FDev, Please consider allowing repair/refuel while in hot ships.

I've seen instances now of players docking in damaged ships with minutes of life support left only to be unable to repair or refuel due to the anonymous access protocol. Which makes...zero sense.

It seems like that access protocol is backwards: An anonymous ship should be able to refuel and repair, but not re-arm, access commodities, mission boards, or the shipyard (all things that actually require identification. Access to the black market should totally be allowed though.)

This seems logical both for gameplay, but also for in universe reasons, an unknown ship should have access to basic ethical and compassionate services (Just as an unknown person with no health insurance walking into a hospital WILL be treated regardless, and payment will be dealt with or not later.)

This is my two cents.
 
I've seen instances now of players docking in damaged ships with minutes of life support left only to be unable to repair or refuel due to the anonymous access protocol. Which makes...zero sense.

It seems like that access protocol is backwards: An anonymous ship should be able to refuel and repair, but not re-arm, access commodities, mission boards, or the shipyard (all things that actually require identification. Access to the black market should totally be allowed though.)

This seems logical both for gameplay, but also for in universe reasons, an unknown ship should have access to basic ethical and compassionate services (Just as an unknown person with no health insurance walking into a hospital WILL be treated regardless, and payment will be dealt with or not later.)

This is my two cents.
I'm on the fence from a gameplay perspective, but from a logic perspective the status quo makes sense. The SHIP is the thing that's notorious, and has a bounty on it. I would suspect the refueling personnel / mechanics would see that the ship is marked for death, simply because they have to physically work with it.
 
I wouldn't equate the Hospitals treating the sick to a mechanic and gas station having some ethical requirement to provide any service.


Probably too complicated to add but

A refuel and a repair at the black market contact for a pretty premium?
 
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Recharge your life support and call the Fuel Rats.

The real issue is players with ships that cannot jump to another system getting Wanted. They need to adjust their builds.
 
Recharge your life support and call the Fuel Rats.

The real issue is players with ships that cannot jump to another system getting Wanted. They need to adjust their builds.

there's lots of people playing this game who wouldn't even know what fuel rats are, never mind how to contact them. i don't think an external player created mechanic should be the solution to this utterly bizarre design decision. after the most recent round of nerfs people were joking that the devs would remove outfitting and amazingly it's sorta actually happened. "blaze your own trail" is such an utterly meaningless catchphrase when, should you choose the (already low paying piracy / illegal) route, you can't even have a customisable crime ship for the variety of crime types that exist without draining money to pay off now unavoidable fines / whatever.

i dunno, it makes the idea of "the crime is for the ship, not the player" pretty meaningless when you're locked into a static ship that may have no fuel scoop, or a refuel option, or even be able to remove that one module for the SRV you need for the skimmer mission.

like, what's the point of even bothering with crime stuff at this point?
 
there's lots of people playing this game who wouldn't even know what fuel rats are, never mind how to contact them. i don't think an external player created mechanic should be the solution to this utterly bizarre design decision. after the most recent round of nerfs people were joking that the devs would remove outfitting and amazingly it's sorta actually happened. "blaze your own trail" is such an utterly meaningless catchphrase when, should you choose the (already low paying piracy / illegal) route, you can't even have a customisable crime ship for the variety of crime types that exist without draining money to pay off now unavoidable fines / whatever.

i dunno, it makes the idea of "the crime is for the ship, not the player" pretty meaningless when you're locked into a static ship that may have no fuel scoop, or a refuel option, or even be able to remove that one module for the SRV you need for the skimmer mission.

like, what's the point of even bothering with crime stuff at this point?

To add consequence.

Plan ahead.
 
1.2m from friendly fire. Yeah, right.

I agree with the others. You shouldn't even be allowed to dock. Mount a fuel scoop and take yourself to an anarchy system.
 
If you chose a crime career (i.e. ganking) you aren't able any more to be the only participant in min-maxing out your build.

A trader has to skip on cargo space to make his ship survivable? Good, a criminal has to skip on SCBs/HRPs and some m/s to fit a scoop and a decent FSD.

Beyond is all about consequences for crime, I like it.
 
To add consequence.

Plan ahead.

"plan ahead for these design decisions we're frantically putting band aids on"

or, do something else ingame that isn't pinned around a large tangle of fairly opaque and poorly explained new game mechanics. can people not switch modules in anarchy systems either? if so, i don't see how this makes sense at all.
 
If you chose a crime career (i.e. ganking) you aren't able any more to be the only participant in min-maxing out your build.

A trader has to skip on cargo space to make his ship survivable? Good, a criminal has to skip on SCBs/HRPs and some m/s to fit a scoop and a decent FSD.

Beyond is all about consequences for crime, I like it.

Exactly.
 
It's the punishment bit of Crime & Punishment. You need to be smarter and plan ahead. Know your risks, and mitigate.


A refuel and a repair at the black market contact for a pretty premium?

I like this, actually - as long as the premium is eye-wateringly punitive, like Motorway Services.
 
It's the punishment bit of Crime & Punishment. You need to be smarter and plan ahead. Know your risks, and mitigate.




I like this, actually - as long as the premium is eye-wateringly punitive, like Motorway Services.

But money is no punishment, inconvenience is :D
 
"plan ahead for these design decisions we're frantically putting band aids on"

or, do something else ingame that isn't pinned around a large tangle of fairly opaque and poorly explained new game mechanics. can people not switch modules in anarchy systems either? if so, i don't see how this makes sense at all.

I have access to the same info as you & I think it's much clearer than before. If I make a mistake I'm punished, if I do it on purpose I know what to expect. My ship is equipped with an AFMU and hull repair limpets, I can re-arm from mats, I spent half an hour repairing it in an empty instance a couple of days ago because I wanted to stay in the system rather than jump away & spend ages supercruising my way back to my location.

Because I planned ahead, I was able to lick my wounds after getting my butt kicked & stay in the moment for the sake of immersion. But I could have just jumped away & docked somewhere else too. I like a good dilemma ;)
 
I've seen instances now of players docking in damaged ships with minutes of life support left only to be unable to repair or refuel due to the anonymous access protocol. Which makes...zero sense.

It seems like that access protocol is backwards: An anonymous ship should be able to refuel and repair, but not re-arm, access commodities, mission boards, or the shipyard (all things that actually require identification. Access to the black market should totally be allowed though.)

This seems logical both for gameplay, but also for in universe reasons, an unknown ship should have access to basic ethical and compassionate services (Just as an unknown person with no health insurance walking into a hospital WILL be treated regardless, and payment will be dealt with or not later.)

This is my two cents.

I could see this working - with a markup to keep the NPC from going to the rozzers.
 
I've seen instances now of players docking in damaged ships with minutes of life support left only to be unable to repair or refuel due to the anonymous access protocol. Which makes...zero sense.

It seems like that access protocol is backwards: An anonymous ship should be able to refuel and repair, but not re-arm, access commodities, mission boards, or the shipyard (all things that actually require identification. Access to the black market should totally be allowed though.)

This seems logical both for gameplay, but also for in universe reasons, an unknown ship should have access to basic ethical and compassionate services (Just as an unknown person with no health insurance walking into a hospital WILL be treated regardless, and payment will be dealt with or not later.)

This is my two cents.


I agree that repair and refueling should be possible (but perhaps be more expensive). I am very surprised that this is not the case, because players could get stuck that way.
Calling the fuel rats (as someone proposed) is not a good solution, because not everybody is interested in multi player.
If there was an in game npc fuel rat service I would be ok with that, but I do not ever want to have to depend on other players in any way..
 
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