannot get their heads around the concept of putting time in and working for your goals so, at the very least, you can have a sense of accomplishment.
The 'instant gratification' crowd will always be the ones moaning about Elite's so-called grind.


Money in this game is pretty much a rebuy/can I buy more modules counter. There is more than enough to see in Elite that goes beyond grinding for money. There's an entire galaxy out there with hundreds of commanders of all faces.

Credits are used for buying ships, modules, commodities, bounties, fines rebuys, fuel, restock and repairs.
This sentence seems to be the opposite of the issue at hand. We KNOW there's a galaxy out there and plenty to do in it.
And yes, there is more to Elite than the grind for those that are able to see past that. Some focus on the grind because they set a goal in their head of what they want. Now the grind becomes the forefront of their gameplay and it starts to stick out like a sore thumb.


Not everyone's goal in Elite is to spend 3 years catching up to the rest of the community.
Again, I have no idea what this is supposed to mean other than is sounds like someone doesn't understand how the game works.
What's this need to catch up to 'the rest of the community' ? That's a little vague isn't it ? So every other CMDR in the game except you is 3 years ahead ? What about people who will join Elite in 3 years time. Shall we double the rewards for them so they can 'catch up' 6 years worth ? There is no catch-up, there is no race. It's all in your mind.

Don't care about World of Warcraft as it's irrelevant here so I'll skip that.

The problem in Elite is that the grind isn't fun.
The word grind kinda implies that it might not be. But that's really subjective and I will disagree with it. I had so much fun on my journey up from Sidewinder to Anaconda. Some of my best game memories are during that time. I knew that the progress would take time but I knew it would come. So I played in a way where I just let it. I didn't force it, I didn't rush it (much).
Eventually I got my Conda (after a year) and I earned it. If you play against the grind, no, you will not find it fun at all. But if you decide to play that way then that's your lookout.
If you instead play the game in front of you, you will find fun in there. If you don't, move on. It's pointless playing something you're not enjoying.
But to think that the only fun in the game, is when you're rich with big ships is a fallacy. I'm rich with 16 ships, 4 of which are the top 3 ships. I'm almost triple Elite and I'm ranked Admiral and King. I get bored more now than I ever did on my career path to get here. Hopefully more and more people will realise that and stop rushing their way up where they perceive the only fun is.
 
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I think they're in a position where they DARE not remove anymore missions.

Talk about egg on your beard


your goaty beard....

Yep.

I’ve had one eye on this fact since I started doing the giveaways and making them public.

I have no doubt they’re going to be nerfbatted very soon, but the fact they wouldn’t pull their new-fangled shiny wing missions but will knee jerk pull mining missions, for example, is quite telling.
 
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Frontier will never support that. This is a waste of reading a thread on the Forum.

Awe, you don't like what I have to say on the matter? :( :p

The OP is unfortunate though and likely misrepresenting the issue, I think.

My response did sound pretty harsh. That is not me. Probably posted after getting upset when my German Shepherd pooped on the living room carpet! :(

Sorry about that. Sincere respects to all on the Forum even if I disagree. :)
 
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This is supposed to be a game... not a way of life. The entire reason for participating in a game is as a distraction. I have a job already. I don't need my distraction to feel like another one. I also have a wife and kids that require my time. I'm of the opinion that, if one wants to take the slow grind rout, they should be able to do that. If one does not, then there should be options available to them to play the game their way.

As things are, ships cost hundreds of millions of credits to acquire, and tens of millions of credits to replace in some instances. Even if one is finally able to save up enough to acquire and equip a high end ship, they're still reluctant to engage in much of the game play, simply because they have to ensure they have a suitable cushion of credits to replace any ships they put at risk, and the risks can be significant in some cases. This turns the game into a never ending quest for more credits, which keeps many players from being able to truly enjoy all the game has to offer. And the dev team, and many players, appear to be hell bent on ensuring that it takes the rest of ones natural life to amass the kinds of credits needed to allow a player to just relax and enjoy the game. I can think of absolutely no good reason it should be this way.

If one wishes to grind, by all means, have at it. If one wishes to run a bunch of skimmer missions, or haul a bunch of passengers to amass a war chest, then get into the rest the game has to offer, for crying out loud, let them. It cost no one anything to just let them play the game the way they wish. There would probably be a lot more players in open play, and interacting with others, where the only thing offered is the risk of having ones ship destroyed by another player, if amassing the credits to replace ships wasn't so hard to do.

What possible effect can how someone else plays this game possibly have on you or anyone else?
 
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