I understand that users of this forum have a lot of credits and they don't matter to them anymore, but for the average player there must be a rewarding drive to engage in colonization, being more credits, special features, whatever, This should be a clear reward and just people having to try to find ways to make it rewarding just shows that it is missing.
There doesn't have to be a clear reward at all. The incentive is already there because of human nature. People like to claim things and leave their mark.
I would love for there to be more things you can
do with a system as you develop it and build it out (although with the poor documentation I don't think we yet know just what the limits are), but the fact remains that already you get:
- a new station in a previously uninhabited system of your choosing
- Your name on an in-game asset
- The opportunity to choose the names (or pay to directly rename) many many more in-game assets
- a faction of your choice instantly installed in a system with no need to do any BGS work
- a faction from whichever system you colonized FROM instantly installed in a system as the dominant faction with no need to do any BGS work
- profits from the commodities you haul to build each asset
- passive weekly dividends (however small they appear to be so far) from your system
- the option to build out a play space and resource hub which caters to your particular play style
Crucially, many of these rewards are not possible to get through any other in game mechanism, and others are possible but harder to achieve with consistency, or else come with major caveats. The only other way to get your name on anything, for example; is through exploration; and by its very nature this means it is most likely going to be in places nobody else will see. Similarly it is otherwise quite difficult to spread a faction from one place to another especially within the bubble and especially as a solo CMDR or small group. And historically the creation and placement of new station assets has been something that only happened after months of player petitioning and usually as a culmination of community goals (see eg Obsidian Orbital).
Now, I think the people suggesting that stations should require
upkeep are completely out of their minds, and I strongly oppose such suggestions. But let's also keep some perspective, here, and recognize that there are already a number of reasons to want to mess with colonization.